Su ut4 eagle rev5

su_ut4_eagle_rev5 · Map Package
No bot file No source
Download stats
Today
2
Last 14d
15
All time
22
su_ut4_eagle_rev5
Community rating
0.0 / 5 · 0 vote
No votes yet. Be the first to rate this map.
Size
8.59 MB
Created
March 14 2024
Author
Not specified
Version
Not specified

Download trends

Traffic overview with quick operational insights.


Last 14 days

ReadMe


Special version for SexyUrban.net EAGLE server
www.sexyurban.net

Original readme >>>>>>>>

* Urban Terror Level *
--------------------------------------------------------------------------------
Title : UT4_Eagle
Filename : ut4_eagle.bsp
Author : MasHeeN
Date (update) : 20 December 2007, Bots Optimized 26 January 2024
E-mail address : *******@**********.co.uk
Homepage URL :
MOD Hompage : http://www.urbanterror.net

--------------------------------------------------------------------------------
* Updated *
--------------------------------------------------------------------------------
Revised for a version 4 release. No real changes apart from some additional
clipping.

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

Based on an idea from the all time classic film "Where Eagles Dare" and heavily
modified for some good UT action the map has the cable car, a castle and a
village area.

This map is large and plays best with a higher number of players, it was also
written with CTF and CAH in mind. Its size is an attempt to provide a flowing
game with varying flash points and positional play, gameplay must then involve
teamwork in order to achieve gametype goals.

Other gametypes are all catered for since I saw no reason not to provide as
many options as possible. I have had varying feedback regarding the quality
of play for Team Survivor modes, some good some not so good, beta testing
has concentrated on the the CTF and CAH modes and the map has been optimised
for these modes.

A special note of thanks goes to Omita, the man responsible for the fantastic
models within ut_eagle. It is these that make the "wow" factor of the map. I
have not worked with a more patient and diligent person, who delivered as
promised work of such quality.

--------------------------------------------------------------------------------
Single Player : No
Gamemodes : ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb
Suggested player load : 10-32

New Textures : Yes
New Sounds : Yes

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : from scratch

Prefabs used : Textures from vehicle_truck by {IS}Bael/NRGizeR
Various prefabs by NRGizeR

Mapobjects used : Eagle model by Omita (http://www.omita.com)
Switcher model by Omita (http://www.omita.com)
Junkers model by Omita (http://www.omita.com)
Defcon_tree by SID
Goblin Gargoyle by Chris "Drahd" Birgy
Roman Armor by Oak (http://www.planetquake.com/OakShiro/)

Editor used : GTKRADIANT 1.3.13

Other utilities used : The usual, particularly
q3map_2.5.16_win32_x86 (http://shaderlab.com)
SC3K Map Editor Version 1.2.0.12 (http://www.tenermerx.com/sc3maped/)
Surface Inspector by {TRIAD}cry4dawn

Known Bugs :

Compile machine : AMD Athlon64 3000 1024Mb DDR

BSP time : ? sec
VIS time : ? sec
RAD time : ? sec
AAS time : ? sec

Total Brushes : 7056
DM spawns : 24
TP spawns : 192 (16 per team/gametype)
CAH capturepoints : 6
Locations : 31


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: Eagle - By MasHeeN - (ut_eagle.pk3)
: Eagle - By MasHeeN - (ut_eagle_30.pk3)
: Crossing - By MasHeeN - (ut_crossing_30.pk3)
: Ambush - By MasHeeN - (ut_ambush.pk3)
: Well some Doom levels, Doom2 levels, Quake levels, Q3Arena and Q3TeamArena
levels, but none as public release.

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

Omita for his models, his diligence and his patience. (http://www.omita.com)
Sweetnutz and bbq for their fabulous textures.
Dragonne for helping me actually get a map public. (http://clantriad.brinkster.net)
Devteam for the project hosting and help (http://clantriad.brinkster.net/devteam)
Silicon Ice Development (http://www.silicon-ice.com)
Madfoot for his German translations (yes he is responsible), research, and friendly fire.
Dugster for his texture work and general eagerness.
Riley for stinging my hardware.
wRaN for putting up with my "just doing the "final final final" build" antics
cry4dawn for use of his "surface inspector"

Those involved in the Urban Terror forums for making it an informative and educational place to be.
Beta testers, public and private for the feedback, particularly those signed up
to the beta test registry (http://clantriad.brinkster.net/devteam/betalist.asp)
FSK for providing a great server to play new community maps on.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
the original author the credit for the original construction!

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)

Arena file


Arena metadata unavailable
No .arena file was bundled with this package.

