ut4_publicworks_beta065

ut4_publicworks_beta065
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February 13 2018 20:28:59

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ReadMe



Publicworks - Urban Terror Level


Author: Kimented from #ubu#team
Website: http://urtmapping.org
date: june 29, 2008
map base: n/a
known bugs: n/a

Editor:
--------------------------------------------------------------------------------
This map was made with GTKRadiant 1.5
Many textures are created with The Gimp.


Textures and models:
---------------------------------------------------------------------------------
Few of them come from:

Blackrayne Studios (www.blackrayne.net)
Mayang Textures (mayang.com/textures)
CG textures (cgtextures.com)
And mine.


Special Thanks:
---------------------------------------------------------------------------------
The #UbU# Team for advices and contributions (www.ubu-team.org)
Koko and the FFT Team, for sharing this map on their game servers (footngames.free.fr)
Jonathman
Blackrayne Studios (www.blackrayne.net)
Cg Textures (www.cgtextures.com)
http://www.ege-design.fr
http://www.katsbits.com/

Copyright:
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
---------------------------------------------------------------------------------

Form more information please contact me at **********@*****.com

Arena file


map "ut4_publicworks_beta065"
longname "Public Works beta 0.6.5"
type "ut_ffa ut_team ut_survivor ut_bomb"
fraglimit 150
timelimit 15

