Aardtimes b2 4x

ut_aardtimes_b2_4x · Map Package
FFA TDM TS FTL CNH CTF BOMB Bot support No source
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ut_aardtimes_b2_4x
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Download14.73 MB
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14.73 MB
Created
January 16 2014
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Traffic overview with quick operational insights.


Last 14 days

ReadMe


Open ReadMetext file
[EL_PRESEDENTE]
* Urban Terror Level *
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror 3.7
Title : UT_AARDTIMES_BETA2
Filename : UT_AARDTIMES_BETA2.bsp
PK3 Name : UT_AARDTIMES_BETA2
URL : www.aardkints.co.uk
Author : EL_PRESEDENTE
E-mail : **********@*******.com
Date: : 30/08/2004

-> Textures fix by PiP`s 2014 <-

Description :
------------------------------------------------------------------------------------------------------------------------

* Play Information *

Game : Quake 3 - Urban Terror 3.7 (or higher)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Bomb Mode : Yes
Capture the Flag : Yes

Bot Support : Yes

------------------------------------------------------------------------------------------------------------------------

* Construction *

Base :gtk radiant 1.32
Editor(s) used :gtk radiant 1.32
Compile Time :1000 seconds
Lighting :lots of stuff i dont quite understand fully
Compile machine :2ghz 1 gig of ram
Known Bugs :erm spelling mistakes and i left the bomb intensity to max massive frameloss for me :) but my gawd is it fun to watch

also will give this map a minimum spec of a 2ghz processor and at least a 9600 ati graphics card or equivilent with a gig of ram ok seems a little overboard but this is what i have and its nice i wouldnt like to say how it works on lower end machines id gather not to well, so get rid of them pocket calculators and invest in some new hardware :)

------------------------------------------------------------------------------------------------------------------------

* Compile Settings *

-vis -fast -fs_game
-light -bounce 4 -compensate 3 -fast -fastbounce -faster -fastgrid -gamma 2.2 -smooth -fs_game

------------------------------------------------------------------------------------------------------------------------

* Copyright / Permissions *

This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.

This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from EL_PRESEDENTE. **********@*******.com

------------------------------------------------------------------------------------------------------------------------

* Credits *
-Id Software for Quake 3 Arena
-GTK Radiant
-Ydnar for q3map2
-

**SPECIAL SPECIAL THANKS**

THE_BAkER for all his hard work on many of the witty signs u see litered about if it was for his constant badgering i woulda given up and boy do i wish i had but he made me pick up tools one last time so thx a lot you git :)

aardvark the clan the people keeping me playing when i should be working :)
but more my friends (aint that soppy and a little bit...) erm never mind

* Special Thanks *
***@***********.com for the last minute save did not have time to remake the sky box in fifteen minutes
Remedy entertainment look at all there wondefull textures much props guys

www.mapdepot.com specially midge and hybby for the deadlines and stuff.

-If I forgot anyone, I'm incredibly sorry... but my thanks are there.


**Apologise**

nem: im sorry you have the rough end of the deal in this map both with fudge packing and impotence id just like to make it clear he aint either it is just a joke so be nice to him if anything he has been a great help

Arena file


map "ut_aardtimes_b2_4x"

longname "aardtimes"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


File structure


Browse package structure39 folders · 172 files
39 folders 172 files 7 groups
root files1 files
readme.txt
levelshots0 folders · 1 files
ut_aardtimes_b2_4x.jpg
maps0 folders · 3 files
ut_aardtimes_b2_4x.aas
ut_aardtimes_b2_4x.bsp
ut_aardtimes_b2_4x.TGA
models14 folders · 44 files
mapobjects
automotive
gas_pump1.tga
logo.tga
metal_1.tga
bus
bus.jpg
cashregister
black.jpg
brown.jpg
buttons.jpg
drawer.jpg
gray.jpg
led1.jpg
recipt.jpg
tan.jpg
computer_01
computer_01.jpg
keyboard_01.jpg
monitor_01.jpg
couches
fabric.jpg
leather.jpg
gr_trees
stamm.jpg
tree.tga
tree2.tga
mustang
cobragt.jpg
nuclearfurniture
pc1.jpg
stealthpak
corpse.jpg
table1_skin.jpg
trailers
black.jpg
front.jpg
gray.jpg
mudflap.jpg
rear.jpg
rust.jpg
side.jpg
signs.jpg
steel.jpg
tailight1.jpg
tankside.jpg
tire.jpg
tiretread.jpg
top.jpg
toppers.jpg
wood.jpg
tv
black.jpg
dvdgray.jpg
tv.jpg
urbanterror / sn_fueltank
sn_fueltank.tga
scripts0 folders · 5 files
EL_PRES.shader
EL_PRES_SKY.shader
ut_aardtimes_b2_4x.arena
ut_aardtimes_b2_4x.shader
wuxut1.shader
sound1 folders · 5 files
elpres
backgroundsound.wav
birds04.wav
hummjob2.wav
orangetruck.wav
trafficbck.wav
textures18 folders · 113 files
asphault
road-1.tga
road-3-thin.tga
road-3.tga
base_light
baslt4_1.blend.jpg
baslt4_1.jpg
light1blue.blend.jpg
light1blue.jpg
base_support
x_support.tga
base_trim
pewter_shiney.tga
bbq
01_graywood.jpg
concrete
aerhcrete03_256.tga
aerhtile02.tga
effects
tinfx.tga
tinfx2b.tga
tinfx3.jpg
el_pres
env
sky_bk.jpg
sky_dn.jpg
sky_ft.jpg
sky_lf.jpg
sky_rt.jpg
sky_up.jpg
aardvark_express_2.jpg
alchoholicus.tga
alphawolf.jpg
bakerglass.tga
bb_poster.tga
biohazard.jpg
blankboard.jpg
bound.jpg
brick1.jpg
brick2.jpg
brick_plastered.jpg
clean_industrial.tga
deadguys.jpg
dragon_sign.jpg
elpres.tga
expressway.jpg
floor16.jpg
garagefront.jpg
graffiti.jpg
graffiti_2.jpg
intershed_celing_tiles.jpg
intershed_wood_floor.jpg
interwebshed_sign.jpg
js.jpg
js_petrol.jpg
js_petrol_front.jpg
js_petrol_left.jpg
js_petrol_right.jpg
light1.tga
lw_brick_largecinder.jpg
lw_sidepanel_plastic_white3.jpg
nems_fudge.jpg
nem_sign.jpg
pope_poster.jpg
redgposter.jpg
roadsign_1.jpg
roadsign_2.jpg
roof_tiles.jpg
roof_yellow.jpg
security.jpg
shitdown.jpg
shutter_blue.jpg
shutter_red.jpg
shutter_yellow.jpg
sir.jpg
sirsposter.tga
suburbs.jpg
tile17_a.jpg
tile36b_a.jpg
tile43_512x512.jpg
torch_sign.tga
wall37_128x256.jpg
wolf_sign.jpg
woodfloor.jpg
invis
s8s_blocks_1.jpg
monkey_box
cb_box_fragile_03_side.jpg
cb_box_stack_top.jpg
remedy
beton88a.jpg
beton100a.jpg
beton115_512x512.jpg
bookshelf04ba.jpg
brick58_512x512.jpg
desk01blood-_a.jpg
desk02a.jpg
door18_256x256.jpg
door50c_128x256.jpg
door57ba-b.jpg
externalwall48_b.jpg
externalwall53a.jpg
externalwall56a.jpg
externalwall57a.jpg
externalwall66a.jpg
externalwall69_256x256.jpg
externalwall91_512x512.jpg
metalcontainer03_256x256.jpg
metalcontainer04_512x256.jpg
s8s_brick58_512x512.jpg
wall06a.jpg
wood16c.jpg
urban_doors
ww-door-02.jpg
urban_misc
sn_greytr_1.jpg
sn_greytr_2.jpg
sn_greytr_mid.jpg
sn_greytr_top.jpg
urban_terror3
wu_railing_white.tga
urban_terror5
fs_rollerdoor2.tga
fs_rollerdoor3.jpg
fs_roofbox_front2.jpg
fs_roofbox_side2.jpg
fs_roofbox_top2.jpg
urban_terror6
fs_tin.jpg
urban_windows
urban_window01.tga
root files
1 files
  • readme.txt
levelshots
0 folders · 1 files
  • ut_aardtimes_b2_4x.jpg
maps
0 folders · 3 files
  • ut_aardtimes_b2_4x.aas
  • ut_aardtimes_b2_4x.bsp
  • ut_aardtimes_b2_4x.TGA
models
14 folders · 44 files
  • mapobjects/
  • automotive/
  • bus/
  • cashregister/
  • computer_01/
  • couches/
+52 more
scripts
0 folders · 5 files
  • EL_PRES.shader
  • EL_PRES_SKY.shader
  • ut_aardtimes_b2_4x.arena
  • ut_aardtimes_b2_4x.shader
  • wuxut1.shader
sound
1 folders · 5 files
  • elpres/
  • backgroundsound.wav
  • birds04.wav
  • hummjob2.wav
  • orangetruck.wav
  • trafficbck.wav
textures
18 folders · 113 files
  • asphault/
  • base_light/
  • base_support/
  • base_trim/
  • bbq/
  • concrete/
+125 more

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