Aardtimes b2 4x

ut_aardtimes_b2_4x.pk3 · Map Package
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ut_aardtimes_b2_4x
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June 08 2022 17:16:04
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ReadMe


[EL_PRESEDENTE]
* Urban Terror Level *
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror 3.7
Title : UT_AARDTIMES_BETA2
Filename : UT_AARDTIMES_BETA2.bsp
PK3 Name : UT_AARDTIMES_BETA2
URL : www.aardkints.co.uk
Author : EL_PRESEDENTE
E-mail : **********@*******.com
Date: : 30/08/2004

-> Textures fix by PiP`s 2014 <-

Description :
------------------------------------------------------------------------------------------------------------------------

* Play Information *

Game : Quake 3 - Urban Terror 3.7 (or higher)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Bomb Mode : Yes
Capture the Flag : Yes

Bot Support : Yes

------------------------------------------------------------------------------------------------------------------------

* Construction *

Base :gtk radiant 1.32
Editor(s) used :gtk radiant 1.32
Compile Time :1000 seconds
Lighting :lots of stuff i dont quite understand fully
Compile machine :2ghz 1 gig of ram
Known Bugs :erm spelling mistakes and i left the bomb intensity to max massive frameloss for me :) but my gawd is it fun to watch

also will give this map a minimum spec of a 2ghz processor and at least a 9600 ati graphics card or equivilent with a gig of ram ok seems a little overboard but this is what i have and its nice i wouldnt like to say how it works on lower end machines id gather not to well, so get rid of them pocket calculators and invest in some new hardware :)

------------------------------------------------------------------------------------------------------------------------

* Compile Settings *

-vis -fast -fs_game
-light -bounce 4 -compensate 3 -fast -fastbounce -faster -fastgrid -gamma 2.2 -smooth -fs_game

------------------------------------------------------------------------------------------------------------------------

* Copyright / Permissions *

This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.

This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from EL_PRESEDENTE. **********@*******.com

------------------------------------------------------------------------------------------------------------------------

* Credits *
-Id Software for Quake 3 Arena
-GTK Radiant
-Ydnar for q3map2
-

**SPECIAL SPECIAL THANKS**

THE_BAkER for all his hard work on many of the witty signs u see litered about if it was for his constant badgering i woulda given up and boy do i wish i had but he made me pick up tools one last time so thx a lot you git :)

aardvark the clan the people keeping me playing when i should be working :)
but more my friends (aint that soppy and a little bit...) erm never mind

* Special Thanks *
***@***********.com for the last minute save did not have time to remake the sky box in fifteen minutes
Remedy entertainment look at all there wondefull textures much props guys

www.mapdepot.com specially midge and hybby for the deadlines and stuff.

-If I forgot anyone, I'm incredibly sorry... but my thanks are there.


**Apologise**

nem: im sorry you have the rough end of the deal in this map both with fudge packing and impotence id just like to make it clear he aint either it is just a joke so be nice to him if anything he has been a great help

Arena file


map "ut_aardtimes_b2_4x"

