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ut_scottbase.pk3

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{ map "ut_scottbase" longname "Scott Base" type "ut_ffa ut_team ut_survivor ut_ctf" }
================================================================================ * Urban Terror Level * -------------------------------------------------------------------------------- Title : Scott Base Filename : ut_scottbase Author : Servinal Date : 16/03/03 E-mail address : [email protected] Homepage URL : http://www.foursaken.net/Serv_files/Servinal.htm -------------------------------------------------------------------------------- * Level Description * -------------------------------------------------------------------------------- Indoor/Outdoor snow map, designed with CTF in mind. -------------------------------------------------------------------------------- Gamemodes : CTF : Free For All : Team DeathMatch : Team Survivor : Follow the Leader : I was going to include C&H, but noone seems to play it ?? If your desperate, email me and Ill release a C&H version. Suggested player load : 6 to 32 New Textures : Oh yes New Sounds : Radio, Bar Music and Table Saw sounds all by Lt1 -------------------------------------------------------------------------------- * Instructions * -------------------------------------------------------------------------------- I have had a number of people have problems with this so I figure its worth including instructions for it. First, make sure no other copy of scottbase.pk3 ut_scottbeta.pk3 or ut_scottbase.pk3 exists in your q3ut2 dir. Make sure this file is called ut_scottbase.pk3 NOT ut_scottbase.pk3.zip, You can just rename it. Copy this file into you quake3/q3ut2 directoty. The map should now appear in the start server menu as Scott Base. When running this map, Iv found people generally nead a com_hunkmegs setting of 128. I dont know exactly what the setting seems to be, but i know this works. If you get an error on loading that says something about HUNKMEGS, you nead to follow the following procedure in Windows systems.. 1st you nead to make sure you are running UrT from a shortcut rather than from the Q3 mods menu. To do this, navigate to your q3 dir, Right drag the quake3.exe to the location you want the shortcut. Release the right mouse and select Create Shortcut Here Right click the shortcut and select Properties Edit the Target editbox and add +set fs_game q3ut2 it should look like this.. "yourQ3path/quake3.exe" +set fs_game q3ut2 Run Urt and in the console type /com_hunkmegs 128 Now quit UrT and run it again from this new Shortcut. Thats it the map should load. If there are any other problems, weird graphics, no bots, or anything else you nead help with, email me and Ill see what i can do. -------------------------------------------------------------------------------- * Construction * -------------------------------------------------------------------------------- Map Base : none Prefabs used : bed_military.pfb : chair_officechair.pfb : chair_sofa.pfb (Changed Slightly) Mapobjects used : Thiokal Spryte & Thiokal ussr_spryte by |NV|S and Sweetnutz : 7-up and Snacks Machine by {R-C}Gusher converted to md3 for Q3 by Joe mauke - |NV|S : Alien Gun and Mask, q3 models altered by Lt1 : Broom, Dolly, Couch, CoffeMaker, Lab Equipment x5, Radio Mic, Skidoo All origional models by Lt1 - http://www.lt1productions.com/utops.php Textures : Some SID textures : Some Max Payne textures, gg Remedy! : Some custom digicam textures Editor used : GTKradiant 1.2.12-update Other utilities used : Photoshop, GtkGenSurf, BobToolz Compile machine : AMD2000xp, 512DDR Total Brushes : 4629 Additional thanks to Lt1 for redoing everything 3 times when they wernt quite big/loud/snowy enough, Ra for being almost as excited as me about the map, |NV|S for putting up with my totally vauge questions that solve themselvs, SID for making such a wicked game, ydnar for q3map2, and of course clan v|v|v for keeping me interested all this time. GG boys. ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Feal free to use any of the textures in the textures/scottbase dir and any contents of the scottbase.shader See repective txt files for permissions on other elements. This map MAY NOT be used as a base to build other maps. This map MAY NOT be sold, or in any other way turn into profit for any other person than the author. This map MAY be distributed on any media as long as this media is distributed freely without anyone having to pay for it.