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{
map "ut4_intercity_b4"
longname "Intercity B4"
type "ut_ffa ut_team ut_ctf ut_bomb"
}
Beta 4
Thanks to UrF: particularly Inel, Fubar, Dave for testing
Thanks to urbanterror forums, particularly Durandel for useful feedback.
Efficiency
Massive caulking exercise + removal/simplification of surfaces that players are unlikely to notice. FPS should be better.
Used of vertex lit models for efficiency reasons
Some hinting to improve FPS running along passenger train
Playabilty
Lanes moved closer together
Traffic rearranged to make jumping easier
Freight train more open to players to progress up and down
Ledges wider to allow walking around freight train and climbing down dark side of passenger
Passenger train internal doors slightly wider
Large vehicles climable
Larger trucks
Goes through tunnel slightly less often
Player clipping to aid movement
Look/New
Portal Sky, inc. lake
Freight train more varied
New lorries on upper level
New textures
New secret areas and ways to navigate map
More interesting and varied passenger train layout
Beta 3
Few bug fixes
Some changes to lorries
Bridge alterations
More textures
Beta 2 18/06/10
Few bug fixes
Tried to make easier to navigate train
New sounds in graveyard
Dave's Monolith
Beta 1. 03/06/10
Bugs/feedback to:
[email protected]
Beta 1
With Thanks To:
BOBT and the UrbanFerrets
http://www.urbanferrets.com/
http://forums.urbanterror.net
Radioactiveman for Portal camera example
Found BludShoT's tutorial great for getting started:
http://forums.urbanterror.net/topic/8597-how-to-get-set-up-for-mapping-for-urban-terror-4-1-with-gtkradiant-1-5/
http://www.cgtextures.com
Clouds.tga borrowed and modified from Sleeping Guy's Island (brilliant map)