ReadMe
ut4_bilbo_rough
My second map, built around the idea of a prison close to suburbia.
Primarily a CTF map, designed for bot vs human play, if it works for human vs human teams then cool.
There is a known issue with capture and hold spawns not being set, this will need to be fixed
one day, probably in my final build (ut42 version).
Feel free to use this map wherever.
John
Revisions
------------------------------------------------------
12-June-2010 Released alpha version wishing to see how it played
13-June-2010 Had problems compiling after changing sky box, reverted
and added models and clipping, changed bot play cleaned up
14-June-2010 Much tidying, added breakable glass, moved bomb spots.
Removed some large textures and resized some of the others
16-June-2010 Tidy and added a lot more map, breakable bars and new flag spots
17-June-2010 Quick release version to test game play, skybox works!! Looks shit!
18-June-2010 Redesign of interior of prison, removed long boring corridor
19-June-2010 BETA 10!! Last beta - many fixes, just textures and more models to finish!
25-June-2010 RC2 - Almost there, changed all structural brushes to detail, made a new
skybox, added clouds, changed lights, fixed surface sounds, fixed bomb site missing,
tuned bot play, added camera and screen, took it out, made it too slow.
Painted sky using simple gradient, looks cool, added sounds, hollowed sub-station,
29-June-2010 Final (until 4.2 build) version of Bilbo Rough. Added Capture and hold points, tuned bots.
File structure
scripts
↳ tutorial.shader
↳ ut4_bilbo_rough.arena
sound
↳ prison
↳ prison/prison_ambiant.wav
↳ prison/toilet_flush.wav
levelshots
↳ ut4_bilbo_rough.tga
maps
↳ ut4_bilbo_rough.bsp
↳ ut4_bilbo_rough.TGA
↳ ut4_bilbo_rough.aas
models
↳ mapobjects
↳ mapobjects/br_playground
↳ mapobjects/br_playground/br_playground.jpg
↳ mapobjects/br_playground/br_slide.qc
↳ mapobjects/br_playground/readme.txt
↳ mapobjects/br_playground/br_swingset.qc
↳ mapobjects/br_playground/br_slide.md3
↳ mapobjects/br_playground/br_swingset.md3
↳ mapobjects/br_mattress
↳ mapobjects/br_mattress/br_spring1.tga
↳ mapobjects/br_mattress/br_mattress1.jpg
↳ mapobjects/br_mattress/br_spring2.tga
↳ mapobjects/br_mattress/br_mattress3.jpg
↳ mapobjects/br_mattress/br_frame1.jpg
↳ mapobjects/br_mattress/readme.txt
↳ mapobjects/br_mattress/br_mattress4.jpg
↳ mapobjects/br_mattress/br_mattress2.jpg
↳ mapobjects/br_mattress/br_fabric2.tga
↳ mapobjects/br_mattress/br_fabric1.tga
↳ mapobjects/br_industriallights
↳ mapobjects/br_industriallights/br_indi3.jpg
↳ mapobjects/br_industriallights/br_indi1.jpg
↳ mapobjects/br_industriallights/readme.txt
↳ mapobjects/br_industriallights/br_bulb3.jpg
↳ mapobjects/br_industriallights/br_bulb1.jpg
↳ mapobjects/br_industriallights/br_indi2.jpg
↳ mapobjects/br_industriallights/br_bulb2.jpg
↳ mapobjects/br_trailers
↳ mapobjects/br_trailers/br_trailertire.jpg
↳ mapobjects/br_trailers/br_trailer4.jpg
↳ mapobjects/br_trailers/br_trailer22.jpg
↳ mapobjects/br_trailers/readme.txt
↳ mapobjects/br_trailers/br_trailer11.jpg
↳ mapobjects/br_trailers/br_trailer2.jpg
↳ mapobjects/br_trailers/br_trailer1.jpg
↳ mapobjects/br_trailers/br_trailer3.jpg
↳ mapobjects/br_trailers/br_trailertire_BUMP.jpg
↳ mapobjects/br_honda
↳ mapobjects/br_honda/br_honda2.jpg
↳ mapobjects/br_honda/br_hondatire.jpg
↳ mapobjects/br_honda/br_honda5.jpg
↳ mapobjects/br_honda/br_honda4.jpg
↳ mapobjects/br_honda/br_honda6.jpg
↳ mapobjects/br_honda/readme.txt
↳ mapobjects/br_honda/br_honda1.jpg
↳ mapobjects/br_honda/br_honda3.jpg
