* Urban Terror Level info *
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Title : Aim Training (beta 1)
Author : Steven "Delirium" Krzanich
Date Released : 15/11/2020
Contact : ************@*****.com
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* Level Description *
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Aim Training
How to use this map:
1) /bot_enable 1
2) /g_gametype 3
3) /devmap ut4_aimtraining_b1
4) Join the _BLUE_ team
5a) /exec aim_standard.cfg (8 bots with no kev/helmet)
5b) /exec aim_competitive.cfg (8 bots with kev + helmet)
The helmet on the ground will give you ammo if you wish to reload.
However you can bind MOUSE1 to "+attack;give ammo" if you do not wish to reload.
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* OTHER LEVELS BY Delirium *
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Christmas (DEC2008)
Barsketbrawl (JAN2009)
Barn (AUG2009)
Tohunga (OCT2009)
Facade (MAR2010)
Cambridge (JUL2011)
Oaks (NOV2011)
Derelict (MAR2020)
Clinic (MAY2020)
Tohunga2 (MAY2020)
Tohunga2_2v2 (MAY2020)
Parking Lot (SEP2020)
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* CREDITS *
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Hyperz : For his continuous map support on PUGbot.net
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* COPYRIGHT / PERMISSIONS *
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Eat your hearts out, It's a free world baby! Feel free to reuse this map however
you please.
For any game, any UrT version - if you are reading this you have my written
permission to do so.
I've included the .map file in the .pk3, along with all(hopefully) models that
I used in the map.
Please contact me if you ever use this :) I'll be stoked to see it what ever
comes from it.
I will also state, that any of my previous maps are also free to use for all.
This superseeds any previous readme.txt file or any other previous statements
made by Delirium(me). All of previous my maps are free to for all to use.
Contact me if you require any source files. ************@*****.com
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File structure
Browse package structure10 folders · 47 files
10 folders 47 files 7 groups
root files4 files
aim_competitive.cfg
aim_standard.cfg
sound
ut4_aimtraining_b1.txt
botfiles1 folders · 16 files
bots
ut_del1_c.c
ut_del1_i.c
ut_del1_t.c
ut_del1_w.c
ut_del2_c.c
ut_del2_i.c
ut_del2_t.c
ut_del2_w.c
ut_del3_c.c
ut_del3_i.c
ut_del3_t.c
ut_del3_w.c
ut_del4_c.c
ut_del4_i.c
ut_del4_t.c
ut_del4_w.c
levelshots0 folders · 1 files
ut4_aimtraining_b1.jpg
maps0 folders · 3 files
ut4_aimtraining_b1.aas
ut4_aimtraining_b1.bsp
ut4_aimtraining_b1.TGA
models1 folders · 5 files
delirium
target.ASE
target.jpg
target_headshot.ASE
target_headshot.jpg
mapobjects
scripts0 folders · 5 files
aimtraining.shader
del1.bot
del2.bot
del3.bot
del4.bot
textures2 folders · 13 files
aadel_aimtraining
env2
vanilla_sky_bk.jpg
vanilla_sky_dn.jpg
vanilla_sky_ft.jpg
vanilla_sky_lf.jpg
vanilla_sky_rt.jpg
vanilla_sky_up.jpg
decal_pugbot2.jpg
del2_roof03.jpg
del_brick31.jpg
del_concrete11.jpg
del_woodplanks02.jpg
del_woodplanks03.jpg
metalslipfloor.jpg
root files
4 files
aim_competitive.cfg
aim_standard.cfg
sound
ut4_aimtraining_b1.txt
botfiles
1 folders · 16 files
bots/
ut_del1_c.c
ut_del1_i.c
ut_del1_t.c
ut_del1_w.c
ut_del2_c.c
+11 more
levelshots
0 folders · 1 files
ut4_aimtraining_b1.jpg
maps
0 folders · 3 files
ut4_aimtraining_b1.aas
ut4_aimtraining_b1.bsp
ut4_aimtraining_b1.TGA
models
1 folders · 5 files
delirium/
target.ASE
target.jpg
target_headshot.ASE
target_headshot.jpg
mapobjects
scripts
0 folders · 5 files
aimtraining.shader
del1.bot
del2.bot
del3.bot
del4.bot
textures
2 folders · 13 files
aadel_aimtraining/
env2/
decal_pugbot2.jpg
del2_roof03.jpg
del_brick31.jpg
del_concrete11.jpg
+9 more
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