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ut4_rip_release_gbots.pk3

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{ map "ut4_rip_release" longname "RIP" type "ut_ffa ut_team ut_ctf ut_bomb ut_follow ut_survivor" }
Release 23/5/2011 Map room made more useful/obvious Some extra sounds Climbing the bell ropes is now feasible A few optimisations CTF flags more useful All short-cuts available in all modes Gated off edge of the world loading screen font: Straight To Hell BB http://www.1001fonts.com/font_details.html?font_id=3607 Beta 6. 12/3/10 Bugs/feedback to: [email protected] Thanks to all for feedback, both http://www.urbanferrets.com/ and URT site. B6 Some texture experiments Map room Some slight rescaling B5 Adjusted brightness now I realise default gamma is 1. Duh Maze transporter goes elsewhere Blue spawn points moved so not directly in line of site Adding more cover New secret areas Well Additional grass textures Surface sounds Some player clipping Extra music Etc B4 30/1/10 Extra entrance to maze section Extra exit from maze Extras added to castle Duck pond Extra teleporter Adjusted team game teleporters and jumps Thanks to -=UrF=-BennyBallBuster -=UrF=-Dave -=UrF=-JasAce -=UrF=-BobT for feedback B3 Support for CTF, TDM, BOMB Trees should hopefully use less CPU Awful music removed Found BludShoT's tutorial great for getting started: http://forums.urbanterror.net/topic/8597-how-to-get-set-up-for-mapping-for-urban-terror-4-1-with-gtkradiant-1-5/ Big thanks to BobT and Urban Ferrets http://www.urbanferrets.com/