Stats


File structure


scripts
    ↳ ut4_publicworks_beta065.arena
    ↳ kt_kubalwagon.shader
    ↳ publicworks.shader
sound
    ↳ publicworks
    ↳ publicworks/sadrobot2.wav
    ↳ publicworks/alarm.wav
    ↳ publicworks/chasse.wav
levelshots
    ↳ ut4_publicworks_beta065.jpg
maps
    ↳ ut4_publicworks_beta065.bsp
    ↳ ut4_publicworks_beta065.TGA
models
    ↳ mapobjects
    ↳ mapobjects/br_lighting1
    ↳ mapobjects/br_lighting1/br_scone1.qc
    ↳ mapobjects/br_lighting1/readme.txt
    ↳ mapobjects/br_lighting1/br_desklamp1.qc
    ↳ mapobjects/br_lighting1/br_desklamp1.jpg
    ↳ mapobjects/br_lighting1/br_scone1.jpg
    ↳ mapobjects/br_bath
    ↳ mapobjects/br_bath/br_bath2.qc
    ↳ mapobjects/br_bath/readme.txt
    ↳ mapobjects/br_bath/br_bath.jpg
    ↳ mapobjects/br_bath/br_bath5.qc
    ↳ mapobjects/br_bath/br_bath3.qc
    ↳ mapobjects/kt_kubalwagon
    ↳ mapobjects/kt_kubalwagon/readme_kubalwagon.txt
    ↳ mapobjects/kt_kubalwagon/european_fnt.tga
    ↳ mapobjects/kt_kubalwagon/euro_frnt_2.tga
    ↳ mapobjects/br_weedspak
    ↳ mapobjects/br_weedspak/br_weed1.tga
    ↳ mapobjects/br_weedspak/br_weed3.tga
    ↳ mapobjects/br_weedspak/br_weed3.qc
    ↳ mapobjects/br_weedspak/br_weed1.qc
    ↳ mapobjects/br_alcohol
    ↳ mapobjects/br_alcohol/br_cans.jpg
    ↳ mapobjects/br_alcohol/br_beer1.qc
    ↳ mapobjects/br_train
    ↳ mapobjects/br_train/br_under.jpg
    ↳ mapobjects/br_train/br_back2.jpg
    ↳ mapobjects/br_train/br_train.qc
    ↳ mapobjects/br_train/br_tred.jpg
    ↳ mapobjects/br_train/readme.txt
    ↳ mapobjects/br_train/br_light2.jpg
    ↳ mapobjects/br_train/br_back.jpg
    ↳ mapobjects/br_train/br_light1.jpg
    ↳ mapobjects/br_train/br_front1.jpg
    ↳ mapobjects/br_trash
    ↳ mapobjects/br_trash/br_dumpster1.qc
    ↳ mapobjects/br_trash/br_trash.jpg
    ↳ mapobjects/br_trash/readme.txt
    ↳ mapobjects/br_industriallights
    ↳ mapobjects/br_industriallights/br_indi3.jpg
    ↳ mapobjects/br_industriallights/br_indi1.jpg
    ↳ mapobjects/br_industriallights/br_indi2.qc
    ↳ mapobjects/br_industriallights/readme.txt
    ↳ mapobjects/br_industriallights/Thumbs.db
    ↳ mapobjects/br_industriallights/br_indi3.qc
    ↳ mapobjects/br_industriallights/br_bulb3.jpg
    ↳ mapobjects/br_industriallights/br_indi1.qc
    ↳ mapobjects/br_industriallights/br_bulb1.jpg
    ↳ mapobjects/br_industriallights/br_indi2.jpg
    ↳ mapobjects/br_industriallights/br_bulb2.jpg
    ↳ mapobjects/br_trailers
    ↳ mapobjects/br_trailers/br_trailertire.jpg
    ↳ mapobjects/br_trailers/br_trailer4.jpg
    ↳ mapobjects/br_trailers/br_trailer22.jpg
    ↳ mapobjects/br_trailers/readme.txt
    ↳ mapobjects/br_trailers/br_trailer1.qc
    ↳ mapobjects/br_trailers/br_trailer11.jpg
    ↳ mapobjects/br_trailers/br_trailer2.jpg
    ↳ mapobjects/br_trailers/br_trailer1.jpg
    ↳ mapobjects/br_trailers/br_trailer2.qc
    ↳ mapobjects/br_trailers/br_trailer3.jpg
    ↳ mapobjects/br_trailers/br_trailertire_BUMP.jpg
    ↳ mapobjects/br_steeldrums
    ↳ mapobjects/br_steeldrums/br_drum2.qc
    ↳ mapobjects/br_steeldrums/br_drum6.qc
    ↳ mapobjects/br_steeldrums/br_drum6.jpg
    ↳ mapobjects/br_steeldrums/readme.txt
    ↳ mapobjects/br_steeldrums/br_drum1.jpg
    ↳ mapobjects/br_steeldrums/br_drum0.qc
    ↳ mapobjects/br_steeldrums/br_drum2.jpg
    ↳ mapobjects/br_steeldrums/br_drum1.qc
    ↳ mapobjects/br_oldphone
    ↳ mapobjects/br_oldphone/readme.txt
    ↳ mapobjects/br_oldphone/br_phone2.qc
    ↳ mapobjects/br_oldphone/br_phones.jpg
    ↳ mapobjects/br_oldphone/br_phone1.qc
    ↳ mapobjects/br_vendingmachines
    ↳ mapobjects/br_vendingmachines/br_vending1.jpg
    ↳ mapobjects/br_vendingmachines/readme.txt
    ↳ mapobjects/br_vendingmachines/br_glass.jpg
    ↳ mapobjects/br_vendingmachines/br_vending1.qc
    ↳ mapobjects/br_vendingmachines/br_vending1.tga
    ↳ mapobjects/br_barrier
    ↳ mapobjects/br_barrier/readme.txt
    ↳ mapobjects/br_barrier/br_barrier1.qc
    ↳ mapobjects/br_barrier/br_concrete1.jpg
    ↳ mapobjects/br_mitsuvan
