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Size
9.07 MB
Created
July 28 2009
Author
Sleepingguy
Version
Not specified
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ReadMe
ut4_army2
Game : Urban Terror
Map name : Army2
Version : Final
Date : 2009-07-28
Gamemode tested : FFA TDM CTF
Other gamemode : TS should be ok
but Follow the leader, Capture and hold and Bomb mode
are not supported on purpose (map not designed/playable for these gamemodes)
Map file : ut4_army2.bsp
Author : Sleepingguy
Email : **************@*****.com
English speaking: still poor !
Time to make : about 180 hours
Time to build : 10mn
Copyright taken from casa map copyright description. I guess this is ok :-)
* COPYRIGHT / PERMISSIONS *
------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it and this text file is
included. This level is designed for the Quake 3 Total Conversion "Urban Terror"
and is not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
Desc & Features:
------------------------------------------------------------------------
Army2 is supposed to be a army training area/camp at night. I have work a lot on light shaders and light effects. It should supported FFA, TDM, TS, and CTF nicely.
The map size is near the size of ut_army for those who know it. The size of this old map and the open aspect of it were something interesting me. So i decided to made an army map for ut4. ut4_army2 is not at all a duplicate of ut_army. All the things here have been done 1 by 1 by myself (see detail below) and with a cup of coffee next to me. I wanted a map in the night with nice light effects, an opened map not big.
The map looks like different in FFA than in team game modes. In FFA 2 teleports on the sides send you on opposite hangar roof. In team gamemode only 1 teleport in the middle send you on the same roof depending from which side you enter it.
All the terrain is alphashadowed.(technic to join smoothly severals tectures). The sky use skybox technic.
Have a look at it, watch the night sky, the moon, the flare and most of all have fun !
SG
Notes: I did make a version of this map with a sky with blicking stars, but god the FPS where droping by 30% at least... so no blicking stars....
Credits:
------------------------------------------------------------------------
All the models objects are from:
- Black Rayne Studio: http://www.blackrayne.net
Warning: do not used the models from my pk3. I have readapted the textures of the models to fit my needs or to debug. Go on blackrayne web site to get the orinals one.
- STECKI - ******@**********.com (the teleport models)
All the textures used here are:
- made by me
- derived from free public textures ou even pictures
- from the main UT4 pk3 maps.
All the shaders used here are:
- mainly mine
- some of them derived from my own previous map ut4_island_final, which was using sfx shaders and others included in UT4 pk3 file.
Notes:
- the moon image is complety mine. I mean I am also an amater astronomer and I made this nice picture with a addition of 4 pictures taken with my telecope. To be used only as long as the work is recognized as original artwork by SleepingGuy: **************@*****.com
Excepts these:
Textures:
- Beton96a.tga
texture taken from Remedy Entertainment Ltd in max_concrete.zip file: It is ok according to the licence agrement:
The textures in this file are property of Remedy Entertainment Ltd., and can be used only as long as the
work is recognized as original artwork by Remedy, and no financial profit is made in the process.
(C)1998-2001 Remedy Entertainment Ltd.
- sglightstreetbeam.tga
This is a texture based on beam.jpg from sfx directory in UT4 pk3. I changed it because beam.jpg is not well raccordable. So i made it raccordable with GIMP and removed some color artefact with neatimage.....
- terrainsand1_512_alpha100.tga is a texture I made from a public picture and a tecture inside UT$. But believe me i do not remember the original name and from which directory i took it from.... I have made this texture for island map and renamed it.......
Shaders:
- Light strobe effects understood from shaders needed for the relport model (BY STECKI - ******@**********.com)
Arena file
map "ut4_army2"
longname "Army II"
type "ut_ctf ut_ffa ut_team ut_survivor"
File structure
30 folders 195 files 9 groups
root files3 files
mapskins
readme.txt
ut4_army2.txt
env2 folders · 12 files
