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Flaw by quak (aka PsyDuck)
Thanks to Ulbens, Shird, c0ffee and rabbit for help with testing
Change Logs:
General Things:
B1:
- Some changes to textures: skyboxes, tiled floors, underwater floor
- Return Tp's after end
- Secret jump added
- 2 Secret ducks added!!! (In 1 secret room)
Sticky Walls:
B1:
- 6 New jumps (Wall slide jumps)
- J11(Old 9) Reworked & Rebalanced
- J24(last jump) End reworked to wall slide
- Timer moved before J0
- General balance fixes
quak Bounce:
B1:
- J15 rebalanced
- J13 fixed
A2(Flaw):
- J4 moved to j9, and recolord platforms
- Fixed timer glitch
- Added flares to end of jumps
- Minor platform adjustments to make some things less anoying
- j14 slight harder (Anti crouch on last plat)
- J3 more forgiving for no pre
- j13 first ob plat made consistent
- Sound on last jump leet
quak Doors:
B1:
- 2 New jumps added
- J7(Old 5) Oj's fixed
Extra:
B1:
- J4 Oj's fixed & balanced
Entity Reductions Done:
Merges of TP's:
All QB
All Extra
All Door
sticky0
Settings:
- Sun [Sky]
q3map_sunExt 1 0.9 0.7 150 65 69 3 16
q3map_skylight 180 3
Worldspawn:
Ambinet 15
_lightmapscale 2
_blocksize 1024 1024 0
TODOs:
General:
Spawn:
quak Bounce:
Sticky Walls:
quak Doors:
Extra:
Secret: