Skeetshoot 2011

ut4_skeetshoot_2011 · Map Package
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ut4_skeetshoot_2011
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Size
5.35 MB
Created
July 30 2011
Author
JohnnyEnglish, aka neep! (John Stevenson)
Version
Not specified

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Title : Skeet Shoot version 2 (final:fix2)
Map Filename : ut4_skeetshoot_2011
Filename : ut4_skeetshoot_2011.pk3
Release Date : 1st August 2011
Author(s) : <|MTC|>JohnnyEnglish, aka neep! (John Stevenson)
Email Address : ****@*************.co.uk (seriously)

Description : A skeet shooting thing with bots as skeet
Additional Credits to : id Software: For making Q3

Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.

Artwork : <|MTC|>Ecirbaf
Testers and other : Picola/Pickes (my missus) - rayne (Custom Map Makers), <|MTC|>GsiGms Rylius V3nd3tta
contributions : Others are listed in the map

Info about the Author : Enjoys a bit of a shooty

Installation :

Included in this pk3 is the file server_config.zip containing 3 files
server.cfg
skeetcycle.txt
skeetbots.txt

server.cfg is a replacement server.cfg file (back up your current one)

Having backed up your current server.cfg, copy the server.cfg,
skeetbots.txt and skeetcycle.txt files to your q3ut4 server folder -

EDIT THE PASSWORDS in the server.cfg file to suit.

Execute the server.cfg from console or rcon (eg. /rcon exec server.cfg)

* PK3 File Information *

Map(.bsp) Name : ut4_skeetshoot_2011.bsp
New Textures : All new textures
New Sounds : Door whoosh from enterprise map, elevator music
New Music Track : elevator music from flashkit sound loops

* Play Information *

Bot Support : Bots play from red and are the skeets
Deathmatch : Yes
Last Man Standing : Nope
Follow The Leader : Nope
Team Survivor : Nope
Capture The Flag : Nope
Capture and Hold : Nope
Bomb : Nope
Jump Training : Nope

* Construction *

Base : From scratch, all original
Editor(s) used : GTKRadiant 1.6
Other Prog(s) used : Gimp
Build Time : 1 Week
Build Machine : Various laptops
Compile machine :
Final Compile time : 30 minutes

* Map/Creative Notes *

sevenofnine asked me to make a new skeet map - so I did. Very much
enjoyed the challenge, hope you like the map.

* Copyright / Permissions *

This map was made for Urban Zone

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

The assets required to re-make this map are contained in a seperate
zip file, just in case anyone is interested. The zip contains models
compile scripts, surface sounds files and gimp images (for signs) and
the .map, there is also a video version of this map which is very
bodged.

Feel free to download this zip from

http://dev.johnstevenson.co.uk/skeet/skeetassets.zip

Arena file


map "ut4_skeetshoot_2011"

longname "Urban Zone Skeet 2011"

type "ut_tdm"


File structure


13 folders 52 files 8 groups
root files2 files
server_config.zip
ut4_skeetshoot_2011.txt
env1 folders · 6 files
azlcmb1_skeet
grimmnight_bk.jpg
grimmnight_dn.jpg
grimmnight_ft.jpg
grimmnight_lf.jpg
grimmnight_rt.jpg
grimmnight_up.jpg
levelshots0 folders · 1 files
ut4_skeetshoot_2011.tga
maps0 folders · 3 files
ut4_skeetshoot_2011.aas
ut4_skeetshoot_2011.bsp
ut4_skeetshoot_2011.TGA
models2 folders · 3 files
mapobjects / skeetshoot
2004.tga
cup.tga
side.tga
scripts0 folders · 2 files
azlcmb1_skeet.shader
ut4_skeetshoot_2011.arena
sound1 folders · 2 files
azlcmb1_skeet
dooropen.wav
elevator.wav
textures2 folders · 33 files
azlcmb1_skeet
signs
ammo_sign.jpg
arena_sign.jpg
bfs1.jpg
bfs2.jpg
bfs3.jpg
bfs4.jpg
bfs6.jpg
bfs8.jpg
dump_sign.jpg
floorstar.tga
floorstar_n.tga
lounge_sign.jpg
mapmade.jpg
skeetadvert.jpg
skeetshooting.tga
skeetshooting_light.tga
winners.jpg
bluelight.tga
concrete.jpg
glassclear.tga
monitor.tga
monitor_colour.tga
newwood.jpg
newwood_n.tga
redbrick1.jpg
redleather.jpg
red_carpet_lol.jpg
red_tiled_wall.jpg
sign_side.jpg
strip_cement.jpg
tiled_floor1.jpg
whitelight.tga
white_paint.jpg
root files
2 files
  • server_config.zip
  • ut4_skeetshoot_2011.txt
env
1 folders · 6 files
  • azlcmb1_skeet/
  • grimmnight_bk.jpg
  • grimmnight_dn.jpg
  • grimmnight_ft.jpg
  • grimmnight_lf.jpg
  • grimmnight_rt.jpg
+1 more
levelshots
0 folders · 1 files
  • ut4_skeetshoot_2011.tga
maps
0 folders · 3 files
  • ut4_skeetshoot_2011.aas
  • ut4_skeetshoot_2011.bsp
  • ut4_skeetshoot_2011.TGA
models
2 folders · 3 files
  • mapobjects/
  • skeetshoot/
  • 2004.tga
  • cup.tga
  • side.tga
scripts
0 folders · 2 files
  • azlcmb1_skeet.shader
  • ut4_skeetshoot_2011.arena
sound
1 folders · 2 files
  • azlcmb1_skeet/
  • dooropen.wav
  • elevator.wav
textures
2 folders · 33 files
  • azlcmb1_skeet/
  • signs/
  • bluelight.tga
  • concrete.jpg
  • glassclear.tga
  • monitor.tga
+29 more

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