longname "aardtimes"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


File structure


scripts
scripts / EL_PRES_SKY.shader
scripts / wuxut1.shader
scripts / ut_aardtimes_b2_4x.shader
scripts / ut_aardtimes_b2_4x.arena
scripts / EL_PRES.shader
sound
sound / elpres
sound / elpres/orangetruck.wav
sound / elpres/hummjob2.wav
sound / elpres/birds04.wav
sound / elpres/trafficbck.wav
sound / elpres/backgroundsound.wav
levelshots
levelshots / ut_aardtimes_b2_4x.jpg
maps
maps / ut_aardtimes_b2_4x.bsp
maps / ut_aardtimes_b2_4x.aas
maps / ut_aardtimes_b2_4x.TGA
models
models / mapobjects
models / mapobjects/automotive
models / mapobjects/automotive/gas_pump1.tga
models / mapobjects/automotive/metal_1.tga
models / mapobjects/automotive/logo.tga
models / mapobjects/tv
models / mapobjects/tv/dvdgray.jpg
models / mapobjects/tv/black.jpg
models / mapobjects/tv/tv.jpg
models / mapobjects/trailers
models / mapobjects/trailers/mudflap.jpg
models / mapobjects/trailers/wood.jpg
models / mapobjects/trailers/tailight1.jpg
models / mapobjects/trailers/tiretread.jpg
models / mapobjects/trailers/gray.jpg
models / mapobjects/trailers/signs.jpg
models / mapobjects/trailers/tankside.jpg
models / mapobjects/trailers/rust.jpg
models / mapobjects/trailers/top.jpg
models / mapobjects/trailers/side.jpg
models / mapobjects/trailers/tire.jpg
models / mapobjects/trailers/rear.jpg
models / mapobjects/trailers/toppers.jpg
models / mapobjects/trailers/steel.jpg
models / mapobjects/trailers/front.jpg
models / mapobjects/trailers/black.jpg
models / mapobjects/stealthpak
models / mapobjects/stealthpak/table1_skin.jpg
models / mapobjects/stealthpak/corpse.jpg
models / mapobjects/gr_trees
models / mapobjects/gr_trees/tree.tga
models / mapobjects/gr_trees/stamm.jpg
models / mapobjects/gr_trees/tree2.tga
models / mapobjects/nuclearfurniture
models / mapobjects/nuclearfurniture/pc1.jpg
models / mapobjects/couches
models / mapobjects/couches/leather.jpg
models / mapobjects/couches/fabric.jpg
models / mapobjects/computer_01
models / mapobjects/computer_01/keyboard_01.jpg
models / mapobjects/computer_01/monitor_01.jpg
models / mapobjects/computer_01/computer_01.jpg
models / mapobjects/urbanterror
models / mapobjects/urbanterror/sn_fueltank
models / mapobjects/urbanterror/sn_fueltank/sn_fueltank.tga
models / mapobjects/mustang
models / mapobjects/mustang/cobragt.jpg
models / mapobjects/bus
models / mapobjects/bus/bus.jpg
models / mapobjects/cashregister
models / mapobjects/cashregister/buttons.jpg
models / mapobjects/cashregister/brown.jpg
models / mapobjects/cashregister/gray.jpg
models / mapobjects/cashregister/drawer.jpg
models / mapobjects/cashregister/led1.jpg
models / mapobjects/cashregister/black.jpg
models / mapobjects/cashregister/recipt.jpg
models / mapobjects/cashregister/tan.jpg
/readme.txt
textures
textures / urban_terror5
textures / urban_terror5/fs_rollerdoor3.jpg
textures / urban_terror5/fs_roofbox_side2.jpg
textures / urban_terror5/fs_roofbox_top2.jpg
textures / urban_terror5/fs_roofbox_front2.jpg
textures / urban_terror5/fs_rollerdoor2.tga
textures / urban_misc
textures / urban_misc/sn_greytr_2.jpg
textures / urban_misc/sn_greytr_mid.jpg
textures / urban_misc/sn_greytr_1.jpg
textures / urban_misc/sn_greytr_top.jpg
textures / monkey_box
textures / monkey_box/cb_box_stack_top.jpg
textures / monkey_box/cb_box_fragile_03_side.jpg
textures / invis
textures / invis/s8s_blocks_1.jpg
textures / urban_doors
textures / urban_doors/ww-door-02.jpg
textures / el_pres
textures / el_pres/nems_fudge.jpg
textures / el_pres/wolf_sign.jpg
textures / el_pres/brick_plastered.jpg
textures / el_pres/sir.jpg
textures / el_pres/shitdown.jpg
textures / el_pres/aardvark_express_2.jpg