↳ mapobjects/br_mailbox
↳ mapobjects/br_mailbox/br_mailbox1.jpg
↳ mapobjects/br_mailbox/readme.txt
↳ mapobjects/br_trashtruck
↳ mapobjects/br_trashtruck/br_trash3.jpg
↳ mapobjects/br_trashtruck/br_trash7.jpg
↳ mapobjects/br_trashtruck/br_trash5.jpg
↳ mapobjects/br_trashtruck/br_trash11.jpg
↳ mapobjects/br_trashtruck/br_trash2.jpg
↳ mapobjects/br_trashtruck/br_trash12.jpg
↳ mapobjects/br_trashtruck/br_trash4.jpg
↳ mapobjects/br_trashtruck/readme.txt
↳ mapobjects/br_trashtruck/br_trash8.jpg
↳ mapobjects/br_trashtruck/br_trash9.jpg
↳ mapobjects/br_trashtruck/br_trash1.jpg
↳ mapobjects/br_trashtruck/br_trash6.jpg
↳ mapobjects/br_trashtruck/br_trash15.jpg
↳ mapobjects/br_trashtruck/br_trash14.jpg
↳ mapobjects/br_trashtruck/br_trash13.jpg
↳ mapobjects/br_trashtruck/br_trash10.jpg
↳ mapobjects/br_exit
↳ mapobjects/br_exit/readme.txt
↳ mapobjects/br_exit/br_exit1.jpg
↳ mapobjects/br_exit/br_exit2.jpg
↳ mapobjects/br_streetpack
↳ mapobjects/br_streetpack/br_newsstand3.jpg
↳ mapobjects/br_streetpack/br_mailbox.jpg
↳ mapobjects/br_streetpack/readme.txt
↳ mapobjects/br_streetpack/br_newsstand2.jpg
↳ mapobjects/br_streetpack/br_newsstand1.jpg
↳ mapobjects/br_streetpack/br_newsstand.jpg
↳ mapobjects/br_streetpack/br_hydrant.jpg
↳ mapobjects/br_streetpack/br_barrier.jpg
↳ mapobjects/br_streetpack/br_stoplight.jpg
↳ mapobjects/br_garbagecans
↳ mapobjects/br_garbagecans/br_cans.jpg
↳ mapobjects/br_garbagecans/readme.txt
↳ mapobjects/br_deliverytruck
↳ mapobjects/br_deliverytruck/br_delivery1.jpg
↳ mapobjects/br_deliverytruck/br_deliverytire.jpg
↳ mapobjects/br_deliverytruck/readme.txt
↳ mapobjects/br_boxtruck1
↳ mapobjects/br_boxtruck1/br_trucktires.jpg
↳ mapobjects/br_boxtruck1/br_boxtruckwindows.tga
↳ mapobjects/br_boxtruck1/br_truckinterior.jpg
↳ mapobjects/br_boxtruck1/br_boxtruck2.jpg
↳ mapobjects/br_boxtruck1/br_boxtruck1.jpg
↳ mapobjects/br_boxtruck1/br_boxtruck3.jpg
↳ mapobjects/br_boxtruck1/br_boxtrucklights.jpg
↳ mapobjects/br_boxtruck1/br_boxes.jpg
↳ mapobjects/br_boxtruck1/br_trucklights.jpg
/readme.txt
textures
↳ glenz
↳ glenz/plainwallcrazy.jpg
↳ glenz/plaingreenprisonwall.jpg
↳ glenz/paintedwall1.jpg
↳ glenz/glenzwall.jpg
↳ glenz/plaincreamprisonexercise.jpg
↳ glenz/plaincreamprisonwall.jpg
↳ glenz/cowcrasher.jpg
↳ library
↳ library/toilet_signs.jpg
↳ library/library_books_12.tga
↳ library/library_books_5.tga
↳ library/nottinghamcitycouncil.jpg
↳ library/library_books_9.tga
↳ library/library_books_11.tga
↳ library/library_floor.jpg
↳ library/library_books_3.tga
↳ library/thankyou.tga
↳ library/library_books_6.tga
↳ library/library_books_10.tga
↳ library/library_books_1.tga
↳ library/library_books_8.tga
↳ library/library_books_7.tga
↳ library/library_books_2.tga
↳ library/black_stuff_for_library.jpg
↳ library/wallpic.jpg
↳ library/library_books_4.tga
↳ bilbo
↳ bilbo/sky
↳ bilbo/sky/clouds.tga
↳ bilbo/sky/sky.jpg
↳ bilbo/sky/desertsky_lf.tga
↳ bilbo/sky/desertsky_ft.tga
↳ bilbo/sky/desertsky_rt.tga
↳ bilbo/sky/desertsky_up.tga
↳ bilbo/sky/desertsky_bk.tga
↳ bilbo/sky/bilbo_sky.tga
↳ bilbo/sky/desertsky_dn.tga
↳ sparshop
↳ sparshop/national_lottery_logo.tga
↳ sparshop/massive_sign.jpg
↳ sparshop/save_more_advert.jpg
↳ sparshop/spar_shop_colours.tga
↳ sparshop/spar_extravalue.jpg
↳ sparshop/spar_shop_billboard.tga
↳ sparshop/spar_shop_banner.tga
↳ images
↳ images/dog_shit_playground.tga
↳ images/ground_grass_1024_tile.jpg
↳ images/road1.tga
↳ images/broxtowe_council.tga
↳ images/woodwall2.jpg
↳ images/prison_door.tga
↳ images/marble.tga
↳ images/stop_sign_uk.jpg
↳ images/hm_prison_neep.jpg