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{
map "ut4_tariq_b4"
longname "Tariq (v 0.4)"
type "ut_ffa ut_team ut_survivor ut_ctf ut_bomb"
}
Welcome to Tariq. This ancient city has always been a popular destination for foreign tourists, but has recently found itself becoming a hotbed of dissent and rebellion for locals opposed to the authoritarian regime.
Layout & Design:
Leighrex
ntrnsc
Audio:
ntrnsc
SoF2
Models:
Blackrayne
Leighrex
ntrnsc
Special thanks:
Dewar
Delirium
JohnnyEnglish
ulbens
b4:
- (Probably) Fixed the sound bug that causes the map to crash for many people.
- Fixed a few player clips around doors near Sneaky.
- Renamed certain player radio locations to make them less obtuse. Then added a new, obtuse player radio location.
> Of course, you can make whatever in-game callouts you want. Go nuts!
- Modified certain textures and added some extra details here and there.
b3:
- @ntrnsc has stopped being a chud and learned how hinting works properly. As a result, the skybox is now open again with hopefully minimal changes in performance compared to b2.
- Left some crates below Drop and outside the Red flag, enabling new single walljump entries from Alley to Drop.
- Improved the lighting around Sneaky and Alleys.
- Removed erroneous clip brushes at Tunnel, Honda, Catwalk, and Fountain.
- Replaced ramps in Mid with stairs for extra zoomin'.
- Fixed a few more texture issues.
- 32 spawns for FFA game modes added.
- Bot support added.
b2:
- Many map optimizations! No guarantees, but people running UrT on potatoes, the vanilla client, and public servers with way too many slots should now find the map much more accessible.
- Consequently, it is no longer possible to nade over buildings out of Mid. The buildings behind Honda/Ledges and at Bottom/Pillar each have a skybox above them also.
- Moved CTF spawns to exclusive secluded locations. No spawn doors or sentries.
- CTF flag positions adjusted slightly
- Improved minimap readability and removed minimap text. Call the positions whatever you want!
- Added .arena file
b1:
Apart from the full retexturing and detailing, there are some important gameplay changes from ut4_leighbox012:
- Mid balcony lowered to open up the area significantly
- Area around Top/Red Flag remodelled to allow for more dynamic gameplay in this area.
- Greatly improved corner & edge clipping.
- Lots of glitched boost spots removed - you shouldn't be able to stand on any flags, pipes, beams, windows etc.
- "Fence" callout renamed to "Dark"