Fixed multiple brush issues (overlapping brushes mainly). There are still loads i havent done.
Add target_location entities to all the jumps.
Adopted the use of nofall shaders instead of overlapping cushion brushes.
Fixed some lighting issues.
Moved almost all shaders into a single shader file just for this map.
Collected the textures in a local directory.
Added a teleport to the first lava jump.
Removed several multi-sided brush that was causing a max_tw_verts (12) issue when doing a light compile.
Created an end room.
Added a new viewing platform, only accessible from the end room.
Created a levelshot for the map.
Created an arena file for the map.
Changelog - 04/09/2009:
Fixed a teleport trigger issue at angled platforms.
Lifted a brush at the first platform on Curved Corridors.
Extended the ladder and ladderclip brush at Slide...Suicide?.