ut4_skeetshoot_2011

ut4_skeetshoot_2011
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ReadMe



Title : Skeet Shoot version 2 (final:fix2)
Map Filename : ut4_skeetshoot_2011
Filename : ut4_skeetshoot_2011.pk3
Release Date : 1st August 2011
Author(s) : <|MTC|>JohnnyEnglish, aka neep! (John Stevenson)
Email Address : ****@*************.co.uk (seriously)

Description : A skeet shooting thing with bots as skeet
Additional Credits to : id Software: For making Q3

Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.

Artwork : <|MTC|>Ecirbaf
Testers and other : Picola/Pickes (my missus) - rayne (Custom Map Makers), <|MTC|>GsiGms Rylius V3nd3tta
contributions : Others are listed in the map

Info about the Author : Enjoys a bit of a shooty

Installation :

Included in this pk3 is the file server_config.zip containing 3 files
server.cfg
skeetcycle.txt
skeetbots.txt

server.cfg is a replacement server.cfg file (back up your current one)

Having backed up your current server.cfg, copy the server.cfg,
skeetbots.txt and skeetcycle.txt files to your q3ut4 server folder -

EDIT THE PASSWORDS in the server.cfg file to suit.

Execute the server.cfg from console or rcon (eg. /rcon exec server.cfg)

* PK3 File Information *

Map(.bsp) Name : ut4_skeetshoot_2011.bsp
New Textures : All new textures
New Sounds : Door whoosh from enterprise map, elevator music
New Music Track : elevator music from flashkit sound loops

* Play Information *

Bot Support : Bots play from red and are the skeets
Deathmatch : Yes
Last Man Standing : Nope
Follow The Leader : Nope
Team Survivor : Nope
Capture The Flag : Nope
Capture and Hold : Nope
Bomb : Nope
Jump Training : Nope

* Construction *

Base : From scratch, all original
Editor(s) used : GTKRadiant 1.6
Other Prog(s) used : Gimp
Build Time : 1 Week
Build Machine : Various laptops
Compile machine :
Final Compile time : 30 minutes

* Map/Creative Notes *

sevenofnine asked me to make a new skeet map - so I did. Very much
enjoyed the challenge, hope you like the map.

* Copyright / Permissions *

This map was made for Urban Zone

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

The assets required to re-make this map are contained in a seperate
zip file, just in case anyone is interested. The zip contains models
compile scripts, surface sounds files and gimp images (for signs) and
the .map, there is also a video version of this map which is very
bodged.

Feel free to download this zip from

http://dev.johnstevenson.co.uk/skeet/skeetassets.zip

Arena file


map "ut4_skeetshoot_2011"
longname "Urban Zone Skeet 2011"
type "ut_tdm"

Stats


File structure


scripts
    ↳ ut4_skeetshoot_2011.arena
    ↳ azlcmb1_skeet.shader
sound
    ↳ azlcmb1_skeet
    ↳ azlcmb1_skeet/elevator.wav
    ↳ azlcmb1_skeet/dooropen.wav
levelshots
    ↳ ut4_skeetshoot_2011.tga
env
    ↳ azlcmb1_skeet
    ↳ azlcmb1_skeet/grimmnight_up.jpg
    ↳ azlcmb1_skeet/grimmnight_bk.jpg
    ↳ azlcmb1_skeet/grimmnight_dn.jpg
    ↳ azlcmb1_skeet/grimmnight_rt.jpg
    ↳ azlcmb1_skeet/grimmnight_lf.jpg
    ↳ azlcmb1_skeet/grimmnight_ft.jpg
/ut4_skeetshoot_2011.txt
maps
    ↳ ut4_skeetshoot_2011.aas
    ↳ ut4_skeetshoot_2011.TGA
    ↳ ut4_skeetshoot_2011.bsp
models
    ↳ mapobjects
    ↳ mapobjects/skeetshoot
    ↳ mapobjects/skeetshoot/cup.tga
    ↳ mapobjects/skeetshoot/2004.tga
    ↳ mapobjects/skeetshoot/side.tga
textures
    ↳ azlcmb1_skeet
    ↳ azlcmb1_skeet/monitor_colour.tga
    ↳ azlcmb1_skeet/whitelight.tga
    ↳ azlcmb1_skeet/redbrick1.jpg
    ↳ azlcmb1_skeet/newwood_n.tga
    ↳ azlcmb1_skeet/redleather.jpg
    ↳ azlcmb1_skeet/signs
    ↳ azlcmb1_skeet/signs/bfs2.jpg
    ↳ azlcmb1_skeet/signs/arena_sign.jpg
    ↳ azlcmb1_skeet/signs/lounge_sign.jpg
    ↳ azlcmb1_skeet/signs/bfs3.jpg
    ↳ azlcmb1_skeet/signs/dump_sign.jpg
    ↳ azlcmb1_skeet/signs/floorstar.tga
    ↳ azlcmb1_skeet/signs/skeetshooting.tga
    ↳ azlcmb1_skeet/signs/bfs4.jpg
    ↳ azlcmb1_skeet/signs/ammo_sign.jpg
    ↳ azlcmb1_skeet/signs/winners.jpg
    ↳ azlcmb1_skeet/signs/floorstar_n.tga
    ↳ azlcmb1_skeet/signs/mapmade.jpg
    ↳ azlcmb1_skeet/signs/skeetshooting_light.tga
    ↳ azlcmb1_skeet/signs/bfs1.jpg
    ↳ azlcmb1_skeet/signs/bfs8.jpg
    ↳ azlcmb1_skeet/signs/skeetadvert.jpg
    ↳ azlcmb1_skeet/signs/bfs6.jpg
    ↳ azlcmb1_skeet/tiled_floor1.jpg
    ↳ azlcmb1_skeet/newwood.jpg
    ↳ azlcmb1_skeet/red_carpet_lol.jpg
    ↳ azlcmb1_skeet/concrete.jpg
    ↳ azlcmb1_skeet/sign_side.jpg
    ↳ azlcmb1_skeet/strip_cement.jpg
    ↳ azlcmb1_skeet/bluelight.tga
    ↳ azlcmb1_skeet/red_tiled_wall.jpg
    ↳ azlcmb1_skeet/white_paint.jpg
    ↳ azlcmb1_skeet/monitor.tga
    ↳ azlcmb1_skeet/glassclear.tga
/server_config.zip

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