Dam fixed

ut4_dam_fixed · Map Package
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Download4.64 MB
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4.64 MB
Created
November 11 2001
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ReadMe


Open ReadMetext file

* Hydro-Dam, Urban Terror Level Design Contest *
--------------------------------------------------------------------------------
Title : Hydro-Dam
Filename : ut_dam.bsp
Author : Nicholas "Nyk" Routhier
Date : November 11
E-mail address : ******@*******.com
Homepage URL : http://ikit.pcalpha.com


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is my first Urban Terror level. Taking place in a Hydro electric Dam
by night.

Big Thanks to : Jeekay, Kyrm, Albator, Eterna(aka CursedBullet)and Fugitive808 for
support/testing and comments.

--------------------------------------------------------------------------------
Single Player : No
Gamemodes : FFA, TP, TDM, Team Survivor, CAH, CTF.
Suggested player load : 4-16

New Textures : Yes
Door Texture by Remedy ent.
Concrete, clang, asphalt and others by Nyk
Most of the textures by SID
New Sounds : No


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : New Map from scratch
Prefabs used : None
Mapobjects used :
: "Wet Lamp" modelled by Meaty, Skinned by BladeKiller
: Ford F-Series Pickup Truck modelled by Meaty skinned
by Freak Storm and BladeKiller
: Defcon Tree Models by Defcon
Editor used : Q3radiant and GTK radiant
Other utilities used : Photoshop, EditPad, Q3ASE

Known Bugs : None that I know

Compile machine : Amd Athlon 1.33Ghz, 512 Megs RAM, Hercules Gf2 Mx 32 megs

--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
Quake3 DeathMatch:
Nyk3dm1: Rage and Red Rocks
Nyk3dm2: Blue

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Thanks to Silicon Ice for making this fantastic mod!
Thanks to ID software for Quake3:Arena
Thanks to Kyrm, Jeekay, Albator and CursedBullet for testing and feedback!


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine. The textures used in this level MAY NOT be used without having
a written permission of the author(Nicholas Routhier)

Arena file


map "ut_dam"

longname "Hydro-Dam"

fraglimit 30

type "ffa team cah assasina ctf"


File structure


Browse package structure22 folders · 96 files
22 folders 96 files 7 groups
root files1 files
readme.txt
levelshots0 folders · 1 files
ut4_dam_fixed.jpg
maps0 folders · 3 files
ut4_dam_fixed.bsp
ut4_dam_fixed.TGA
ut_dam_fixed.aas
models3 folders · 1 files
mapobjects / urbanterror / extinguisher
extinguisher.jpg
scripts0 folders · 3 files
ut4_dam.SHADER
ut_dam.arena
ut_dam.shader
sound1 folders · 3 files
world
machinerydrone01.wav
wind1.wav
xforce1.wav
textures12 folders · 84 files
base_trim
proto_fence.tga
bbq
venice_water.tga
liquids
kc_fogcloud3.jpg
urban_lights
lightbulb.tga
urban_misc
fs_supercomp01_back.jpg
fs_supercomp01_front.jpg
fs_supercomp01_keys.jpg
fs_supercomp01_side.jpg
fs_supercomp01_top.jpg
fs_supercomp02_front.jpg
fs_supercomp03_front.jpg
fs_supercomp04_front.jpg
fs_supercomp05_front.jpg
fs_supercomp06_front.jpg
fs_supercomp07_front.jpg
fs_supercomp08_front.jpg
urban_objects
fs_box2_front1.jpg
fs_box2_side1.jpg
fs_box7_bottom1.jpg
fs_box_w_side.jpg
fs_box_w_top.jpg
fs_metalbox2_end.jpg
fs_metalbox2_side.jpg
fs_metalbox2_top.jpg
fs_metalbox_b_end.jpg
fs_metalbox_b_side.jpg
fs_metalbox_b_top.jpg
urban_terror2
pak3_grv1_bs4.jpg
urban_terror4
tree_biggreen.tga
urban_terror5
fs_bendersign.jpg
fs_powerbox1_front.jpg
fs_powerbox1_side_l.jpg
fs_powerbox1_side_r.jpg
fs_roofbox_front2.jpg
fs_roofbox_side2.jpg
fs_roofbox_top2.jpg
fs_shipcontainer01_front.jpg
fs_shipcontainer01_side.jpg
fs_shipcontainer01_top.jpg
fs_shipcontainer02_front.jpg
fs_shipcontainer02_side.jpg
fs_shipcontainer02_top.jpg
fs_shipcontainer03_front.jpg
fs_shipcontainer03_side.jpg
fs_shipcontainer03_top.jpg
fs_shipcontainer04_front.jpg
fs_shipcontainer04_side.jpg
fs_shipcontainer04_top.jpg
urban_terror7
fs_railing.tga
ut_dam
asphalt1.tga
asphalt2.tga
brown_metal.jpg
caution.tga
clang.jpg
clang2.jpg
clang3.jpg
concrete1.jpg
concrete2.tga
concrete3.tga
concrete_blue.jpg
concrete_floor.jpg
concrete_green.jpg
concrete_red.jpg
Door33_2ba.jpg
Door37_128x256.jpg
exit.tga
exit_glow.tga
exit_side.jpg
floor2.jpg
green_ebox.jpg
green_ebox2.jpg
line.tga
power.tga
pylon.jpg
pylon.tga
rampe.tga
rock.tga
sidewalk.tga
table.tga
wall1.jpg
wall2.jpg
wire.jpg
wetwired
fs_tiles_floor01.jpg
ww-flatblack.jpg
root files
1 files
  • readme.txt
levelshots
0 folders · 1 files
  • ut4_dam_fixed.jpg
maps
0 folders · 3 files
  • ut4_dam_fixed.bsp
  • ut4_dam_fixed.TGA
  • ut_dam_fixed.aas
models
3 folders · 1 files
  • mapobjects/
  • urbanterror/
  • extinguisher/
  • extinguisher.jpg
scripts
0 folders · 3 files
  • ut4_dam.SHADER
  • ut_dam.arena
  • ut_dam.shader
sound
1 folders · 3 files
  • world/
  • machinerydrone01.wav
  • wind1.wav
  • xforce1.wav
textures
12 folders · 84 files
  • base_trim/
  • bbq/
  • liquids/
  • urban_lights/
  • urban_misc/
  • urban_objects/
+90 more

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