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ut4_infinity_2022.pk3

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{ map "ut4_infinity_2022" longname "InFinity 2022" type "ut_ffa ut_team ut_survivor ut_ctf ut_bomb" }
=============================================================================== * Map * ------------------------------------------------------------------------------- Title : InFinity 2022 Filename : ut4_infinity_2022.bsp Author : Drizzt Date : 2010-04-17 (original) : 2022-08-28 (ut4_infinity_2022) Updated by : JRandomNoob E-mail : [email protected] Homepage : http://dswp.de Requested by : InFinity Gaming E-mail : [email protected] Homepage : http://infinityurt.com ------------------------------------------------------------------------------- * Description * ------------------------------------------------------------------------------- The original ut4_infinity was built by Drizzt who passed away in late 2012. The current version was rebuilt by JRandomNoob, based on a decompile since there's no source available. It's a fairly straightforward copy, there are few additional details and all the texturing remains unchanged. The main difference is that the brush count is smaller (all those round walls were absurdly smooth) and the entire structure is a more maintainable shell instead of a pile of cut-up brushes (which is what prompted a full rebuild since the decompiled map was chock full of malformed geometry). Lighting, which was the main reason for this update, is significantly brighter and there are more FFA spawns. ------------------------------------------------------------------------------- Bot support : Nope, AAS stage fails FFA / LMS : Yes (10 spawns) TDM : Yes (8 + 8 spawns) TS / FT : Yes (TDM spawns) CAH : - FTL : - CTF : Yes (TDM spawns) BOMB : Yes (8 + 8 spawns) JUMP : - ------------------------------------------------------------------------------- * Construction * ------------------------------------------------------------------------------- Map base : Decompiled ut4_infinity Textures : Nearly all the same as in ut4_infinity, source unknown Models : Only bfp/chainLinks, part of the base game Sounds : Nicked from Xonotic Build time : August 18 to 28, 2022 Editor : GTKRadiant 1.5.0 Compiler : q3map2_fs_20g (I <3 my _floodlight) Other utilities : bsp 1.0, GIMP 2.2.17, Notepad++ 6.3 Compile Switches : BSP -meta -custinfoparms VIS -saveprt LIGHT -light -fast -patchshadows -samples 2 -samplesize 2 -bounce 64 -bouncescale 2 BSP time : 6 seconds VIS time : 20 seconds LIGHT time : 1912 seconds AAS time : N/A Brushes : 4514 Entities : 322 Locations : 161 NOTE: the floor is incredibly fragile and you shouldn't try to edit it unless you like dealing with mysterious compile errors. In general, the map is finicky and full of geometry the compiler straight up hates. ------------------------------------------------------------------------------- * Bugfixes * ------------------------------------------------------------------------------- * All brushwork has been rebuilt, getting rid of gaps and sparkles * Lighting is bright enough that you can actually see your way around;-) * Fixed a missing flag (its coordinates had somehow gotten messed up) * Fixed an invisible bombspot * Fixed players spawning on the wrong side in bomb ------------------------------------------------------------------------------- * Credits and Greetz * ------------------------------------------------------------------------------- Wolycan, the head of InFinity Gaming, requested this rebuild. =============================================================================== * Fine Text * ------------------------------------------------------------------------------- You CAN'T use this map as a base for your own projects, at least not without asking InFinity Gaming first.