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Size
40.16 MB
Created
May 16 2020
Author
Steven "Delirium" Krzanich
Version
Not specified
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May 10, 20:00
5 downloads
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May 20, 2026 03:12
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ReadMe
* Urban Terror Level info *
--------------------------------------------------------------------------------
Title : Tohunga2_b2 (12th public beta of Tohunga)
Author : Steven "Delirium" Krzanich
Date Released : 16/05/2020
Contact : ************@*****.com
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Tohunga was my 3rd publicly released map after Christmas and Basketbrawl.
The first 3-4 versions were pretty poor in terms of the layout but I had originally
designed it for 5v5 TS and improved after pcw's in the New Zealand/Australia scene.
Before I started building Tohunga, I was inspired NulL's terrain on Mandolin and
wanted to create a map which wasn't flat concrete everywhere, which in turn is how
the vibe of Tohunga was created. The skybox is from Prague, with the lighting and
colours adjusted to give the yellow/orange glow throughout the map.
Can't believe this map has been out for over 10 years now, how lucky you are that
you get to see a new version before the release of UrT Resurgence...!
Not really much else to say, there's no story behind Tohunga - the name however
is from the Maori language, which is the native culture of New Zealand.
The tune in Hotel is the intro to a New Zealand band's song "Blindspott - Phlex"
Thanks for all the memories <3
--------------------------------------------------------------------------------
Bot Compatibility : Yes - They're bad though..
Free For All(0) : Yes - 8 spawns
Team Deathmatch(3) : No
Team Survivor(4) : Yes - 4 spawns per team (designed for this gametype)
Capture and Hold(5) : No
Follow the leader(6) : No
Capture the flag(7) : No
Bomb(8) : No
Suggested player load : 4 players (2v2)
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : Tohunga_b8 was the foundation of this layout - Tohunga_b10 was a mistake..
Editor used : GTKRadiant 1.4
Compile machine : Intel i9-9900k @ 3.6GHz, 16GB DDR4
Other utilities used : PaintShop Pro 8
CrazyBump
$NulL's Particle Studio
Q3Map2/radbump 4a.exe
Notepad
Big brains
Compile info: : BSP 4 Seconds
-meta -v
: VIS 18 Seconds
-vis -hint -merge -saveprt -v
Average visible clusters: 1317
: BSPC 18 Minutes
-forcesidesvisible -noliquids -optimize
Lots of errors, mainly due to the terrain floor and lazy brushwork lol.
--------------------------------------------------------------------------------
* OTHER LEVELS BY Delirium *
--------------------------------------------------------------------------------
Christmas (DEC2008)
Barsketbrawl (JAN2009)
Barn (AUG2009)
Tohunga (OCT2009)
Facade (MAR2010)
Cambridge (JUL2011)
Oaks (NOV2011)
Derelict (MAR2020)
Clinic (MAY2020)
Tohunga2 (MAY2020)
Tohunga2_2v2 (MAY2020)
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Rabidcow : Skybox
$NulL : Loads of help in early versions - good cunt
Hyperz : For hosting this map on PUGbot.net
Far too many people to thank for all their help and suggestions over the
last 10 years. So thank you to everyone who ever played this map :) it's made
me pretty happy to know that this map was loved (and hated) by many!
Anyone else I forgot :D
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Eat your hearts out, It's a free world baby! Feel free to reuse this map however
you please.
For any game, any UrT version - if you are reading this you have my written
permission to do so.
I've included the .map file in the .pk3, along with all(hopefully) models that
I used in the map.
Please contact me if you ever use this :) I'll be stoked to see it what ever
comes from it.
I will also state, that any of my previous maps are also free to use for all.
This superseeds any previous readme.txt file or any other previous statements
made by Delirium(me). All of previous my maps are free to for all to use.
Contact me if you require any source files. ************@*****.com
Arena file
map "ut4_tohunga2_b2v2"
longname "Tohunga 2v2 (b2) ~ By Delirium"
type "ut_ffa ut_survivor"
File structure
19 folders 290 files 8 groups
root files2 files
ut4_tohunga2_b2v2.bat
ut4_tohunga2_b2v2.txt
env1 folders · 6 files
box271
box271_bk.tga
box271_dn.tga
box271_ft.tga
box271_lf.tga
box271_rt.tga
box271_up.tga
levelshots0 folders · 1 files
ut4_tohunga2_b2v2.jpg
maps0 folders · 5 files
ut4_tohunga2_b2v2.aas
ut4_tohunga2_b2v2.bsp
ut4_tohunga2_b2v2.map
ut4_tohunga2_b2v2.rad
ut4_tohunga2_b2v2.TGA
models7 folders · 37 files
del_table
toh_table.ase
derelict
derelict_pickup.ase
mapobjects
br_satdish
br_sat1.jpg
br_sat1.md3
br_sat1_n.tga
bulb
bulb_add.jpg
bulb_add.tga
delirium
del_hydrant.jpg
del_hydrant_b.jpg
del_hydrant_grey.MD3
del_hydrant_n.tga
del_tree6.MD3
l2.ase
overhang_s.ase
tree_bark3.tga
tree_bark3_b.jpg
tree_bark3_n.tga
wrench.ase
vv_fusebox
readme.txt
vv_fusebox_1.jpg
vv_fusebox_1.md3
vv_fusebox_1_b.jpg
vv_fusebox_1_n.tga
vv_fusebox_2.jpg
vv_fusebox_2.md3
vv_fusebox_2_n.tga
toh_ash_tree.ASE
toh_big_tyre.ASE
toh_fern_large.ASE
toh_grass1.ase
toh_grass2.ase
toh_small_gas_can.ASE
toh_small_propane_can.ASE
toh_tyre.ASE
toh_wall_lamp.ASE
toh_wall_lamp_low.ASE
wo_sparky_tree.ASE
scripts0 folders · 3 files
tohunga2.shader
tohunga2_smoke.shader
ut4_tohunga2_b2v2.arena
sound1 folders · 6 files
delirium
birds.wav
birds02.wav
boom_boom.wav
bridge.wav
fly.wav
phlex.wav
textures3 folders · 230 files
aadel_derelict
pickup_body.jpg
pickup_body_n.tga
pickup_parts.jpg
pickup_parts_n.tga
aadel_tohunga2
env
color.tga
08panwindow.tga
bark.jpg
barrel.jpg
barrel2.jpg
barrel2_n.tga
barrel_n.tga
big_tyre.jpg
black_bomb_mark.jpg
blue-white.jpg
blue.jpg
blue_n.tga
bomb.tga
brick31.jpg
brick31a.jpg
brick32.jpg
brick32a.jpg
brick33.jpg
brick33_n.tga
cedar.jpg
cedar2.jpg
cedar2_b.jpg
cedar2_n.tga
cedar_b.jpg
cedar_shakes.jpg
cedar_shakes_b.jpg
chainlink.tga
cistern_wall_1.jpg
cistern_wall_1_n.tga
clip_nokick.jpg
concrete04.jpg
cretebase.jpg
cretebase3.jpg
cretebase_b.jpg
decal_cracks.jpg
decal_dirt.jpg
decal_dirt2.jpg
decal_dirt4.jpg
decal_dirt6.jpg
decal_dirt8.jpg
decal_dirt10.jpg
decal_dirt18.jpg
decal_leak.jpg
decal_mold.jpg
decal_mud2.jpg
decal_mud_end.jpg
decal_roadmarking2.jpg
decal_rust.jpg
decal_rust6.jpg
decal_rust7.jpg
del_decal02.tga
del_decal12.tga
del_decal14.tga
del_decal42.jpg
del_decal49.jpg
del_decal57.jpg
del_decal58.jpg
del_decal62.jpg
del_decal69.jpg
del_decal71.jpg
del_decal72.jpg
del_decal73.jpg
del_decal74.jpg
del_door23.jpg
del_door23_n.tga
del_roof05.jpg
del_roof05a.jpg
del_roof05a_b.tga
del_roof05a_n.tga
del_roof05_b.tga
del_roof05_n.tga
del_table.jpg
del_table_b.jpg
del_table_n.tga
del_tile09.jpg
del_tile09_n.tga
del_tile09_trim.jpg
del_tile09_trim_n.tga
del_wall.jpg
dirtyr.jpg
dirtyr_b.jpg
dirtyr_n.tga
door07.jpg
door07_b.jpg
door07_n.tga
door09.jpg
door09_b.tga
door09_n.tga
