Version: 0.9 (Beta)
Title: School
File: mxl_school.pk3
Date: February 19th 2009
Author: Martin "Maxell" Pezlar
Contact: http://mxl.zastavka.cz
Special Thanks
+ Vojtas for huge photo footage for development reference
and texture source
+ Millhouse for drawings on walls and some design ideas
+ Slippy, Biostall, Jack Dat, Muscles, Subtle & Specs
for psychical support :D
+ Ydnar for the Q3map2 compiler
Used
Textures: Mostly based on Vojtas's digital photos
Models: Trash bags, boxes, papers and photocopy by Spunks
Some car models are reworked free models from
http://www.turbosquid.com
Sounds: Mostly edited sounds from http://www.freesound.org
Videos: Short part of Nosferatu, eine Symphonie des Grauens
(1922), which is now in the public domain
Game play
Deathmatch: yes
Bot File (aas): no
Spawn Locations: 16
How to play move mxl_school.pk3 in your baseq3/
You have to set your com_hunkMegs at least
to 128 MB otherwise you wont be able to load map.
You can do that by running game with parameters:
Example: quake3.exe +set com_hunkMegs 128
start Quake III Arena
hit ~ (above Tab key)
type /map mxl_school
OR just choose map from game menu...
Beta Testing
I would like to ask you to give me your feedback for beta testing.
Feel free to contact me via guestbook or icq 96115350 if you find
a bug or just have an idea for improvement.
Note
This map is based on complex of buildings from real world (my high
school from past). School is quite large and detailed map so there
are some locations where r_speeds goes mad. But nothing comes
without price. When you have older computer you can tweak your
config (change r_picmip etc.).
Keep in mind that School was designed entirely for fun.
So I wont listen to any whining pros. :D
Try to find all secret places...
Construction / Compiler
Editor: GtkRadiant 1.5.0
Build Time: couple of years with couple of girlfriends :S !
Build Version: 196d
Brush/Entity: 12791/4280
Compiler Light: -light -fast -super 2 -filter -lomem
Compile time: 6 h 37 m
Machine: Athlon 64 3000+ (@ 2.2 GHz) & 1024 MB (@ 400 MHz)
(old but still kickin' xD)
Distribution / Copyright / Permissions
Copyright (c) 2009 Maxell
All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This map may be electronically distributed only at NO CHARGE
to the recipient in its current state, MUST include this .txt file,
and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS
MAP TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.