Su eagle rev7

su_ut4_eagle_rev7 · Map Package
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Created
April 28 2024
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ReadMe


Open ReadMetext file
Special version for SexyUrban.net EAGLE server
www.sexyurban.net

Original readme >>>>>>>>

* Urban Terror Level *
--------------------------------------------------------------------------------
Title : UT4_Eagle
Filename : ut4_eagle.bsp
Author : MasHeeN
Date (update) : 20 December 2007, Bots Optimized 26 January 2024
E-mail address : *******@**********.co.uk
Homepage URL :
MOD Hompage : http://www.urbanterror.net

--------------------------------------------------------------------------------
* Updated *
--------------------------------------------------------------------------------
Revised for a version 4 release. No real changes apart from some additional
clipping.

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

Based on an idea from the all time classic film "Where Eagles Dare" and heavily
modified for some good UT action the map has the cable car, a castle and a
village area.

This map is large and plays best with a higher number of players, it was also
written with CTF and CAH in mind. Its size is an attempt to provide a flowing
game with varying flash points and positional play, gameplay must then involve
teamwork in order to achieve gametype goals.

Other gametypes are all catered for since I saw no reason not to provide as
many options as possible. I have had varying feedback regarding the quality
of play for Team Survivor modes, some good some not so good, beta testing
has concentrated on the the CTF and CAH modes and the map has been optimised
for these modes.

A special note of thanks goes to Omita, the man responsible for the fantastic
models within ut_eagle. It is these that make the "wow" factor of the map. I
have not worked with a more patient and diligent person, who delivered as
promised work of such quality.

--------------------------------------------------------------------------------
Single Player : No
Gamemodes : ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb
Suggested player load : 10-32

New Textures : Yes
New Sounds : Yes

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : from scratch

Prefabs used : Textures from vehicle_truck by {IS}Bael/NRGizeR
Various prefabs by NRGizeR

Mapobjects used : Eagle model by Omita (http://www.omita.com)
Switcher model by Omita (http://www.omita.com)
Junkers model by Omita (http://www.omita.com)
Defcon_tree by SID
Goblin Gargoyle by Chris "Drahd" Birgy
Roman Armor by Oak (http://www.planetquake.com/OakShiro/)

Editor used : GTKRADIANT 1.3.13

Other utilities used : The usual, particularly
q3map_2.5.16_win32_x86 (http://shaderlab.com)
SC3K Map Editor Version 1.2.0.12 (http://www.tenermerx.com/sc3maped/)
Surface Inspector by {TRIAD}cry4dawn

Known Bugs :

Compile machine : AMD Athlon64 3000 1024Mb DDR

BSP time : ? sec
VIS time : ? sec
RAD time : ? sec
AAS time : ? sec

Total Brushes : 7056
DM spawns : 24
TP spawns : 192 (16 per team/gametype)
CAH capturepoints : 6
Locations : 31


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: Eagle - By MasHeeN - (ut_eagle.pk3)
: Eagle - By MasHeeN - (ut_eagle_30.pk3)
: Crossing - By MasHeeN - (ut_crossing_30.pk3)
: Ambush - By MasHeeN - (ut_ambush.pk3)
: Well some Doom levels, Doom2 levels, Quake levels, Q3Arena and Q3TeamArena
levels, but none as public release.

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

Omita for his models, his diligence and his patience. (http://www.omita.com)
Sweetnutz and bbq for their fabulous textures.
Dragonne for helping me actually get a map public. (http://clantriad.brinkster.net)
Devteam for the project hosting and help (http://clantriad.brinkster.net/devteam)
Silicon Ice Development (http://www.silicon-ice.com)
Madfoot for his German translations (yes he is responsible), research, and friendly fire.
Dugster for his texture work and general eagerness.
Riley for stinging my hardware.
wRaN for putting up with my "just doing the "final final final" build" antics
cry4dawn for use of his "surface inspector"

Those involved in the Urban Terror forums for making it an informative and educational place to be.
Beta testers, public and private for the feedback, particularly those signed up
to the beta test registry (http://clantriad.brinkster.net/devteam/betalist.asp)
FSK for providing a great server to play new community maps on.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
the original author the credit for the original construction!

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)

Arena file


Arena metadata unavailable
No .arena file was bundled with this package.