sg_army2 / sgskyboxma
sgskyma1_bk.tga
sgskyma1_dn.tga
sgskyma1_ft.tga
sgskyma1_lf.tga
sgskyma1_rt.tga
sgskyma1_up.tga
sgskymafake_bk.jpg
sgskymafake_dn.jpg
sgskymafake_ft.jpg
sgskymafake_lf.jpg
sgskymafake_rt.jpg
sgskymafake_up.jpg
levelshots0 folders · 1 files
ut4_army2_Gbots.jpg
maps0 folders · 5 files
ut4_army2_Gbots.aas
ut4_army2_Gbots.bsp
ut4_army2_Gbots.surface
ut4_army2_Gbots.TGA
ut4_army2_map_crypt.exe
models17 folders · 113 files
mapobjects
br_armory
br_guncase.jpg
br_guncrate1.md3
br_guncrate1.qc
br_guncrate2.md3
br_guncrate2.qc
br_gunrack2.md3
br_gunrack2.qc
br_guns1.jpg
br_guns2.jpg
br_straw.tga
readme.txt
br_barrier
br_barrier1.md3
br_barrier1.qc
br_concrete1.jpg
readme.txt
br_burnedvehics
br_burnedvehic1.jpg
br_burnedvehic1.md3
br_burnedvehic1.qc
br_burnedvehic2.md3
br_burnedvehic2.qc
br_burnedwheel.jpg
br_burnedwheels.jpg
readme.txt
br_humvee
br_humvee2.md3
br_humvee2.qc
br_humvee3.jpg
br_humvee4.jpg
readme.txt
br_industriallights
br_bulb1.jpg
br_bulb2.jpg
br_bulb3.jpg
br_indi1.jpg
br_indi1.md3
br_indi1.qc
br_indi2.jpg
br_indi2.md3
br_indi2.qc
br_indi3.jpg
br_indi3.md3
br_indi3.qc
readme.txt
br_machinegun
br_machinegun.jpg
br_machinegun.md3
br_machinegun.qc
br_magizine.jpg
readme.txt
br_machinenest
br_bag1.jpg
br_nest.jpg
br_nest.md3
br_nest.qc
br_sandbags1.md3
br_sandbags1.qc
readme.txt
br_militarytruck
br_plaintruck.jpg
br_plaintruck.md3
br_plaintruck.qc
br_plaintruck1.md3
br_plaintruck1.qc
br_truckbase.jpg
br_windows.jpg
readme.txt
br_propane
br_propane1.jpg
br_propane1.md3
br_propane1.qc
br_propane2.jpg
br_propane2.md3
br_propane2.qc
readme.txt
br_radio
br_radio.jpg
br_radio1.md3
br_radio1.qc
readme.txt
br_satdish
br_sat2.jpg
br_sat2.md3
br_sat2.qc
readme.txt
br_steeldrums
br_propane1.jpg
br_propane1.md3
br_propane1.qc
br_propane2.jpg
readme.txt
br_suburbs
br_bulb1.jpg
br_bulb2.jpg
br_cement.jpg
br_light5.jpg
br_light5.md3
br_light5.qc
br_lightpost1.jpg
br_streetlight1.md3
br_streetlight1.qc
readme.txt
br_tigertank
br_tank1.md3
br_tank1.qc
br_tank2.md3
br_tank2.qc
br_tankskin1.jpg
br_tankskin2.jpg
readme.txt
br_utilities
br_powermeter.md3
br_powermeter.qc
br_transformer.jpg
br_transformer.md3
br_transformer.qc
br_utilities.jpg
readme.txt
telestecki
teleglow01.tga
telelite01.tga
telelite_g.tga
telelite_i.tga
telemain.tga
telepad.tga
telestecki.md3
telestecki_readme.txt
scripts0 folders · 4 files
shaderlist.txt
telestecki.shader
ut4_army2.arena
ut4_army2.shader
sound1 folders · 2 files
sg_army2
cricket.wav
teleport.wav
textures1 folders · 53 files
sg_army2
abbey2_hfx_wood.jpg
abbey2_wood2.jpg
alpha_0.tga
alpha_50.tga
alpha_75.tga
Beton96a.jpg
blackimg1.jpg
edterrainsand1_to_rock2.jpg
goldbricks.jpg
grillage1.tga
sgconcrete1.jpg
sgconcrete2.jpg
sglampe1.tga
sglampflatgreen.jpg
sglampflatred.jpg
sglampflatwhite.jpg
sglightbeam0.tga
sglightbeam0blue.tga
sglightbeam0red.tga
sglightbeam1.tga
sglightbeam1blue.tga
sglightbeam1red.tga
sglightbeam2.tga
sglightbeam2blue.tga
sglightbeam2red.tga
sglightbeam3.tga
sglightbeam3blue.tga
sglightbeam3red.tga
sglightbeam4.tga
sglightbeam4blue.tga
sglightbeam4red.tga
sglightflare0.tga
sglightflare1.jpg
sglightflare1.tga
sglightflare2.tga
sglightflare3.tga
sglightflare4.tga
sglightstreetbeam.tga
sglightvar0.tga
sglightvar1.tga
sglightvar2.tga
sglightvar3.tga
sglightvar4.tga
sgmetal1.jpg
sgmoon1.tga
sgskyma1bm.tga
sgskymafakebm.tga
sgtole.jpg
sgwall1.jpg
starobject1.tga
tentemilitaire.jpg
terrainrock2_512_alpha0.tga
terrainsand1_512_alpha100.tga
__MACOSX1 folders · 2 files
levelshots
._.DS_Store
._ut4_army2_Gbots.jpg
root files
3 files
mapskins
readme.txt
ut4_army2.txt
env
2 folders · 12 files
sg_army2/
sgskyboxma/
sgskyma1_bk.tga
sgskyma1_dn.tga
sgskyma1_ft.tga
sgskyma1_lf.tga
+8 more
levelshots
0 folders · 1 files
ut4_army2_Gbots.jpg
maps
0 folders · 5 files
ut4_army2_Gbots.aas
ut4_army2_Gbots.bsp
ut4_army2_Gbots.surface
ut4_army2_Gbots.TGA
ut4_army2_map_crypt.exe
models
17 folders · 113 files
mapobjects/
br_armory/
br_barrier/
br_burnedvehics/
br_humvee/
br_industriallights/
+124 more
scripts
0 folders · 4 files
shaderlist.txt
telestecki.shader
ut4_army2.arena
ut4_army2.shader
sound
1 folders · 2 files
sg_army2/
cricket.wav
teleport.wav
textures
1 folders · 53 files
sg_army2/
abbey2_hfx_wood.jpg
abbey2_wood2.jpg
alpha_0.tga
alpha_50.tga
alpha_75.tga
+48 more
__MACOSX
1 folders · 2 files
levelshots/
._.DS_Store
._ut4_army2_Gbots.jpg
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