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{ map "ut_parkinglot" longname "Parkinglot" fraglimit 30 type "ut_ffa ut_team ut_survivor ut_ctf ut_cah" }
Title : parkinglot Filename : ut_parkinglot.bsp Author : kid Email Address : [email protected] Date : 19 april 2005 Version : ut_parkinglot.map Description : Urban Terror map, suitable for CTF, Team Survivor, Team DM and Capture & Hold as options. Most textures have been made by Hourences(visit his team website herehttp://www.planetunreal.com/phalanx/) sub_doors/windows/walls set textures evil's texture pak invis shaderlab's textures codemadeflesh oildepot's skybox sweetnutz ayumi myself models by lt1 (www.blackrayne.net) ================================================================= --- Construction --- Computer : Acer Aspire 1360 Editors used : GTKradiant 1.4.0, q3map2 2.5.11, Gimp 2.0 Build Time : About 2/3 months Bugs : maybe, let me know if you found some ================================================================= --- Acknowledgements --- Thanks to: id software for the great Quake3Arena, SID for the amazing total conversion Urban Terror, the GTKRadiant team and ydnar for q3map2. All urban terror mappers, wich inspired me a lot with their maps All mapping tutorials, from ut-mapdepot to 6thfloor's and Yamagata's webarchive, letting me websurf 6thfloor Madhorse that gave me the basic for mapping the rh.clan that supported and tested the map, thnx to [tdc]lill too rh.madmax that hosted the map on his server for testing rh.ayumi that helped me with screens, textures and other stuff to all the people who made the textures, expecially hourences anybody who i'd probably forgot to mention =================================================================