Bus stop b2

ut4_bus_stop_b2 · Map Package
FFA TDM TS FTL CNH CTF BOMB Bot support No source
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ut4_bus_stop_b2
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Download27.57 MB
Size
27.57 MB
Created
December 02 2011
Author
John Stevenson (aka JohnnyEnglish, neep!, CMM|JohnnyEnglish)
Version
Not specified

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Last 14 days

ReadMe


Open ReadMetext file

Title : Bus Stop (beta version)
Map Filename : ut4_bus_stop_b2.bsp
Filename : ut4_bus_stop_b2.pk3
Release Date :
Re-released : 30th November 2011
Author(s) : John Stevenson (aka <|MTC|>JohnnyEnglish, neep!, CMM|JohnnyEnglish)
Email Address : ****@***************.org
Description : Map set in UK bus station with 1960/70's architecture, a little run down and dirty. Map made speficically for CTF/TDM
Additional Credits to : id Software: For making Q3 Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.
Other Contributors : Picola for her graphics - MajkiFajki for his initial layout idea and Delirium for his help and advice on flag and bomb spots.
Play testers and other : <|MTC|>gsigms, DagF, MajkiFajki, V3nd3tta, Rylius and xandaxs - <|MTC|> for their constant support and of course Custom Map Makers members.
contributors : Custom Map Makers members for their help and advice.
Info about the Author : Inspired to make pretty/interesting maps for my fave game. If you like them - enjoy, if not fuck you.

Installation : Put the pk3 where you normally put pk3s.

* PK3 File Information *

Map(.bsp) Name : ut4_bus_stop
New Textures : All new textures for this map, no standard assets were used. Raynes small texture pack with normal and bump map images were also used.
New Sounds : Freesound mostly, most of my sounds come from there, they usually need a lot of cleaning up.
Models : Blackrayne for his perfectly fitting models - I used quite a lot in this map.
: Valkover for his brilliant, low poly models, DagF for the fire extinguisher and my birthday cake.
Bumpy : Map has been created with normal maps and bump maps and a rad file.

All other models created by myself using Radiant, 3dsMax7.

* Play Information *

Bot Support : Full bot support
Deathmatch : Yes
Last Man Standing : Yes
Follow The Leader : No
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : No
Bomb : Yes
Jump Training : No but map is open and encourages jumpers and fast movement
Rad file : Included - 5 or 6 cubeprobes used.

* Construction *

Base : Initial construction in Radiant, some portions where exported as models and worked seperately using 3dsmax7
Editor(s) used : GTKRadiant 1.6.2 - various versions of q3map2 - 3dsmax7
Other Prog(s) used : terragen, gimp, ffmpeg (for video), Misfit Model 3d, 3dsmax7

* Map/Creative Notes *

The map layout idea came from a sketch by MajkiFajki, though he claims
he didn't draw exactly this layout.

The layout is pretty simple with a few large areas, a couple of choke
points and the possibility to flank wherever possible.

I wanted to make a larger CTF map, something for more populated CTF servers.

The bus stop theme came from wanting to create an urban map, the bus
models which form a lot of the play were an anonymous 3ds model which I
changed extensively, retextured and optimised using 3dsmax

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me by e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet as long as
the ORIGINAL(this what you are reading) text file is included in
the .pk3 file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

PS. Not certain where this template read me came from but it contained enough humour to make me want to "borrow" it.
PPS. If I've forgotten to mention you in this readme, please let me know, I sometimes forget stuff.

Arena file


map "ut4_bus_stop_b2"

