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{ map "ut4_derelict_b4" longname "Derelict b4 ~ by Delirium" type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb ut_ft ut_gungame" }
================================================================================ * Urban Terror Level * -------------------------------------------------------------------------------- Title : Derelict (beta 4) Author : Steven "Delirium" Krzanich Date Released : 25-05-2020 Contact : [email protected] -------------------------------------------------------------------------------- * Level Description * -------------------------------------------------------------------------------- This is an old project of mine which started some time in 2011-2012. I stopped, then started working on it again in 2014-2015, only to stop before it could be released. Then started again last year in 2019, to completely redo 95% of the map to have it finally finished. The map has changed so much over the years with so many different variations and you my good friend has stayed with the community for long enough to find out how this project turned out.. The original theme was a derelict and abandonded industrial area, it was designed as a night time map, though the theme changed recently in 2019. Most of the abandoned theme has been lost, though in a way this project was abandoned and so I felt the name Derelict was still a suitible fit. It's a shame the Urban Terror community is dead now. So many servers, players maps and memories have been shared over the years. When there would be 3000+ servers online and you'd have to wait for a slot to be free on a server. Now, you're lucky to find anyone online under 200 ping (for me in New Zealand at least). But with this negativity aside, I hope you are able to enjoy one last tribute from me, to the game I've treasured most. -------------------------------------------------------------------------------- Bot Compatibility : Yes Suggested player load : 6-12 Free For All(0) : Yes Last Man Standing(1) : Yes Team Deathmatch(3) : Yes Team Survivor(4) : Yes - The layout was designed for this gametype Capture and Hold(5) : Yes Follow the leader(6) : Yes Capture the flag(7) : Yes Bomb(8) : Yes Jump Gametype(9) : Yes New Gametype(10) : Yes New Gametype(11) : Yes New Gametype(12) : Yes -------------------------------------------------------------------------------- * Construction * -------------------------------------------------------------------------------- Compile Switches : BSP -threads 16 -meta -patchmeta -samplesize 8 -v : VIS -threads 16 -vis -hint -merge -saveprt -v : LIGHT -threads 16 -light -radbump -bounce 13 -exposure 220 -shade -patchshadows -pointscale 1.0 -samplesize 8 -samples 2 -v : BSPC -bsp2aas -threads 16 -forcesidesvisible -noliquids -optimise Compile time : BSP 5 seconds : VIS 45 seconds : LIGHT 147 minutes : BSPC 56 seconds Editor used : GTKRadiant 1.4 Compile machine : Intel i9-9900k @ 3.6GHz, 16GB DDR4 -------------------------------------------------------------------------------- * OTHER LEVELS BY Delirium * -------------------------------------------------------------------------------- Christmas (DEC2008) Barsketbrawl (JAN2009) Barn (AUG2009) Tohunga (OCT2009) Facade (MAR2010) Cambridge (JUL2011) Oaks (NOV2011) Derelict (MAR2020) Clinic (MAY2020) Tohunga2 (MAY2020) Tohunga2_2v2 (MAY2020) -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- BlackRayne : Heaps of models, MIA since 2010 :,( ValkoVer: : Heaps of models, good friend, MIA since 2014 (miss you Valk) $NulL : Good ol mate NulL, top bloke - models, textures and knowledge Shans : Testing + feedback Blake : Testing Zmb : Testing + feedback b00bs clan : Testing ( . )( . ) Biddle : Testing, feedback + for hosting this map in competitions Hyperz : For hosting this map on PUGbot.net Shout out to Custom Map Makers - long forgotten mapping community, we were a nice family back in the day. Missing the yarns with all my fellow mappers ~ JohnnyEnglish, ValkoVer, v3ndetta, Rayne, Krasus, NulL, MajkiFajki, Rylius, xandaxs, JustMe, Nstar, banksy, nemNEMnem, sk8ordie, Nitro, KroniK, Mr.Yeah!, JRandomNoob, DagF, Picola, Keres, Sneaks, Skippy, rfx, Yas, Sod, V00d00, Hugo, HappyDay, Muffie, KhaotiK-Lord, Clatoo, Pretsell, Skaz, Swiiitan, Drezil, H0i, slackin, Wily Duck, Dragonne, Markinho, gsigms, PapyRuny, Dougy & vulture Shout out to all my old UrT friends over the years - far too many to name. Shout out to anyone who has enjoyed any of my previous maps, it's been a pleasure to inspire other mappers and create fun maps for many to enjoy. Shout out to YOU for reading this, I don't know if anyone ever will sadly... Anyone else I forgot :) -------------------------------------------------------------------------------- * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Eat your hearts out, It's a free world baby! Feel free to reuse this map however you please. For any game, any UrT version - if you are reading this you have my written permission to do so. I've included the .map file in the .pk3, along with all(hopefully) models that I used in the map. Please contact me if you ever use this :) I'll be stoked to see it what ever comes from it. I will also state, that any of my previous maps are also free to use for all. This supersedes any previous readme.txt file or any other previous statements made by Delirium(me). All of previous my maps are free to for all to use. Contact me if you require any source files - [email protected] ================================================================================