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ut4_tariq_b4.pk3

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{ map "ut4_tariq_b4" longname "Tariq (v 0.4)" type "ut_ffa ut_team ut_survivor ut_ctf ut_bomb" }
Welcome to Tariq. This ancient city has always been a popular destination for foreign tourists, but has recently found itself becoming a hotbed of dissent and rebellion for locals opposed to the authoritarian regime. Layout & Design: Leighrex ntrnsc Audio: ntrnsc SoF2 Models: Blackrayne Leighrex ntrnsc Special thanks: Dewar Delirium JohnnyEnglish ulbens b4: - (Probably) Fixed the sound bug that causes the map to crash for many people. - Fixed a few player clips around doors near Sneaky. - Renamed certain player radio locations to make them less obtuse. Then added a new, obtuse player radio location. > Of course, you can make whatever in-game callouts you want. Go nuts! - Modified certain textures and added some extra details here and there. b3: - @ntrnsc has stopped being a chud and learned how hinting works properly. As a result, the skybox is now open again with hopefully minimal changes in performance compared to b2. - Left some crates below Drop and outside the Red flag, enabling new single walljump entries from Alley to Drop. - Improved the lighting around Sneaky and Alleys. - Removed erroneous clip brushes at Tunnel, Honda, Catwalk, and Fountain. - Replaced ramps in Mid with stairs for extra zoomin'. - Fixed a few more texture issues. - 32 spawns for FFA game modes added. - Bot support added. b2: - Many map optimizations! No guarantees, but people running UrT on potatoes, the vanilla client, and public servers with way too many slots should now find the map much more accessible. - Consequently, it is no longer possible to nade over buildings out of Mid. The buildings behind Honda/Ledges and at Bottom/Pillar each have a skybox above them also. - Moved CTF spawns to exclusive secluded locations. No spawn doors or sentries. - CTF flag positions adjusted slightly - Improved minimap readability and removed minimap text. Call the positions whatever you want! - Added .arena file b1: Apart from the full retexturing and detailing, there are some important gameplay changes from ut4_leighbox012: - Mid balcony lowered to open up the area significantly - Area around Top/Red Flag remodelled to allow for more dynamic gameplay in this area. - Greatly improved corner & edge clipping. - Lots of glitched boost spots removed - you shouldn't be able to stand on any flags, pipes, beams, windows etc. - "Fence" callout renamed to "Dark"