longname "Bus Stop Beta 2"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


File structure


Browse package structure33 folders · 287 files
33 folders 287 files 8 groups
root files1 files
ut4_bus_stop.txt
env1 folders · 5 files
azlcmb1_bus
miramar_bk.jpg
miramar_ft.jpg
miramar_lf.jpg
miramar_rt.jpg
miramar_up.jpg
levelshots0 folders · 1 files
ut4_bus_stop_b2.jpg
maps0 folders · 4 files
ut4_bus_stop_b2.aas
ut4_bus_stop_b2.bsp
ut4_bus_stop_b2.rad
ut4_bus_stop_b2.TGA
models16 folders · 54 files
mapobjects
azlcmb1_bus_b
boardwesten.ase~
metal_grill.tga
br_palms
branch_1.tga
branch_2.tga
br_branch1.tga
br_branch_2.tga
br_palms1.tga
br_palms2.jpg
br_plant6.qc
palmbark.jpg
palmleaf2.tga
palmleaves.tga
palmskirt.tga
readme.txt
br_table
br_table1.jpg
br_table2.jpg
br_table3.jpg
br_table4.jpg
br_table5.jpg
readme.txt
br_toolbox2
br_toolbox1.jpg
br_toolbox2.jpg
br_toolbox3.jpg
br_toolbox4.jpg
br_toolbox_dis.jpg
readme.txt
br_vendingmachines
br_glass.jpg
br_vending1.jpg
br_vending1.tga
br_vending2.jpg
br_vending2.tga
br_vending3.jpg
br_vending3.tga
br_vending4.jpg
readme.txt
cmm_doornobs
brushed_alloy.jpg
cmm_lightbulb
plastic.jpg
dagf_models
fire
fire_ex.jpg
readme dagf_fire.html
tojohn
cc.tga
tojohn
cc.tga
vv_fusebox
readme.txt
vv_fusebox_1.jpg
vv_fusebox_2.jpg
vv_payphone
readme.txt
vv_payphone1.jpg
vv_payphone1_wire.tga
vv_payphone2.jpg
vv_suitcase
readme.txt
vv_suitcase1.jpg
vv_suitcase2.jpg
vv_tools
readme.txt
vv_tools.jpg
readme.txt~
scripts0 folders · 4 files
azlcmb1_bus_b.shader
azlcmb1_bus_b.shader~
azlcmb1_bus_model.shader
ut4_bus_stop_b2.arena
sound1 folders · 5 files
azlcmb1_bus_b
dooropen.wav
idling_bus.wav
shopmusic.wav
street.wav
tickover.wav
textures8 folders · 213 files
azlcmb1_bus_b
buildings
build1.jpg
build2.jpg
build3 (copy).jpg
build3.jpg
build4.jpg
build5.jpg
build6.jpg
build7.jpg
build8.jpg
build9.jpg
decals / dirt
dirtyfloor8.tga
dirtyfloor9.tga
ticketpile.tga
ticketpile1.tga
fx
arrivals.jpg
bus_reflection.tga
bus_shelter_side.tga
bus_shelter_top.tga
exit_to_empuries.jpg
follow_signs_exit.jpg
glassbright.tga
glasssolid.tga
glassspeckled.tga
green_line_depart.jpg
pink_line_depart.jpg
scanline.tga
shine.tga
small_light.tga
watersurface.tga
watersurface2.tga
whitelight.tga
windowdirt.tga
yellowlight.tga
misc
chain.tga
corporatecolour.jpg
exit_sign.tga
exit_sign_green.tga
fence.tga
gatey.tga
monitorfront.tga
monitorfrontoff.tga
monitor_colour.tga
redglow.tga
ticket_green.jpg
ticket_screen.jpg
signs
blakey.jpg
butler.jpg
dag.jpg
davewanger.jpg
del.jpg
drivers.jpg
greenarrow.jpg
gsigms.jpg
logo.jpg
maj.jpg
msign1.jpg
msign2.jpg
msign3.jpg
msign4.jpg
msign5.jpg
office.jpg
paintstore.jpg
picola.jpg
pinkarrow.jpg
rylius.jpg
screen1.jpg
screen2.jpg
splurt1.jpg
splurt2.jpg
spraybooth.jpg
tarmuck.jpg
t_screen1.jpg
t_screen2.jpg
t_screen3.jpg
ven.jpg
whiteline.jpg
yourwaste.jpg
airduct2.jpg
airduct2_n.tga
airduct_grill.jpg
asphalt.jpg
asphalt_n.tga
baconeggs.tga
bfs1.jpg
bfs2.jpg
blind.jpg
