Request a modification

ut4_intercity_b4.pk3

Tell us what should be updated. Keep it simple: describe the change, tweak metadata, attach a new levelshot if needed.

Required to submit: `Summary`, `Your name`, and `Contact`.
Suggestions appear while typing.
Levelshot
Current levelshot
Proposed levelshot preview
Advanced details
{ map "ut4_intercity_b4" longname "Intercity B4" type "ut_ffa ut_team ut_ctf ut_bomb" }
Beta 4 Thanks to UrF: particularly Inel, Fubar, Dave for testing Thanks to urbanterror forums, particularly Durandel for useful feedback. Efficiency Massive caulking exercise + removal/simplification of surfaces that players are unlikely to notice. FPS should be better. Used of vertex lit models for efficiency reasons Some hinting to improve FPS running along passenger train Playabilty Lanes moved closer together Traffic rearranged to make jumping easier Freight train more open to players to progress up and down Ledges wider to allow walking around freight train and climbing down dark side of passenger Passenger train internal doors slightly wider Large vehicles climable Larger trucks Goes through tunnel slightly less often Player clipping to aid movement Look/New Portal Sky, inc. lake Freight train more varied New lorries on upper level New textures New secret areas and ways to navigate map More interesting and varied passenger train layout Beta 3 Few bug fixes Some changes to lorries Bridge alterations More textures Beta 2 18/06/10 Few bug fixes Tried to make easier to navigate train New sounds in graveyard Dave's Monolith Beta 1. 03/06/10 Bugs/feedback to: [email protected] Beta 1 With Thanks To: BOBT and the UrbanFerrets http://www.urbanferrets.com/ http://forums.urbanterror.net Radioactiveman for Portal camera example Found BludShoT's tutorial great for getting started: http://forums.urbanterror.net/topic/8597-how-to-get-set-up-for-mapping-for-urban-terror-4-1-with-gtkradiant-1-5/ http://www.cgtextures.com Clouds.tga borrowed and modified from Sleeping Guy's Island (brilliant map)