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{ map "ut4_bus_stop_b2" longname "Bus Stop Beta 2" type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb" }
================================================================ Title : Bus Stop (beta version) Map Filename : ut4_bus_stop_b2.bsp Filename : ut4_bus_stop_b2.pk3 Release Date : Re-released : 30th November 2011 Author(s) : John Stevenson (aka <|MTC|>JohnnyEnglish, neep!, CMM|JohnnyEnglish) Email Address : [email protected] Description : Map set in UK bus station with 1960/70's architecture, a little run down and dirty. Map made speficically for CTF/TDM Additional Credits to : id Software: For making Q3 Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community. Other Contributors : Picola for her graphics - MajkiFajki for his initial layout idea and Delirium for his help and advice on flag and bomb spots. Play testers and other : <|MTC|>gsigms, DagF, MajkiFajki, V3nd3tta, Rylius and xandaxs - <|MTC|> for their constant support and of course Custom Map Makers members. contributors : Custom Map Makers members for their help and advice. Info about the Author : Inspired to make pretty/interesting maps for my fave game. If you like them - enjoy, if not fuck you. ================================================================ Installation : Put the pk3 where you normally put pk3s. * PK3 File Information * Map(.bsp) Name : ut4_bus_stop New Textures : All new textures for this map, no standard assets were used. Raynes small texture pack with normal and bump map images were also used. New Sounds : Freesound mostly, most of my sounds come from there, they usually need a lot of cleaning up. Models : Blackrayne for his perfectly fitting models - I used quite a lot in this map. : Valkover for his brilliant, low poly models, DagF for the fire extinguisher and my birthday cake. Bumpy : Map has been created with normal maps and bump maps and a rad file. All other models created by myself using Radiant, 3dsMax7. * Play Information * Bot Support : Full bot support Deathmatch : Yes Last Man Standing : Yes Follow The Leader : No Team Survivor : Yes Capture The Flag : Yes Capture and Hold : No Bomb : Yes Jump Training : No but map is open and encourages jumpers and fast movement Rad file : Included - 5 or 6 cubeprobes used. * Construction * Base : Initial construction in Radiant, some portions where exported as models and worked seperately using 3dsmax7 Editor(s) used : GTKRadiant 1.6.2 - various versions of q3map2 - 3dsmax7 Other Prog(s) used : terragen, gimp, ffmpeg (for video), Misfit Model 3d, 3dsmax7 * Map/Creative Notes * The map layout idea came from a sketch by MajkiFajki, though he claims he didn't draw exactly this layout. The layout is pretty simple with a few large areas, a couple of choke points and the possibility to flank wherever possible. I wanted to make a larger CTF map, something for more populated CTF servers. The bus stop theme came from wanting to create an urban map, the bus models which form a lot of the play were an anonymous 3ds model which I changed extensively, retextured and optimised using 3dsmax Authors MAY NOT use this level as a base to build additional levels, and the geometry CANNOT be changed in any way. If you wish to recreate this level for another game or mod, please inform me by e-mail, just so I know it's out there in other forms, and I might even help. Please retain this text file if you do. This .pk3 may be distributed over the Internet as long as the ORIGINAL(this what you are reading) text file is included in the .pk3 file. You may NOT distribute this map/.pk3/.bsp file commercially without my expressed WRITTEN permission. If you wish to include this in a compilation of some form, have your people contact my people and they'll talk, or just send me an e-mail and we'll talk. PS. Not certain where this template read me came from but it contained enough humour to make me want to "borrow" it. PPS. If I've forgotten to mention you in this readme, please let me know, I sometimes forget stuff.