blue_metal.jpg
blue_tiles.jpg
brick2.jpg
brown_paint.jpg
brushedalloy.jpg
brushedalloy_n.tga
bucket.jpg
busshelterside.jpg
busticket.tga
bus_shelter_top.tga
cardboard_plain.jpg
cardboard_text.jpg
cardboard_top.jpg
cardstock.jpg
chaircover.jpg
concrete.jpg
concrete_wall.jpg
cracked_plaster.jpg
craneside.jpg
decorative_stones.jpg
dinovo.jpg
fairycakes.jpg
ftoilet.jpg
greenshutter.jpg
green_paint.jpg
helloturtle_logo.jpg
keypad.jpg
lowerwall.jpg
metallockercolour.jpg
metallockers.jpg
metallockers_b.jpg
metallockers_n.tga
monitorside.jpg
mtoilet.jpg
newwood.jpg
noparking.jpg
oakpost.jpg
painttin.jpg
polandpost.jpg
radiant.jpg
rail_rust.jpg
rail_rust_n.tga
redbrick1.jpg
red_paint.jpg
red_tiled_wall.jpg
rooftile1.jpg
rustybottom.jpg
rustyplain.jpg
rusty_metal.jpg
rusty_metal_n.tga
smalltile.jpg
streetsc1.jpg
streetstrip.jpg
strip_cement.jpg
tarbuckpaint.jpg
tarmac.jpg
tdispenser.jpg
tdispenser_b.jpg
tech_black.jpg
telephone.jpg
ticketadvert.jpg
ticketbox.jpg
tickets.jpg
tickets_n.tga
ticket_front.jpg
tiled_floor1.jpg
tiled_floor1_b.jpg
tiled_floor1_n.tga
tinlid.jpg
toiletcolour.jpg
toolwall.jpg
walllight.jpg
westen.jpg
whiskey.jpg
white_paint.jpg
windowdoor.jpg
woodend.jpg
woodplank1.jpg
woodplank2.jpg
woodplank3.jpg
woodplank4.jpg
wriggle2.jpg
wrigglytin.jpg
yellow_paint.jpg
azlcmb1_bus_model
17_basic.jpg
rear_lights.jpg
rear_lights_n.tga
reg_number.jpg
reg_number_1.jpg
reg_number_2.jpg
reg_number_3.jpg
reg_number_4.jpg
seat_fabric.jpg
section_185.jpg
section_185_n.tga
section_186.jpg
section_186_n.tga
section_187.jpg
section_188.jpg
section_189.jpg
section_1811.jpg
section_1811_n.tga
section_1812.jpg
section_1812_n.tga
section_1813.jpg
section_1813_n.tga
section_1815.jpg
section_1816.jpg
section_1816_n.tga
section_1817.jpg
section_1818.jpg
section_1818_n.tga
section_1819.jpg
section_1820.jpg
section_1827.jpg
section_1827_n.tga
sidewindows1.jpg
sidewindows1_n.tga
sidewindows2.jpg
sidewindows2_n.tga
side_lights.jpg
side_mirror.tga
side_mirror_n.tga
tyre_tread.jpg
wheel1.jpg
windscreen.jpg
windscreen_n.tga
root files
1 files
  • ut4_bus_stop.txt
env
1 folders · 5 files
  • azlcmb1_bus/
  • miramar_bk.jpg
  • miramar_ft.jpg
  • miramar_lf.jpg
  • miramar_rt.jpg
  • miramar_up.jpg
levelshots
0 folders · 1 files
  • ut4_bus_stop_b2.jpg
maps
0 folders · 4 files
  • ut4_bus_stop_b2.aas
  • ut4_bus_stop_b2.bsp
  • ut4_bus_stop_b2.rad
  • ut4_bus_stop_b2.TGA
models
16 folders · 54 files
  • mapobjects/
  • azlcmb1_bus_b/
  • br_palms/
  • br_table/
  • br_toolbox2/
  • br_vendingmachines/
+64 more
scripts
0 folders · 4 files
  • azlcmb1_bus_b.shader
  • azlcmb1_bus_b.shader~
  • azlcmb1_bus_model.shader
  • ut4_bus_stop_b2.arena
sound
1 folders · 5 files
  • azlcmb1_bus_b/
  • dooropen.wav
  • idling_bus.wav
  • shopmusic.wav
  • street.wav
  • tickover.wav
textures
8 folders · 213 files
  • azlcmb1_bus_b/
  • buildings/
  • decals/
  • dirt/
  • fx/
  • misc/
+215 more

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