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{ map "ut43_chicago" longname "The Slums of Chicago" fraglimit 40 type "ut_ffa ut_team ut_survivor" }
================================================================================ * The Slums of Chicago * -------------------------------------------------------------------------------- Title : [The Slums of Chicago] Filename : [ut_chicago.bsp] Author : [Jobson Devlin, aka Devlin] Date : [09 02 02] E-mail address : [[email protected]] ->> Textures fix by PiP´s -->> Sounds fix by SexyUrban Team / https://www.sexyurban.net/ -------------------------------------------------------------------------------- * Level Description * -------------------------------------------------------------------------------- After a small group of terrorists had taken refuge in a small hotel in the slums of Chicago, a frighted owner had called the police. Two cops came, but the police car came under heavy machinegun fire and crashed. One cop was killed in front of the hotel quickly after that, but the second one met his end on the third floor. Now a swat team is coming to the neighbourhood and its ready to clear out the hotel. Various ways in, the sewer is a good option, while swat snipers cover the roofs. You are to do but one thing: Whipe out the oposite team. Goodluck soldier! And remember to clear room by room.... -------------------------------------------------------------------------------- Single Player : [No .. but you can go and enjoy the athmosphere] Deathmatch : [Yes] Teamplay : [Yes] Suggested player load : [8 - 14] 8 vs 8 team, 20 deathmatch points New Textures : Small part Sid, rest Devlin New Sounds : Yup!, all Devlin (various sources from the net, but edited) New Models : Alot, 1 sid, some third party (police car/lowlow by nsco (?)) rest by Devlin (lamps, toilet, faucet ,shower, volkswagen trash, garbage bin) -------------------------------------------------------------------------------- * Construction * -------------------------------------------------------------------------------- Map Base : [scratch] Prefabs used : [None] Mapobjects used : [lamps, faucet, shower, swat van, policecar, lowlow trash, bin, volkswagen, wheels etc etc etc] Editor used : [good old Radiant 202] Other utilities used : [Photoshop] Known Bugs : mmm, a bit dark in lightmap Compile machine : [p3 600 rdram 256mb] BSP time : [quick] VIS time : [quick] RAD time : [quick] Total : about 49 mins (yeah! I love "detail" settings") -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- Ut_japangarden, kriegerhorn, ut_freiburg (unreleased)Planning: ut_chateau,ut_snipercity. -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- third party modellers, sid, soundcollector from the net, IdSoftware ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. This map MAY NOT be sold, or in any other way turn into profit for any other person than the author. This map MAY be distributed on any media as long as this media is distributed freely without anyone having to pay for it. -------------------------------------------------------------------------------- * Greetings * -------------------------------------------------------------------------------- Utz-clan: Lord, Vamp, Void, Nicky, Muff, Big J, Elven, Gritz Qv-clan: Buffetti, Super, Nonno, and the rest :) Scout, are U alive? Friends and testers: Oswald, Jape, Kaz, .Exe, Schakel, Electrik Samurai eXKalibur, Wetwired, Torquemade, Sluggo @ planetmoh, joris, 2/3 duim, Gheraz, Martin[NL], Incr.Egg, Syb, Jerry, etc etc etc etc etc. ================================================================================ And special thanks to my in home commentator KAZ!!! Thanks for drawing up my ideas. Thanks to Ed Fisher for finding bugs :)