File structure


Browse package structure33 folders · 206 files
33 folders 206 files 8 groups
root files1 files
ut4_eagle.txt
env1 folders · 6 files
sw_txts
eagle_bk.jpg
eagle_dn.jpg
eagle_ft.jpg
eagle_lf.jpg
eagle_rt.jpg
eagle_up.jpg
levelshots0 folders · 1 files
su_ut4_eagle_rev7.jpg
maps0 folders · 1 files
su_ut4_eagle_rev7.bsp
models3 folders · 15 files
mapobjects
bk_models
bk_paper.jpg
bk_paper2.tga
bk_paper3.tga
generator
black.jpg
black2.jpg
concrete2.jpg
cover.jpg
engine2.jpg
filter.jpg
flywheel.jpg
grate.jpg
gray1.jpg
hose.jpg
side1.jpg
warning1.jpg
scripts0 folders · 8 files
cel.shader
eagle.shader
eaglesky.shader
eagle_water.shader
gerbil.shader
masheen.shader
sweetnutz.shader
tombs.shader
sound1 folders · 13 files
eagle
bell.wav
broadsword1.wav
eagle.wav
fireplace.wav
machineroom.wav
moving.wav
musac.wav
start.wav
static.wav
water.wav
wind1.wav
wind2.wav
wind3.wav
textures21 folders · 161 files
bricks
b_mf_v2.tga
concrete
concrete_distroy.tga
cow7
wcow_rock01.jpg
eagle
ad1.jpg
betok_window.tga
black.jpg
books.jpg
cable.tga
carpet4.jpg
chain.tga
chrome_env.jpg
concrecret_dark.jpg
cushion.jpg
eagle_water.tga
electricidad.jpg
electricidad_lado.jpg
flame1.jpg
flame2.jpg
flame3.jpg
flame4.jpg
flame5.jpg
flame6.jpg
flame7.jpg
flame8.jpg
flameball.jpg
gate.tga
green1.jpg
grill.tga
nrg_ladder.tga
pak3_ng1_bs1.jpg
pak3_ng1_bs3.jpg
pak3_wd1_bs1.jpg
panel.tga
panel_blend.tga
proto_light.jpg
proto_light2.jpg
proto_lightmap.jpg
proto_lightred.jpg
radio_panel.jpg
steed1gf.tga
sw_09_wall02.jpg
sw_50_3.jpg
sw_60.jpg
sw_60_lower.jpg
sw_60_top.jpg
sw_arrow.tga
sw_b-w.jpg
sw_banquet_hall.tga
sw_bar.tga
sw_barrel.jpg
sw_barrelq32.jpg
sw_bbqcrate1.jpg
sw_betok.tga
sw_blinds1.jpg
sw_bluetr_rail.jpg
sw_bluetr_wheels.jpg
sw_blue_stripes_128x128.jpg
sw_bob_wanted.tga
sw_box8.jpg
sw_brown21.jpg
sw_cablecar_room.tga
sw_cable_sq.jpg
sw_ceiling1.jpg
sw_checkpoint.tga
sw_climb.jpg
sw_concrete9.jpg
sw_corrugate.jpg
sw_detail_03.tga
sw_detail_05.tga
sw_detail_06.tga
sw_detail_08.tga
sw_door_red1.jpg
sw_freedom_ut.tga
sw_gate.tga
sw_graywood.jpg
sw_indoor01.jpg
sw_james_wanted.tga
sw_ladder_wood.tga
sw_march.tga
sw_metal.jpg
sw_metal_bright.jpg
sw_painting.jpg
sw_patch11.jpg
sw_pst.tga
sw_pubsign.tga
sw_push_button_to.tga
sw_radio_room.tga
sw_railing.tga
sw_reception.tga
sw_red.jpg
sw_redandwhite.jpg
sw_rustedmetal1.jpg
sw_shipcontainer01_front.jpg
sw_shipcontainer01_side.jpg
sw_shipcontainer01_top.jpg
sw_sign.jpg
sw_sl2.jpg
sw_smallwood.jpg
sw_stonefloor2.jpg
sw_strip1.jpg
sw_strip1_blend.jpg
sw_tilefloor4.jpg
sw_tires2.jpg
sw_tire_tread.jpg
sw_tracksleepers.jpg
sw_tracksleepers_detail.jpg
sw_tracks_side1.jpg
sw_tracks_top.jpg
sw_wall01.jpg
sw_wall02.jpg
sw_wall11.jpg
sw_wall14.jpg
sw_window1.tga
sw_window_sl1.jpg
sw_window_sl2.jpg
sw_wood_f.jpg
tinfx.jpg
wood4.jpg
evil3_roofs
s_roof3_snow.jpg
gerb
bigbricktop.jpg
redpipe.jpg
ikbase_wall
ik_cplate_128256b.jpg
ik_cwall03a85.jpg
kubelwagen
kubel_green.jpg
kubel_panel.jpg
kubel_panel_door.jpg
masheen
sw_fence.tga
su_turnpikecity
art3.jpg
art6.jpg
art11.jpg
sweetnutz
sn_window2.tga
thnom
th_dirtywall.jpg
th_dirtywhite.jpg
truck
truckdoor.jpg
truck_side.jpg
urban_terror8
Gplate_t.jpg
urt_grasses
grass_urt4.tga
grass_urt5.tga
grass_urt9.tga
grass_urt10.tga
ut4_firingrange
concrete.jpg
ut4_paris
peniche_04.jpg
peniche_07.jpg
route_01.jpg
toit_02.jpg
ut_hauntedmansion
mc_exposedwall.jpg
mc_floor7.jpg
mc_postwood.jpg
mc_wallpaper4.jpg
walls
adobe1_512.tga
b020.tga
DeepRedBrickOriginal.tga
EarthyBrick_b.tga
whitepaintedbrick1_512_d.tga
wood7_vert_brown.tga
wood23.tga
wood_grey1_256_d.tga
windows
factory_window1_512_d.jpg
window6.tga
wood
BrownOak_b.tga
wd_st_m3.tga
root files
1 files
  • ut4_eagle.txt
env
1 folders · 6 files
  • sw_txts/
  • eagle_bk.jpg
  • eagle_dn.jpg
  • eagle_ft.jpg
  • eagle_lf.jpg
  • eagle_rt.jpg
+1 more
levelshots
0 folders · 1 files
  • su_ut4_eagle_rev7.jpg
maps
0 folders · 1 files
  • su_ut4_eagle_rev7.bsp
models
3 folders · 15 files
  • mapobjects/
  • bk_models/
  • generator/
  • bk_paper.jpg
  • bk_paper2.tga
  • bk_paper3.tga
+12 more
scripts
0 folders · 8 files
  • cel.shader
  • eagle.shader
  • eaglesky.shader
  • eagle_water.shader
  • gerbil.shader
  • masheen.shader
+2 more
sound
1 folders · 13 files
  • eagle/
  • bell.wav
  • broadsword1.wav
  • eagle.wav
  • fireplace.wav
  • machineroom.wav
+8 more
textures
21 folders · 161 files
  • bricks/
  • concrete/
  • cow7/
  • eagle/
  • evil3_roofs/
  • gerb/
+176 more

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