Required to submit: `Summary`, `Your name`, and `Contact`.
Levelshot
Advanced details
{
map "ut4_rip_release"
longname "RIP"
type "ut_ffa ut_team ut_ctf ut_bomb ut_follow ut_survivor"
}
Release
23/5/2011
Map room made more useful/obvious
Some extra sounds
Climbing the bell ropes is now feasible
A few optimisations
CTF flags more useful
All short-cuts available in all modes
Gated off edge of the world
loading screen font:
Straight To Hell BB
http://www.1001fonts.com/font_details.html?font_id=3607
Beta 6. 12/3/10
Bugs/feedback to:
[email protected]
Thanks to all for feedback, both
http://www.urbanferrets.com/
and URT site.
B6
Some texture experiments
Map room
Some slight rescaling
B5
Adjusted brightness now I realise default gamma is 1. Duh
Maze transporter goes elsewhere
Blue spawn points moved so not directly in line of site
Adding more cover
New secret areas
Well
Additional grass textures
Surface sounds
Some player clipping
Extra music
Etc
B4 30/1/10
Extra entrance to maze section
Extra exit from maze
Extras added to castle
Duck pond
Extra teleporter
Adjusted team game teleporters and jumps
Thanks to
-=UrF=-BennyBallBuster
-=UrF=-Dave
-=UrF=-JasAce
-=UrF=-BobT
for feedback
B3
Support for CTF, TDM, BOMB
Trees should hopefully use less CPU
Awful music removed
Found BludShoT's tutorial great for getting started:
http://forums.urbanterror.net/topic/8597-how-to-get-set-up-for-mapping-for-urban-terror-4-1-with-gtkradiant-1-5/
Big thanks to BobT and Urban Ferrets
http://www.urbanferrets.com/