ut_eagle_30

ut_eagle_30
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : UT_Eagle_30
Filename : ut_eagle_30.bsp
Author : MasHeeN
Date (update) : 03 February 2004
E-mail address : *******@**********.co.uk
Homepage URL : http://www.web4.pwp.blueyonder.co.uk/ut_eagle
MOD Hompage : http://www.urbanterror.net

--------------------------------------------------------------------------------
* Updated *
--------------------------------------------------------------------------------
The map now supports the Beta 3 game mode, ut_bomb.

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

Based on an idea from the all time classic film "Where Eagles Dare" and heavily
modified for some good UT action the map has the cable car, a castle and a
village area.

This map is large and plays best with a higher number of players, it was also
written with CTF and CAH in mind. Its size is an attempt to provide a flowing
game with varying flash points and positional play, gameplay must then involve
teamwork in order to achieve gametype goals.

Other gametypes are all catered for since I saw no reason not to provide as
many options as possible. I have had varying feedback regarding the quality
of play for Team Survivor modes, some good some not so good, beta testing
has concentrated on the the CTF and CAH modes and the map has been optimised
for these modes.

A special note of thanks goes to Omita, the man responsible for the fantastic
models within ut_eagle. It is these that make the "wow" factor of the map. I
have not worked with a more patient and diligent person, who delivered as
promised work of such quality.

--------------------------------------------------------------------------------
Single Player : No
Gamemodes : ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb
Suggested player load : 10-32

New Textures : Yes
New Sounds : Yes

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : from scratch

Prefabs used : Textures from vehicle_truck by {IS}Bael/NRGizeR
Various prefabs by NRGizeR

Mapobjects used : Eagle model by Omita (http://www.omita.com)
Switcher model by Omita (http://www.omita.com)
Junkers model by Omita (http://www.omita.com)
Defcon_tree by SID
Goblin Gargoyle by Chris "Drahd" Birgy
Roman Armor by Oak (http://www.planetquake.com/OakShiro/)

Editor used : GTKRADIANT 1.1.2 (Nightly)

Other utilities used : The usual, particularly
YDNAR q3map fork Version 1.0r Version GTK 1.2.1-y9 (http://shaderlab.com)
SC3K Map Editor Version 1.2.0.12 (http://www.tenermerx.com/sc3maped/)
Surface Inspector by {TRIAD}cry4dawn

Known Bugs : Possible issues with the hunkmeg settings
Please ensure you start the client with at least 64mb (+set com_hunkmegs 64)

Compile machine : Athlon 1.4 Ghz 256Mb DDR

BSP time : 121 sec
VIS time : 887 sec
RAD time : 6621 sec
AAS time : 805 sec

Total Brushes : 6650 (2613 (Non-Entity))
DM spawns : 23
TP spawns : 96
CAH capturepoints : 6
Locations : 31


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: None (Hopefully I shouldn't have to be saying "this is my first map for ...")
: Well some Doom levels, Doom2 levels, Quake levels, Q3Arena and Q3TeamArena
levels, but none as public release.

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

Omita for his models, his diligence and his patience. (http://www.omita.com)
Sweetnutz and bbq for their fabulous textures.
Dragonne for helping me actually get a map public. (http://clantriad.brinkster.net)
Devteam for the project hosting and help (http://clantriad.brinkster.net/devteam)
Silicon Ice Development (http://www.silicon-ice.com)
Madfoot for his German translations (yes he is responsible), research, and friendly fire.
Dugster for his texture work and general eagerness.
Riley for stinging my hardware.
wRaN for putting up with my "just doing the "final final final" build" antics
MadHarver - for his good advice
Dick Dastardly - again for his good advice and tutorials (http://www.mikesteven.pwp.blueyonder.co.uk/ut/urbanterror.htm)
Invis - for his feedback (http://www.s8s.info)
cry4dawn for use of his "surface inspector"
zarg for his sounds and for having a dream.
Those involved in the Urban Terror forums for making it an informative and educational place to be.
Beta testers, public and private for the feedback, particularly those signed up
to the beta test registry (http://clantriad.brinkster.net/devteam/betalist.asp)
FSK for providing a great server to play new community maps on.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
the original author the credit for the original construction!

