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{
map "ut_parkinglot"
longname "Parkinglot"
fraglimit 30
type "ut_ffa ut_team ut_survivor ut_ctf ut_cah"
}
Title : parkinglot
Filename : ut_parkinglot.bsp
Author : kid
Email Address :
[email protected]
Date : 19 april 2005
Version : ut_parkinglot.map
Description : Urban Terror map, suitable for CTF, Team Survivor, Team DM and Capture & Hold as options.
Most textures have been made by
Hourences(visit his team website herehttp://www.planetunreal.com/phalanx/)
sub_doors/windows/walls set textures
evil's texture pak
invis
shaderlab's textures
codemadeflesh oildepot's skybox
sweetnutz
ayumi
myself
models by lt1 (www.blackrayne.net)
=================================================================
--- Construction ---
Computer : Acer Aspire 1360
Editors used : GTKradiant 1.4.0, q3map2 2.5.11, Gimp 2.0
Build Time : About 2/3 months
Bugs : maybe, let me know if you found some
=================================================================
--- Acknowledgements ---
Thanks to:
id software for the great Quake3Arena,
SID for the amazing total conversion Urban Terror,
the GTKRadiant team and ydnar for q3map2.
All urban terror mappers, wich inspired me a lot with their maps
All mapping tutorials, from ut-mapdepot to 6thfloor's and Yamagata's
webarchive, letting me websurf 6thfloor
Madhorse that gave me the basic for mapping
the rh.clan that supported and tested the map, thnx to [tdc]lill too
rh.madmax that hosted the map on his server for testing
rh.ayumi that helped me with screens, textures and other stuff
to all the people who made the textures, expecially hourences
anybody who i'd probably forgot to mention
=================================================================