Nuketown v3

ut4_nuketown_v3 · Map Package
FFA TDM TS FTL CNH CTF BOMB JUMP No bot file No source
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Download20.28 MB
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20.28 MB
Created
November 29 2020
Version
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ReadMe


Open ReadMetext file
29-10-2020



Copyright By Killspree


* Urban Terror Level *
--------------------------------------------------------------------------------

Title : Nuketown_v3 (4.3.4)
Author : Killspree
Date Released : 27/11/2020

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
The map is inspired by Uptown, changed the map to be bigger and more open, like Turnpike.


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Bot Compatibility : Yea if you add a bot file.
Free For All(0) : Yes
Last Man Standing(1) : Yip
Team Deathmatch(3) : Yah
Team Survivor(4) : Yarrrr
Capture and Hold(5) : Yea
Follow the leader(6) : Yeah!
Capture the flag(7) : Oooh Yea
Bomb(10) : Yesh
Jump Gametype(9) : Yash
Suggested player load : 10-16 or just 32 who cares.
New Textures : Yes
New Sounds : No
New Models : Yes

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* Construction *
--------------------------------------------------------------------------------
Map Base : Killspree
Prefabs used : None
Mapobjects used : Some that I found before blackrayne studio's shut down. Added some models I made myself.

Editor used : GTKRadiant 1.6.4

Other utilities used : Gimp
Blender
Q3Map2
Notepad
Stairgen
Surfacegen
particle studio
radbump
Compile time : 1 hour.

Compile Switches : BSP -meta (q3map2 2.5.16)
: VIS -hint -merge -saveprt (q3map2 2.5.16)
: LIGHT -light -bounce 8 -compensate 1.2 -cpma -dark -fast -filter -gamma 0.8 -radbump -samples 6 -shade -v (FS_q3map_Radbump_4a)



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* OTHER LEVELS BY Killspree *
--------------------------------------------------------------------------------
In order of release:
Matrix
Matrix_v2_converted
Urbanjungle
Nuketown
Nuketown_b1
Nuketown_a8
Nuketown_a10
Nuketown_a11
Nuketown_a16
Cairo

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Killspree

TY note:

Thanks to Kronik for making a nice tutorial video!

--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY not use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
Permission to redo the map has to come from me (Killspree), and a member on urbanterror.info.'

Arena file


map "ut4_nuketown_v3"

longname "nuketown v3 by Killspree"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb ut_jump"


File structure


Browse package structure9 folders · 70 files
9 folders 70 files 7 groups
root files1 files
info.txt
levelshots0 folders · 1 files
ut4_nuketown_v3.jpg
maps0 folders · 5 files
ut4_nuketown_v3.bsp
ut4_nuketown_v3.prt
ut4_nuketown_v3.rad
ut4_nuketown_v3.srf
ut4_nuketown_v3.tga
models1 folders · 7 files
mapobjects
candle.ase
cylinder1.ase
k1.ase
ksbarrel.ase
lamp3.ase
missilenew1.ase
speaker.ase
scripts0 folders · 3 files
nuketown_smokes_beta1.shader
ut4_nuketown_1.arena
ut4_nuketown_beta1.shader
sound1 folders · 5 files
taunt
q3a_taunt1.wav
q3a_taunt2.wav
q3a_taunt3.wav
q3a_taunt4.wav
q3a_taunt5.wav
textures1 folders · 48 files
ut4_nuketown_beta1
balconydoor.jpg
blackinterlocking.jpg
blue.tga
brickPath_2.jpg
bricksc.jpg
BrownScattershotRoof.tga
chimney2.jpg
chrome1.jpg
concrete.jpg
controlbuttons01_128x256.jpg
controlbuttons02_128x256.jpg
controlpanel.jpg
dangerkeepout01ba.jpg
door1.jpg
door55ba.jpg
elec.tga
fan.jpg
fanblade.tga
fangaurd.tga
gearbox.tga
grass.jpg
grate18a.jpg
lw_door_metal_smashedwindow.jpg
metal_inside.jpg
Nuke.jpg
red.tga
screen3.jpg
screenshotradiant.tga
sign1.tga
sign_exit.jpg
smokes.tga
stonebld_1.jpg
Stone_1.jpg
sw_pipe2.jpg
sw_wall19.jpg
sw_wall_rad1.jpg
vine1.tga
wallbrickred.jpg
warntape.tga
wood_1.tga
brick05.jpg
candle.jpg
cylinder1.jpg
K1.jpg
ksbarrel.jpg
lamp3.tga
rocketnew.jpg
Speaker.jpg
root files
1 files
  • info.txt
levelshots
0 folders · 1 files
  • ut4_nuketown_v3.jpg
maps
0 folders · 5 files
  • ut4_nuketown_v3.bsp
  • ut4_nuketown_v3.prt
  • ut4_nuketown_v3.rad
  • ut4_nuketown_v3.srf
  • ut4_nuketown_v3.tga
models
1 folders · 7 files
  • mapobjects/
  • candle.ase
  • cylinder1.ase
  • k1.ase
  • ksbarrel.ase
  • lamp3.ase
+2 more
scripts
0 folders · 3 files
  • nuketown_smokes_beta1.shader
  • ut4_nuketown_1.arena
  • ut4_nuketown_beta1.shader
sound
1 folders · 5 files
  • taunt/
  • q3a_taunt1.wav
  • q3a_taunt2.wav
  • q3a_taunt3.wav
  • q3a_taunt4.wav
  • q3a_taunt5.wav
textures
1 folders · 48 files
  • ut4_nuketown_beta1/
  • brick05.jpg
  • candle.jpg
  • cylinder1.jpg
  • K1.jpg
  • ksbarrel.jpg
+43 more

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