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)

Arena file


map "ut_eagle_30"
longname "Eagle 3.0"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ eagle_water.shader
    ↳ eaglesky.shader
    ↳ eagle.shader
    ↳ ut_eagle_30.arena
    ↳ roman_armor.shader
sound
    ↳ eagle
    ↳ eagle/moving.wav
    ↳ eagle/bell.wav
    ↳ eagle/wind1.wav
    ↳ eagle/broadsword1.wav
    ↳ eagle/start.wav
    ↳ eagle/fireplace.wav
    ↳ eagle/static.wav
    ↳ eagle/machine1.wav
    ↳ eagle/stop.wav
    ↳ eagle/wind3.wav
    ↳ eagle/machineroom.wav
    ↳ eagle/water.wav
    ↳ eagle/wind2.wav
    ↳ eagle/eagle.wav
    ↳ eagle/musac.wav
levelshots
    ↳ ut_eagle_30.jpg
env
    ↳ sw_txts
    ↳ sw_txts/eagle_dn.jpg
    ↳ sw_txts/eagle_ft.jpg
    ↳ sw_txts/eagle_up.jpg
    ↳ sw_txts/eagle_bk.jpg
    ↳ sw_txts/eagle_rt.jpg
    ↳ sw_txts/eagle_lf.jpg
maps
    ↳ ut_eagle_30.TGA
    ↳ ut_eagle_30.aas
    ↳ ut_eagle_30.bsp
models
    ↳ mapobjects
    ↳ mapobjects/roman_armor
    ↳ mapobjects/roman_armor/roman.tga
    ↳ mapobjects/roman_armor/oak-shiro-readme.txt
    ↳ mapobjects/roman_armor/roman_armor.MD3
    ↳ mapobjects/roman_armor/skirt.tga
    ↳ mapobjects/switcher
    ↳ mapobjects/switcher/switcher.md3
    ↳ mapobjects/switcher/omita-readme.txt
    ↳ mapobjects/switcher/switcher.jpg
    ↳ mapobjects/eagle
    ↳ mapobjects/eagle/eagle.jpg
    ↳ mapobjects/eagle/omita-readme.txt
    ↳ mapobjects/eagle/eagle.md3
    ↳ mapobjects/junker
    ↳ mapobjects/junker/junker.jpg
    ↳ mapobjects/junker/omita-readme.txt
    ↳ mapobjects/junker/junker.md3
    ↳ mapobjects/imperium
    ↳ mapobjects/imperium/drgoblin.tga
    ↳ mapobjects/imperium/drahd-readme.txt
    ↳ mapobjects/imperium/drgoblin.MD3
textures
    ↳ sw_txts
    ↳ sw_txts/sw_road3.jpg
    ↳ sw_txts/sw_shingle_roof2.jpg
    ↳ sw_txts/sw_bbqcrate1.jpg
    ↳ sw_txts/sw_patch11.jpg
    ↳ sw_txts/sw_arrow.tga
    ↳ sw_txts/sw_march.tga
    ↳ sw_txts/sw_pst.tga
    ↳ sw_txts/sw_betok.tga
    ↳ sw_txts/sw_freedom_ut.tga
    ↳ sw_txts/sw_tracks_top.jpg
    ↳ sw_txts/sw_wall19.jpg
    ↳ sw_txts/sw_reception.tga
    ↳ sw_txts/sw_09_wall02.jpg
    ↳ sw_txts/sw_metal.jpg
    ↳ sw_txts/sw_60_top.jpg
    ↳ sw_txts/sw_wall6.jpg
    ↳ sw_txts/sw_sign.jpg
    ↳ sw_txts/sw_wallpaperd.jpg
    ↳ sw_txts/sw_ceiling1.jpg
    ↳ sw_txts/sw_detail_05.tga
    ↳ sw_txts/sw_redandwhite.jpg
    ↳ sw_txts/sw_barrelq32.jpg
    ↳ sw_txts/sw_patch10.jpg
    ↳ sw_txts/sw_banquet_hall.tga
    ↳ sw_txts/sw_shingle_roof3.jpg
    ↳ sw_txts/sw_wood4a.jpg
