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ut43_liquidnight_b2.pk3

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{ map "ut43_liquidnight_b2" longname "LiquidNight_B2" type "ut_ffa ut_team ut_survivor ut_ctf ut_jump" }
Thanks to Liquid Sky for releasing the map file into the public domain. The map is now playable for the most part, and has been tested by </Happyday> and myself. Please report any anomalies at urtjumpers.com in the topic for this map. I have packaged the map file within the pk3. Compiler options: -meta -vis -light -fast -samples 32 -bounce 16 -samplesize 1 -gamma 2 -compensate 0 Changelog - 02/09/2009: Fixed multiple brush issues (overlapping brushes mainly). There are still loads i havent done. Add target_location entities to all the jumps. Adopted the use of nofall shaders instead of overlapping cushion brushes. Fixed some lighting issues. Moved almost all shaders into a single shader file just for this map. Collected the textures in a local directory. Added a teleport to the first lava jump. Removed several multi-sided brush that was causing a max_tw_verts (12) issue when doing a light compile. Created an end room. Added a new viewing platform, only accessible from the end room. Created a levelshot for the map. Created an arena file for the map. Changelog - 04/09/2009: Fixed a teleport trigger issue at angled platforms. Lifted a brush at the first platform on Curved Corridors. Extended the ladder and ladderclip brush at Slide...Suicide?.