textures / el_pres/js_petrol_front.jpg
textures / el_pres/deadguys.jpg
textures / el_pres/nem_sign.jpg
textures / el_pres/bound.jpg
textures / el_pres/env
textures / el_pres/env/sky_dn.jpg
textures / el_pres/env/sky_lf.jpg
textures / el_pres/env/sky_bk.jpg
textures / el_pres/env/sky_rt.jpg
textures / el_pres/env/sky_up.jpg
textures / el_pres/env/sky_ft.jpg
textures / el_pres/graffiti_2.jpg
textures / el_pres/roof_tiles.jpg
textures / el_pres/roadsign_2.jpg
textures / el_pres/js_petrol_right.jpg
textures / el_pres/light1.tga
textures / el_pres/intershed_celing_tiles.jpg
textures / el_pres/clean_industrial.tga
textures / el_pres/sirsposter.tga
textures / el_pres/roadsign_1.jpg
textures / el_pres/woodfloor.jpg
textures / el_pres/graffiti.jpg
textures / el_pres/torch_sign.tga
textures / el_pres/intershed_wood_floor.jpg
textures / el_pres/js_petrol.jpg
textures / el_pres/biohazard.jpg
textures / el_pres/alphawolf.jpg
textures / el_pres/garagefront.jpg
textures / el_pres/tile43_512x512.jpg
textures / el_pres/security.jpg
textures / el_pres/tile17_a.jpg
textures / el_pres/suburbs.jpg
textures / el_pres/elpres.tga
textures / el_pres/bakerglass.tga
textures / el_pres/shutter_blue.jpg
textures / el_pres/redgposter.jpg
textures / el_pres/js_petrol_left.jpg
textures / el_pres/blankboard.jpg
textures / el_pres/tile36b_a.jpg
textures / el_pres/shutter_yellow.jpg
textures / el_pres/lw_sidepanel_plastic_white3.jpg
textures / el_pres/dragon_sign.jpg
textures / el_pres/js.jpg
textures / el_pres/lw_brick_largecinder.jpg
textures / el_pres/pope_poster.jpg
textures / el_pres/roof_yellow.jpg
textures / el_pres/shutter_red.jpg
textures / el_pres/alchoholicus.tga
textures / el_pres/brick1.jpg
textures / el_pres/floor16.jpg
textures / el_pres/wall37_128x256.jpg
textures / el_pres/bb_poster.tga
textures / el_pres/expressway.jpg
textures / el_pres/interwebshed_sign.jpg
textures / el_pres/brick2.jpg
textures / base_trim
textures / base_trim/pewter_shiney.tga
textures / urban_terror6
textures / urban_terror6/fs_tin.jpg
textures / base_support
textures / base_support/x_support.tga
textures / asphault
textures / asphault/road-1.tga
textures / asphault/road-3-thin.tga
textures / asphault/road-3.tga
textures / effects
textures / effects/tinfx3.jpg
textures / effects/tinfx2b.tga
textures / effects/tinfx.tga
textures / urban_windows
textures / urban_windows/urban_window01.tga
textures / concrete
textures / concrete/aerhcrete03_256.tga
textures / concrete/aerhtile02.tga
textures / bbq
textures / bbq/01_graywood.jpg
textures / urban_terror3
textures / urban_terror3/wu_railing_white.tga
textures / base_light
textures / base_light/baslt4_1.blend.jpg
textures / base_light/light1blue.jpg
textures / base_light/baslt4_1.jpg
textures / base_light/light1blue.blend.jpg
textures / remedy
textures / remedy/desk01blood-_a.jpg
textures / remedy/externalwall57a.jpg
textures / remedy/door50c_128x256.jpg
textures / remedy/externalwall48_b.jpg
textures / remedy/externalwall53a.jpg
textures / remedy/brick58_512x512.jpg
textures / remedy/wood16c.jpg
textures / remedy/metalcontainer04_512x256.jpg
textures / remedy/wall06a.jpg
textures / remedy/externalwall91_512x512.jpg
textures / remedy/metalcontainer03_256x256.jpg
textures / remedy/externalwall66a.jpg
textures / remedy/beton100a.jpg
textures / remedy/externalwall56a.jpg
textures / remedy/s8s_brick58_512x512.jpg
textures / remedy/beton88a.jpg
textures / remedy/desk02a.jpg
textures / remedy/bookshelf04ba.jpg
textures / remedy/door18_256x256.jpg
textures / remedy/beton115_512x512.jpg
textures / remedy/door57ba-b.jpg
textures / remedy/externalwall69_256x256.jpg

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