    ↳ sw_txts/sw_greytr_1.jpg
    ↳ sw_txts/sw_blue_stripes_128x128.jpg
    ↳ sw_txts/sw_red.jpg
    ↳ sw_txts/sw_detail_03.tga
    ↳ sw_txts/sw_tracksleepers.jpg
    ↳ sw_txts/sw_shipcontainer01_side.jpg
    ↳ sw_txts/ad1.jpg
    ↳ sw_txts/sw_ad1.jpg
    ↳ sw_txts/sw_door_red2.jpg
    ↳ sw_txts/cable.tga
    ↳ sw_txts/sky1.tga
    ↳ sw_txts/sw_whitefence2.jpg
    ↳ sw_txts/sw_stonewall1.jpg
    ↳ sw_txts/sw_graywood.jpg
    ↳ sw_txts/sw_wall14.jpg
    ↳ sw_txts/sw_50_4.jpg
    ↳ sw_txts/sw_trackbase.jpg
    ↳ sw_txts/sw_b-w.jpg
    ↳ sw_txts/sw_tracks_side1.jpg
    ↳ sw_txts/sw_wall02.jpg
    ↳ sw_txts/sw-greyfence.tga
    ↳ sw_txts/sw_checkpoint.tga
    ↳ sw_txts/sw_tilefloor4.jpg
    ↳ sw_txts/sw_pubsign.tga
    ↳ sw_txts/sw_woof.tga
    ↳ sw_txts/sw_corrugate.jpg
    ↳ sw_txts/sw_bluetr_rail.jpg
    ↳ sw_txts/sw_door_red1.jpg
    ↳ sw_txts/sw_bar.tga
    ↳ sw_txts/sw_60_lower.jpg
    ↳ sw_txts/radio_panel.jpg
    ↳ sw_txts/sw_wall01.jpg
    ↳ sw_txts/sw_indoor01.jpg
    ↳ sw_txts/sw_bob_wanted.tga
    ↳ sw_txts/sw_wall2.jpg
    ↳ sw_txts/sw-button01.jpg
    ↳ sw_txts/sw_50_3.jpg
    ↳ sw_txts/sw_shipcontainer01_top.jpg
    ↳ sw_txts/sw_detail_08.tga
    ↳ sw_txts/sw_gate.tga
    ↳ sw_txts/sw_smallwood.jpg
    ↳ sw_txts/sw_bluetr_wheels.jpg
    ↳ sw_txts/sw_w2_sw1_trim.jpg
    ↳ sw_txts/sw_greytr_2.jpg
    ↳ sw_txts/sw_window_sl1.jpg
    ↳ sw_txts/sw_rck3_bs2.jpg
    ↳ sw_txts/sw_rustedmetal1.jpg
    ↳ sw_txts/sw_barrel.jpg
    ↳ sw_txts/sw_ladder_wood.tga
    ↳ sw_txts/eagle_water.tga
    ↳ sw_txts/sw_push_button_to.tga
    ↳ sw_txts/sw_sl2.jpg
    ↳ sw_txts/sw_james_wanted.tga
    ↳ sw_txts/sw_window_sl2.jpg
    ↳ sw_txts/sw_blinds1.jpg
    ↳ sw_txts/sw_cable_sq.jpg
    ↳ sw_txts/sw_soldier.tga
    ↳ sw_txts/sw_brown21.jpg
    ↳ sw_txts/sw_detail_06.tga
    ↳ sw_txts/sw_railing.tga
    ↳ sw_txts/sw_radio_room.tga
    ↳ sw_txts/sw_cablecar_room.tga
    ↳ sw_txts/sw_box8.jpg
    ↳ sw_txts/sw_road1.jpg
    ↳ sw_txts/sw_50_1.jpg
    ↳ sw_txts/betok_window.tga
    ↳ sw_txts/sw_greytr_top.jpg
    ↳ sw_txts/sw_stonewall8.jpg
    ↳ sw_txts/sw_60.jpg
    ↳ sw_txts/sw_50_2.jpg
    ↳ sw_txts/sw_shipcontainer01_front.jpg
    ↳ sw_txts/sw_greytr_mid.jpg
    ↳ sw_txts/sw_greytr_end.jpg
    ↳ sw_txts/sw_wood21.jpg
    ↳ kubelwagen
    ↳ kubelwagen/kubel_dark.jpg
    ↳ kubelwagen/kubel_panel_door.jpg
    ↳ kubelwagen/kubel_green.jpg
    ↳ kubelwagen/kubel_panel.jpg
    ↳ kubelwagen/kubel_tyre.jpg
/ut_eagle-readme.txt

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