ReadMe
* Hydro-Dam, Urban Terror Level Design Contest *
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Title : Hydro-Dam
Filename : ut_dam.bsp
Author : Nicholas "Nyk" Routhier
Date : November 11
E-mail address : ******@*******.com
Homepage URL : http://ikit.pcalpha.com
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* Level Description *
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This is my first Urban Terror level. Taking place in a Hydro electric Dam
by night.
Big Thanks to : Jeekay, Kyrm, Albator, Eterna(aka CursedBullet)and Fugitive808 for
support/testing and comments.
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Single Player : No
Gamemodes : FFA, TP, TDM, Team Survivor, CAH, CTF.
Suggested player load : 4-16
New Textures : Yes
Door Texture by Remedy ent.
Concrete, clang, asphalt and others by Nyk
Most of the textures by SID
New Sounds : No
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* Construction *
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Map Base : New Map from scratch
Prefabs used : None
Mapobjects used :
: "Wet Lamp" modelled by Meaty, Skinned by BladeKiller
: Ford F-Series Pickup Truck modelled by Meaty skinned
by Freak Storm and BladeKiller
: Defcon Tree Models by Defcon
Editor used : Q3radiant and GTK radiant
Other utilities used : Photoshop, EditPad, Q3ASE
Known Bugs : None that I know
Compile machine : Amd Athlon 1.33Ghz, 512 Megs RAM, Hercules Gf2 Mx 32 megs
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* OTHER LEVELS BY THE AUTHOR *
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Quake3 DeathMatch:
Nyk3dm1: Rage and Red Rocks
Nyk3dm2: Blue
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* CREDITS *
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Thanks to Silicon Ice for making this fantastic mod!
Thanks to ID software for Quake3:Arena
Thanks to Kyrm, Jeekay, Albator and CursedBullet for testing and feedback!
* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine. The textures used in this level MAY NOT be used without having
a written permission of the author(Nicholas Routhier)
File structure
scripts
↳ ut_dam.shader
↳ ut_dam.arena
↳ ut4_dam.SHADER
sound
↳ world
↳ world/machinerydrone01.wav
↳ world/xforce1.wav
↳ world/wind1.wav
levelshots
↳ ut4_dam_fixed.jpg
maps
↳ ut_dam_fixed.aas
↳ ut4_dam_fixed.TGA
↳ ut4_dam_fixed.bsp
models
↳ mapobjects
↳ mapobjects/urbanterror
↳ mapobjects/urbanterror/extinguisher
↳ mapobjects/urbanterror/extinguisher/extinguisher.jpg
/readme.txt
textures
↳ urban_terror5
↳ urban_terror5/fs_shipcontainer01_side.jpg
↳ urban_terror5/fs_powerbox1_side_r.jpg
↳ urban_terror5/fs_shipcontainer02_top.jpg
↳ urban_terror5/fs_shipcontainer01_top.jpg
↳ urban_terror5/fs_bendersign.jpg
↳ urban_terror5/fs_shipcontainer03_side.jpg
↳ urban_terror5/fs_shipcontainer04_top.jpg
↳ urban_terror5/fs_shipcontainer04_front.jpg
↳ urban_terror5/fs_shipcontainer03_top.jpg
↳ urban_terror5/fs_shipcontainer02_side.jpg
↳ urban_terror5/fs_shipcontainer04_side.jpg
↳ urban_terror5/fs_roofbox_side2.jpg
↳ urban_terror5/fs_roofbox_top2.jpg
↳ urban_terror5/fs_shipcontainer03_front.jpg
↳ urban_terror5/fs_powerbox1_front.jpg
↳ urban_terror5/fs_shipcontainer02_front.jpg
↳ urban_terror5/fs_shipcontainer01_front.jpg
↳ urban_terror5/fs_roofbox_front2.jpg
↳ urban_terror5/fs_powerbox1_side_l.jpg
↳ urban_misc
↳ urban_misc/fs_supercomp02_front.jpg
↳ urban_misc/fs_supercomp01_top.jpg
↳ urban_misc/fs_supercomp03_front.jpg
↳ urban_misc/fs_supercomp01_keys.jpg
↳ urban_misc/fs_supercomp05_front.jpg
↳ urban_misc/fs_supercomp01_back.jpg
↳ urban_misc/fs_supercomp01_front.jpg
↳ urban_misc/fs_supercomp06_front.jpg
↳ urban_misc/fs_supercomp01_side.jpg
↳ urban_misc/fs_supercomp08_front.jpg
↳ urban_misc/fs_supercomp04_front.jpg
↳ urban_misc/fs_supercomp07_front.jpg
↳ urban_terror7
↳ urban_terror7/fs_railing.tga
↳ urban_lights
↳ urban_lights/lightbulb.tga
↳ liquids
↳ liquids/kc_fogcloud3.jpg
↳ base_trim
↳ base_trim/proto_fence.tga
↳ urban_objects
↳ urban_objects/fs_metalbox_b_end.jpg
↳ urban_objects/fs_box2_side1.jpg
↳ urban_objects/fs_box2_front1.jpg
↳ urban_objects/fs_box7_bottom1.jpg
↳ urban_objects/fs_box_w_top.jpg
↳ urban_objects/fs_metalbox2_end.jpg
↳ urban_objects/fs_box_w_side.jpg
↳ urban_objects/fs_metalbox_b_top.jpg
↳ urban_objects/fs_metalbox_b_side.jpg
↳ urban_objects/fs_metalbox2_top.jpg
↳ urban_objects/fs_metalbox2_side.jpg
↳ ut_dam
↳ ut_dam/rampe.tga
↳ ut_dam/caution.tga
↳ ut_dam/Door33_2ba.jpg
↳ ut_dam/concrete_red.jpg
↳ ut_dam/asphalt1.tga
↳ ut_dam/wall1.jpg
↳ ut_dam/exit_glow.tga
↳ ut_dam/floor2.jpg
↳ ut_dam/table.tga
↳ ut_dam/exit.tga
↳ ut_dam/exit_side.jpg
↳ ut_dam/concrete_green.jpg
↳ ut_dam/clang2.jpg
↳ ut_dam/green_ebox2.jpg
↳ ut_dam/wire.jpg
↳ ut_dam/clang3.jpg
↳ ut_dam/wall2.jpg
↳ ut_dam/clang.jpg
↳ ut_dam/concrete1.jpg
↳ ut_dam/green_ebox.jpg
↳ ut_dam/pylon.jpg
↳ ut_dam/line.tga
↳ ut_dam/concrete3.tga
↳ ut_dam/asphalt2.tga
↳ ut_dam/Door37_128x256.jpg
↳ ut_dam/pylon.tga
↳ ut_dam/power.tga
↳ ut_dam/concrete_blue.jpg
↳ ut_dam/rock.tga
↳ ut_dam/brown_metal.jpg
↳ ut_dam/sidewalk.tga
↳ ut_dam/concrete2.tga
↳ ut_dam/concrete_floor.jpg
↳ urban_terror2
↳ urban_terror2/pak3_grv1_bs4.jpg
↳ urban_terror4
↳ urban_terror4/tree_biggreen.tga
↳ wetwired
↳ wetwired/ww-flatblack.jpg
↳ wetwired/fs_tiles_floor01.jpg
↳ bbq
↳ bbq/venice_water.tga