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{
map "ut43_liquidnight_b2"
longname "LiquidNight_B2"
type "ut_ffa ut_team ut_survivor ut_ctf ut_jump"
}
Thanks to Liquid Sky for releasing the map file into the public domain.
The map is now playable for the most part, and has been tested by </Happyday> and myself.
Please report any anomalies at urtjumpers.com in the topic for this map.
I have packaged the map file within the pk3.
Compiler options:
-meta
-vis
-light -fast -samples 32 -bounce 16 -samplesize 1 -gamma 2 -compensate 0
Changelog - 02/09/2009:
Fixed multiple brush issues (overlapping brushes mainly). There are still loads i havent done.
Add target_location entities to all the jumps.
Adopted the use of nofall shaders instead of overlapping cushion brushes.
Fixed some lighting issues.
Moved almost all shaders into a single shader file just for this map.
Collected the textures in a local directory.
Added a teleport to the first lava jump.
Removed several multi-sided brush that was causing a max_tw_verts (12) issue when doing a light compile.
Created an end room.
Added a new viewing platform, only accessible from the end room.
Created a levelshot for the map.
Created an arena file for the map.
Changelog - 04/09/2009:
Fixed a teleport trigger issue at angled platforms.
Lifted a brush at the first platform on Curved Corridors.
Extended the ladder and ladderclip brush at Slide...Suicide?.