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ut4_skeetshoot_2011.pk3

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{ map "ut4_skeetshoot_2011" longname "Urban Zone Skeet 2011" type "ut_tdm" }
================================================================ Title : Skeet Shoot version 2 (final:fix2) Map Filename : ut4_skeetshoot_2011 Filename : ut4_skeetshoot_2011.pk3 Release Date : 1st August 2011 Author(s) : <|MTC|>JohnnyEnglish, aka neep! (John Stevenson) Email Address : [email protected] (seriously) Description : A skeet shooting thing with bots as skeet Additional Credits to : id Software: For making Q3 Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community. Artwork : <|MTC|>Ecirbaf Testers and other : Picola/Pickes (my missus) - rayne (Custom Map Makers), <|MTC|>GsiGms Rylius V3nd3tta contributions : Others are listed in the map Info about the Author : Enjoys a bit of a shooty ======================================================================== Installation : Included in this pk3 is the file server_config.zip containing 3 files server.cfg skeetcycle.txt skeetbots.txt server.cfg is a replacement server.cfg file (back up your current one) Having backed up your current server.cfg, copy the server.cfg, skeetbots.txt and skeetcycle.txt files to your q3ut4 server folder - EDIT THE PASSWORDS in the server.cfg file to suit. Execute the server.cfg from console or rcon (eg. /rcon exec server.cfg) ======================================================================== * PK3 File Information * Map(.bsp) Name : ut4_skeetshoot_2011.bsp New Textures : All new textures New Sounds : Door whoosh from enterprise map, elevator music New Music Track : elevator music from flashkit sound loops * Play Information * Bot Support : Bots play from red and are the skeets Deathmatch : Yes Last Man Standing : Nope Follow The Leader : Nope Team Survivor : Nope Capture The Flag : Nope Capture and Hold : Nope Bomb : Nope Jump Training : Nope * Construction * Base : From scratch, all original Editor(s) used : GTKRadiant 1.6 Other Prog(s) used : Gimp Build Time : 1 Week Build Machine : Various laptops Compile machine : Final Compile time : 30 minutes * Map/Creative Notes * sevenofnine asked me to make a new skeet map - so I did. Very much enjoyed the challenge, hope you like the map. * Copyright / Permissions * This map was made for Urban Zone Authors MAY NOT use this level as a base to build additional levels, and the geometry CANNOT be changed in any way. If you wish to recreate this level for another game or mod, please inform me be e-mail, just so I know it's out there in other forms, and I might even help. Please retain this text file if you do. This .pk3 may be distributed over the Internet and/or BBS systems(like these exist anymore) as long as the ORIGINAL(this) text file is included in the .zip file. You may NOT distribute this map/.pk3/.bsp file commercially without my expressed WRITTEN permission. If you wish to include this in a compilation of some form, have your people contact my people and they'll talk, or just send me an e-mail and we'll talk. The assets required to re-make this map are contained in a seperate zip file, just in case anyone is interested. The zip contains models compile scripts, surface sounds files and gimp images (for signs) and the .map, there is also a video version of this map which is very bodged. Feel free to download this zip from http://dev.johnstevenson.co.uk/skeet/skeetassets.zip