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ut_aardtimes_b2_4x.pk3

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{ map "ut_aardtimes_b2_4x" longname "aardtimes" type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb" }
[EL_PRESEDENTE] * Urban Terror Level * ------------------------------------------------------------------------------------------------------------------------ Game : Quake 3 - Urban Terror 3.7 Title : UT_AARDTIMES_BETA2 Filename : UT_AARDTIMES_BETA2.bsp PK3 Name : UT_AARDTIMES_BETA2 URL : www.aardkints.co.uk Author : EL_PRESEDENTE E-mail : [email protected] Date: : 30/08/2004 -> Textures fix by PiP`s 2014 <- Description : ------------------------------------------------------------------------------------------------------------------------ * Play Information * Game : Quake 3 - Urban Terror 3.7 (or higher) Free For All : Yes Team Deathmatch : Yes Team Survivor : Yes Follow the Leader : Yes Capture and Hold : Yes Bomb Mode : Yes Capture the Flag : Yes Bot Support : Yes ------------------------------------------------------------------------------------------------------------------------ * Construction * Base :gtk radiant 1.32 Editor(s) used :gtk radiant 1.32 Compile Time :1000 seconds Lighting :lots of stuff i dont quite understand fully Compile machine :2ghz 1 gig of ram Known Bugs :erm spelling mistakes and i left the bomb intensity to max massive frameloss for me :) but my gawd is it fun to watch also will give this map a minimum spec of a 2ghz processor and at least a 9600 ati graphics card or equivilent with a gig of ram ok seems a little overboard but this is what i have and its nice i wouldnt like to say how it works on lower end machines id gather not to well, so get rid of them pocket calculators and invest in some new hardware :) ------------------------------------------------------------------------------------------------------------------------ * Compile Settings * -vis -fast -fs_game -light -bounce 4 -compensate 3 -fast -fastbounce -faster -fastgrid -gamma 2.2 -smooth -fs_game ------------------------------------------------------------------------------------------------------------------------ * Copyright / Permissions * This level may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file must be included with the level. Do not edit this map or use as a template for future maps. All models and textures are property of their respective owners. This level may not be distributed on any commercial CD-ROM without prior, explicit consent from EL_PRESEDENTE. [email protected] ------------------------------------------------------------------------------------------------------------------------ * Credits * -Id Software for Quake 3 Arena -GTK Radiant -Ydnar for q3map2 - **SPECIAL SPECIAL THANKS** THE_BAkER for all his hard work on many of the witty signs u see litered about if it was for his constant badgering i woulda given up and boy do i wish i had but he made me pick up tools one last time so thx a lot you git :) aardvark the clan the people keeping me playing when i should be working :) but more my friends (aint that soppy and a little bit...) erm never mind * Special Thanks * [email protected] for the last minute save did not have time to remake the sky box in fifteen minutes Remedy entertainment look at all there wondefull textures much props guys www.mapdepot.com specially midge and hybby for the deadlines and stuff. -If I forgot anyone, I'm incredibly sorry... but my thanks are there. **Apologise** nem: im sorry you have the rough end of the deal in this map both with fudge packing and impotence id just like to make it clear he aint either it is just a joke so be nice to him if anything he has been a great help