File structure


13 folders 183 files 7 groups
root files1 files
ut4_eagle.txt
env1 folders · 6 files
sw_txts
eagle_bk.jpg
eagle_dn.jpg
eagle_ft.jpg
eagle_lf.jpg
eagle_rt.jpg
eagle_up.jpg
levelshots0 folders · 1 files
su_ut4_eagle_rev5.jpg
maps0 folders · 2 files
su_ut4_eagle_rev5.bsp
su_ut4_eagle_rev5.TGA
scripts0 folders · 5 files
eagle.shader
eaglesky.shader
eagle_water.shader
masheen.shader
sweetnutz.shader
sound1 folders · 13 files
eagle
bell.wav
broadsword1.wav
eagle.wav
fireplace.wav
machineroom.wav
moving.wav
musac.wav
start.wav
static.wav
water.wav
wind1.wav
wind2.wav
wind3.wav
textures5 folders · 155 files
eagle
ad1.jpg
betok_window.tga
black.jpg
books.jpg
cable.tga
carpet4.jpg
chain.tga
chrome_env.jpg
concrecret_dark.jpg
cushion.jpg
eagle_water.tga
electricidad.jpg
electricidad_lado.jpg
flame1.jpg
flame2.jpg
flame3.jpg
flame4.jpg
flame5.jpg
flame6.jpg
flame7.jpg
flame8.jpg
flameball.jpg
gate.tga
green1.jpg
grill.tga
nrg_blue.jpg
nrg_blue2.jpg
nrg_ladder.tga
pak3_ng1_bs1.jpg
pak3_ng1_bs3.jpg
pak3_wd1_bs1.jpg
panel.tga
panel_blend.tga
picture05.jpg
proto_light.jpg
proto_light2.jpg
proto_lightmap.jpg
proto_lightred.jpg
radio_panel.jpg
rock_phong.jpg
steed1gf.tga
sw_09_wall02.jpg
sw_50_1.jpg
sw_50_2.jpg
sw_50_3.jpg
sw_50_4.jpg
sw_60.jpg
sw_60_lower.jpg
sw_60_top.jpg
sw_arrow.tga
sw_b-w.jpg
sw_banquet_hall.tga
sw_bar.tga
sw_barrel.jpg
sw_barrelq32.jpg
sw_bbqcrate1.jpg
sw_betok.tga
sw_blinds1.jpg
sw_bluetr_rail.jpg
sw_bluetr_wheels.jpg
sw_blue_stripes_128x128.jpg
sw_bob_wanted.tga
sw_box8.jpg
sw_brown21.jpg
sw_cablecar_room.tga
sw_cable_sq.jpg
sw_ceiling1.jpg
sw_checkpoint.tga
sw_climb.jpg
sw_concrete9.jpg
sw_corrugate.jpg
sw_detail_03.tga
sw_detail_05.tga
sw_detail_06.tga
sw_detail_08.tga
sw_door_red1.jpg
sw_door_red2.jpg
sw_freedom_ut.tga
sw_gate.tga
sw_graywood.jpg
sw_greytr_1.jpg
sw_greytr_2.jpg
sw_greytr_end.jpg
sw_greytr_mid.jpg
sw_greytr_top.jpg
sw_indoor01.jpg
sw_james_wanted.tga
sw_ladder_wood.tga
sw_march.tga
sw_metal.jpg
sw_metal_bright.jpg
sw_painting.jpg
sw_patch10.jpg
sw_patch11.jpg
sw_pst.tga
sw_pubsign.tga
sw_push_button_to.tga
sw_radio_room.tga
sw_railing.tga
sw_reception.tga
sw_red.jpg
sw_redandwhite.jpg
sw_road1.jpg
sw_road3.jpg
sw_rustedmetal1.jpg
sw_shingle_roof2.jpg
sw_shingle_roof3.jpg
sw_shipcontainer01_front.jpg
sw_shipcontainer01_side.jpg
sw_shipcontainer01_top.jpg
sw_sign.jpg
sw_sl2.jpg
sw_smallwood.jpg
sw_stonefloor2.jpg
sw_stonewall1.jpg
sw_stonewall8.jpg
sw_strip1.jpg
sw_strip1_blend.jpg
sw_tilefloor4.jpg
sw_tires2.jpg
sw_tire_tread.jpg
sw_trackbase.jpg
sw_tracksleepers.jpg
sw_tracksleepers_detail.jpg
sw_tracks_side1.jpg
sw_tracks_top.jpg
sw_underwater.jpg
sw_w2_sw1_trim.jpg
sw_wall01.jpg
sw_wall02.jpg
sw_wall2.jpg
sw_wall6.jpg
sw_wall11.jpg
sw_wall14.jpg
sw_wall19.jpg
sw_wallpaperd.jpg
sw_whitefence2.jpg
sw_window1.tga
sw_window11a.tga
sw_window_sl1.jpg
sw_window_sl2.jpg
sw_wood4a.jpg
sw_wood21.jpg
sw_wood_f.jpg
sw_woof.tga
tinfx.jpg
wood4.jpg
kubelwagen
kubel_dark.jpg
kubel_green.jpg
kubel_panel.jpg
kubel_panel_door.jpg
masheen
sw_fence.tga
sweetnutz
sn_window2.tga
truck
truckdoor.jpg
truck_side.jpg
root files
1 files
  • ut4_eagle.txt
env
1 folders · 6 files
  • sw_txts/
  • eagle_bk.jpg
  • eagle_dn.jpg
  • eagle_ft.jpg
  • eagle_lf.jpg
  • eagle_rt.jpg
+1 more
levelshots
0 folders · 1 files
  • su_ut4_eagle_rev5.jpg
maps
0 folders · 2 files
  • su_ut4_eagle_rev5.bsp
  • su_ut4_eagle_rev5.TGA
scripts
0 folders · 5 files
  • eagle.shader
  • eaglesky.shader
  • eagle_water.shader
  • masheen.shader
  • sweetnutz.shader
sound
1 folders · 13 files
  • eagle/
  • bell.wav
  • broadsword1.wav
  • eagle.wav
  • fireplace.wav
  • machineroom.wav
+8 more
textures
5 folders · 155 files
  • eagle/
  • kubelwagen/
  • masheen/
  • sweetnutz/
  • truck/
  • ad1.jpg
+154 more

Similar files