    ↳ mapobjects/br_mitsuvan/br_mitsu.qc
    ↳ mapobjects/br_mitsuvan/readme.txt
    ↳ mapobjects/br_mitsuvan/br_mitsuskin.jpg
    ↳ mapobjects/br_servers
    ↳ mapobjects/br_servers/br_server2.jpg
    ↳ mapobjects/br_servers/br_server2.qc
    ↳ mapobjects/br_servers/br_serverdoor.tga
    ↳ mapobjects/br_servers/br_server1.qc
    ↳ mapobjects/br_servers/br_server1.jpg
    ↳ mapobjects/br_semi
    ↳ mapobjects/br_semi/br_semi1.qc
    ↳ mapobjects/br_semi/readme.txt
    ↳ mapobjects/br_semi/br_semitires.jpg
    ↳ mapobjects/br_semi/br_semi1.jpg
    ↳ mapobjects/br_mixer
    ↳ mapobjects/br_mixer/readme.txt
    ↳ mapobjects/br_mixer/br_mixer.jpg
    ↳ mapobjects/br_mixer/br_mixer.qc
    ↳ mapobjects/br_mixer/1.ms3d
    ↳ mapobjects/br_toolbox
    ↳ mapobjects/br_toolbox/br_toolbox3.qc
    ↳ mapobjects/br_toolbox/readme.txt
    ↳ mapobjects/br_toolbox/br_toolbox3.jpg
    ↳ mapobjects/br_toolbox/br_tools1.jpg
    ↳ mapobjects/br_toolbox/br_hammer1.qc~
    ↳ mapobjects/br_boxcar
    ↳ mapobjects/br_boxcar/br_under.jpg
    ↳ mapobjects/br_boxcar/br_boxcar4.jpg
    ↳ mapobjects/br_boxcar/br_tred.jpg
    ↳ mapobjects/br_boxcar/readme.txt
    ↳ mapobjects/br_boxcar/br_tank1.jpg
    ↳ mapobjects/br_boxcar/br_boxcar1.qc
    ↳ mapobjects/br_boxcar/br_boxcar4.qc
    ↳ mapobjects/br_boxcar/br_tank3.qc
    ↳ mapobjects/br_boxcar/br_boxcar3.jpg
    ↳ mapobjects/br_boxcar/br_tank2.jpg
    ↳ mapobjects/br_boxcar/br_tank3.jpg
    ↳ mapobjects/br_boxcar/br_boxcar1.jpg
    ↳ mapobjects/br_boxcar/br_boxcar3.qc
    ↳ mapobjects/br_boxcar/br_tank2.qc
    ↳ mapobjects/br_boxcar/br_boxcar2.qc
    ↳ mapobjects/br_boxcar/br_boxcar2.jpg
    ↳ mapobjects/br_boxcar/br_tank1.qc
    ↳ mapobjects/br_streetpack
    ↳ mapobjects/br_streetpack/br_barrier.qc
    ↳ mapobjects/br_streetpack/readme.txt
    ↳ mapobjects/br_streetpack/br_hydrant.qc
    ↳ mapobjects/br_streetpack/br_cone.qc
    ↳ mapobjects/br_streetpack/br_barrell.qc
    ↳ mapobjects/br_streetpack/br_hydrant.jpg
    ↳ mapobjects/br_streetpack/br_barrier.jpg
    ↳ mapobjects/br_portopotty
    ↳ mapobjects/br_portopotty/br_pottyyellow.jpg
    ↳ mapobjects/br_portopotty/br_pottyyellow.qc
    ↳ mapobjects/br_portopotty/readme.txt
    ↳ mapobjects/br_computers
    ↳ mapobjects/br_computers/br_blackpc.qc
    ↳ mapobjects/br_computers/br_laptopscreen.jpg
    ↳ mapobjects/br_computers/br_keyboard2.qc
    ↳ mapobjects/br_computers/br_laptop1.qc~
    ↳ mapobjects/br_computers/br_blacklaptop.jpg
    ↳ mapobjects/br_computers/br_blackpc.jpg
    ↳ mapobjects/br_computers/br_lcd1.qc
    ↳ mapobjects/br_computers/readme.txt
    ↳ mapobjects/br_computers/br_monitor1.jpg
    ↳ mapobjects/br_computers/br_laptop1.qc
    ↳ mapobjects/br_computers/br_monitor1.qc
    ↳ mapobjects/br_computers/br_keyboard1.qc
textures
    ↳ publicworks
    ↳ publicworks/binders4.tga
    ↳ publicworks/gparking_ted.jpg
    ↳ publicworks/chasse.tga
    ↳ publicworks/tree1.tga
    ↳ publicworks/binders3.tga
    ↳ publicworks/boisubu.jpg
    ↳ publicworks/contain_blue_1.jpg
    ↳ publicworks/230v.tga
    ↳ publicworks/rj45.tga
    ↳ publicworks/contain_yellow_2.jpg
    ↳ publicworks/women.jpg
    ↳ publicworks/wall1.jpg
    ↳ publicworks/contain_blue_2.jpg
    ↳ publicworks/bombup.tga
    ↳ publicworks/white.jpg
    ↳ publicworks/bomb.tga
    ↳ publicworks/men.jpg
    ↳ publicworks/buisson2.jpg
    ↳ publicworks/contain_red_2.jpg
    ↳ publicworks/papierray.tga
    ↳ publicworks/pornophonique.jpg
    ↳ publicworks/binders1.tga
    ↳ publicworks/douche1.tga
    ↳ publicworks/papieragal.tga
    ↳ publicworks/dparking_ted.jpg
    ↳ publicworks/binders2.tga
    ↳ publicworks/bois1.jpg
    ↳ publicworks/contain_yellow_1.jpg
    ↳ publicworks/blue_bardage.jpg
    ↳ publicworks/parking_ted.jpg
    ↳ publicworks/contain_red_1.jpg
    ↳ publicworks/buisson.tga
    ↳ publicworks/urtmapping.jpg
    ↳ publicworks/bitume_ted.jpg
    ↳ sfx
    ↳ sfx/glass.tga
    ↳ sfx/glass.tga.tga
/ut4_publicworks.txt

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