envmap01a.tga
fern.tga
floor_8.jpg
fs_tiles_floor01.jpg
fs_tiles_floor01_b.jpg
fs_tiles_floor01_n.tga
fs_tiles_floor02.jpg
fs_tiles_floor02_b.jpg
fs_tiles_floor02_n.tga
glass02.jpg
glass_wave.jpg
glass_wave_n.jpg
gold_base.tga
gold_fx.tga
grassy2.jpg
grassy2_b.jpg
grassy2_n.tga
gunnebo1.tga
gunnebo1_b.tga
gunnebo1_n.tga
gunnebo2.tga
im_a_whale.jpg
iron.jpg
ivy_down.tga
ivy_down2.tga
keres4_vegetation01.tga
keres4_vegetation02.tga
korrogate01s.jpg
korrogate01s_b.jpg
korrogate01s_n.tga
ladder-y.tga
ladderclip.tga
lamp.jpg
lamp_light.jpg
lamp_n.tga
leaves.tga
light_black.jpg
light_black_n.tga
light_grey.jpg
light_grey_n.tga
light_light_n.tga
light_white.jpg
light_white_n.tga
lines.jpg
marble20.jpg
marble20_n.tga
mechanic.jpg
mechanic_b.tga
mechanic_n.tga
metal03.jpg
metal03_b.tga
metal03_n.tga
metaldoor.jpg
metaldoor_b.jpg
metaldoor_n.tga
metal_3.jpg
metal_8.jpg
mino_wall_brick04.jpg
nullshouse.jpg
nullshouse_b.jpg
nullshouse_n.tga
parpaingwind01cadrb_d.tga
path1.jpg
path1_n.tga
planks.jpg
powerwire01.jpg
red_bomb_mark.jpg
rockyr.jpg
rockyr_b.jpg
rockyr_n.tga
roof03.jpg
roof06.jpg
roof07.jpg
roof07_b.jpg
rooftiles128.jpg
rooftrim128.jpg
roof_slate_1.jpg
rtmg_wslat_2.jpg
rtmg_wslat_2_n.tga
rug.jpg
small_gas_can.jpg
small_propane_can.jpg
small_propane_can_b.jpg
small_propane_can_n.tga
smoke.tga
sn_blinds1.jpg
sn_pipe1.jpg
sn_stair_trim1.jpg
sn_tilefloor3.jpg
sn_tilefloor3_b.tga
sn_tilefloor3_n.tga
sn_tilefloor4.jpg
sn_tilefloor4_b.tga
sn_tilefloor4_n.tga
sn_under_stairs.jpg
sn_window1.tga
sn_window2.tga
sn_window8.tga
sn_window11a.tga
sparky_tree.jpg
stainedglass05.jpg
tegelvit01.jpg
tile07.jpg
tile07_b.jpg
tile07_n.tga
tyre.jpg
vines_wall.tga
wall06.jpg
wall07.jpg
wall07_n.tga
wall2.jpg
wall2_b.jpg
wall2_n.tga
wall11.jpg
wall11_b.jpg
wall11_n.tga
Wall38_512x256.jpg
Wall38_512x256_b.tga
Wall38_512x256_n.tga
walltrim.jpg
walltrim_b.tga
walltrim_n.tga
watercaulk.tga
wire.jpg
wire_b.tga
wire_n.tga
wood1.jpg
wood1_b.jpg
wood1_n.tga
wood13.jpg
wood14.jpg
wood14a.jpg
wood14a_b.jpg
wood14_b.jpg
wood_1.jpg
wood_fence.tga
wrench.jpg
wvw_slime.tga
root files
2 files
ut4_tohunga2_b2v2.bat
ut4_tohunga2_b2v2.txt
env
1 folders · 6 files
box271/
box271_bk.tga
box271_dn.tga
box271_ft.tga
box271_lf.tga
box271_rt.tga
+1 more
levelshots
0 folders · 1 files
ut4_tohunga2_b2v2.jpg
maps
0 folders · 5 files
ut4_tohunga2_b2v2.aas
ut4_tohunga2_b2v2.bsp
ut4_tohunga2_b2v2.map
ut4_tohunga2_b2v2.rad
ut4_tohunga2_b2v2.TGA
models
7 folders · 37 files
del_table/
derelict/
mapobjects/
br_satdish/
bulb/
delirium/
+38 more
scripts
0 folders · 3 files
tohunga2.shader
tohunga2_smoke.shader
ut4_tohunga2_b2v2.arena
sound
1 folders · 6 files
delirium/
birds.wav
birds02.wav
boom_boom.wav
bridge.wav
fly.wav
+1 more
textures
3 folders · 230 files
aadel_derelict/
aadel_tohunga2/
env/
pickup_body.jpg
pickup_body_n.tga
pickup_parts.jpg
+227 more
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