* Urban Terror Level *
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Title : Siberia
Filename : ut_siberia.bsp
Author : SweetnutZ, assist/tweaks by Dragonne
Date : 08/08/03
E-mail address : *********@*******.com
Homepage URL : http://www.twisted-strand.com/mercer
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* Level Description *
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A snowy valley base in the lower Ural mountains is disguised as a run-down garage
and fueling station. In reality it is hiding a high tech satellitetransmission interceptor. The base patrols have no clue there is an elite squad of soldiers
sneaking through the final tunnels into the valley. Conflict is imminent.
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Single Player : Yes (bots)
Gamemodes : FFA, TP DM, TP Survivor, TP Bomb, CTF
Suggested player load : 2 to 16
New Textures : Yes (99% my own)
New Sounds : Yes
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* Construction *
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Map Base : None
Prefabs used : None
Mapobjects used : Thiokal snowcat, by |NV|S, skinned by SweetnutZ
Comsat trailer;
Fueltank model;
Lightbulb;
Snowplant;
Trashbarrel by SweetnutZ
Tree set by CrazyButcher, skinned by SweetnutZ
Editor used : GtkRadiant 1.3.7-dev
Other utilities used : Q3Map2 2.5.4, Q3MapExplorer for compiles
Known Bugs : Terrain in areas has visible seams due to the way the lightmap
was broken up
Compile machine : AMD Athlon 2.2 ghz, 1 gig pc3200 DDR ram.
Compile time : ~2 hrs, window closed before I could check exact time.
Total Brushes : 5587
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* OTHER LEVELS BY THE AUTHOR *
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ut_casa
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* CREDITS *
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Major credit to all of the various texture resource site that I created my textures from.
All of my textures were created from photosource, found at a variety of locations, then
made to tile and etc. Some textures were combined, merged, yadda yadda. Since I can't
remember exactly where I got all my textures, I will reference the sites I *know* I visited.
Thanks to the following sites/authors:
http://art.net/~jeremy/photo/public_texture/index.html
http://www.shaderlab.com
http://textures.forrest.cz/
http://digital-eel.com/surface/files.htm
http://wadfather.game-edit.com/
http://www.levelediting.de/index.php3?sitetexturestudio.inc
* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it and this text file is
included. This level is designed for the Quake 3 Total Conversion "Urban Terror"
and is not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
Arena file
map "ut_siberia"
longname "Siberia"
type "ut_ffa ut_team ut_survivor ut_ctf ut_bomb"
File structure
Browse package structure28 folders · 131 files
28 folders 131 files 10 groups
root files1 files
ut_siberia.txt
env1 folders · 6 files
siberia
siberia_bk.jpg
siberia_dn.jpg
siberia_ft.jpg
siberia_lf.jpg
siberia_rt.jpg
siberia_up.jpg
levelshots0 folders · 1 files
ut_siberia.jpg
maps1 folders · 5 files
ut_siberia
lm_0001.tga
ut_siberia.aas
ut_siberia.bsp
ut_siberia.TGA
ut_siberia.txt
models10 folders · 30 files
flags
skull.jpg
mapobjects
thiokal
readme.txt
ussr_spryte.md3
ussr_spryte1.jpg
ussr_spryte2.jpg
ussr_spryte3.jpg
urbanterror
sn_comsat
readme.txt
sn_comsat.md3
sn_comsat.tga
sn_fueltank
readme.txt
sn_fueltank.MD3
sn_fueltank.tga
sn_fueltank2.md3
sn_fueltank2.tga
sn_lightbulb
readme.txt
sn_lightbulb.md3
sn_lightbulb.tga
sn_plant1
readme.txt
sn_plant1.tga
sn_plant2.md3
sn_plant2.tga
sn_trashbarrel
readme.txt
sn_trashbarrel.MD3
sn_trashbarrel.tga
trees
fir_snowbranch.tga
fir_snowbranch2.tga
fir_snowtrunkbase.jpg
fir_snowtrunkbase2.jpg
fir_trunk.jpg
fir_trunk2.jpg
scripts0 folders · 14 files
q3map2_ut_siberia.shader
shaderlist.txt
sn_fire.shader
sn_smoke.shader
sn_snowterrain.shader
sweetnutz.shader
sweetnutz2.shader
sweetnutz3.shader
urban_terror.shader
urban_terror_light.shader
ut-lights.shader
ut_101.shader
ut_202.shader
ut_siberia.arena
sound1 folders · 3 files
siberia
fire.wav
generator.wav
snowfall.wav
sprites0 folders · 1 files
foe2.tga
textures6 folders · 69 files
Particles
sn_fire.tga
sn_smoke.tga
sweetnutz
sn_metal1.jpg
sweetnutz2
bomb_x.tga
doggus.jpg
dogpee.tga
frontier.jpg
koinee.jpg
sn_as_plant2.tga
sn_as_plant3.tga
sn_as_plant4.tga
sn_clouds1.tga
sn_crudwood.jpg
sn_crudwood_snow.jpg
sn_dirtsnow.tga
sn_dirtsnow2.jpg
sn_dirtsnowedge.jpg
sn_dirtsnowrd.jpg
sn_generator.jpg
sn_generator_panel.jpg
sn_generator_rail.jpg
sn_generator_tank.jpg
sn_icicles.tga
sn_metalcorr2.jpg
sn_metaldoor4.jpg
sn_newsnow.jpg
sn_planks1.jpg
sn_planks1_h_snow.jpg
sn_planks3.jpg
sn_planks4.jpg
sn_planksdoor2.jpg
sn_planksdoor3.jpg
sn_razorwire.tga
sn_siberia.jpg
sn_smoke.tga
sn_snowammobox1.jpg
sn_snowammobox1top.jpg
sn_snowammobox2.jpg
sn_snowammoboxs.jpg
sn_snowammoboxstop.jpg
sn_snowchim.tga
sn_snowcrete2.jpg
sn_snowcrete4.jpg
sn_snowfence2.tga
sn_snowfootsteps.jpg
sn_snowgarage.jpg
sn_snowindow1.tga
sn_snowindow1_blink.jpg
sn_snowindow2.tga
sn_snowindow3.tga
sn_snownet.tga
sn_snowroad.tga
sn_snowroadend.tga
sn_snowroad_t.tga
sn_snowrock4.jpg
sn_snowrock4a.jpg
sn_snowrock5.jpg
sn_snowterr_sky.jpg
sn_snowtin.jpg
sn_snowwall.jpg
sn_snowwood3.jpg
sn_snowwood5.jpg
sn_snowwood5a.jpg
sn_snow_woodpile.jpg
sn_wires.tga
sweetnutz3
sn_wood3.jpg
sn_wood3_end.jpg
urban_terror
ladderclip.jpg
wetwired
sn_bluetr_1.jpg
ut_siberia0 folders · 1 files
lm_0001.tga
root files
1 files
ut_siberia.txt
env
1 folders · 6 files
siberia/
siberia_bk.jpg
siberia_dn.jpg
siberia_ft.jpg
siberia_lf.jpg
siberia_rt.jpg
+1 more
levelshots
0 folders · 1 files
ut_siberia.jpg
maps
1 folders · 5 files
ut_siberia/
ut_siberia.aas
ut_siberia.bsp
ut_siberia.TGA
ut_siberia.txt
lm_0001.tga
models
10 folders · 30 files
flags/
mapobjects/
thiokal/
urbanterror/
sn_comsat/
sn_fueltank/
+34 more
scripts
0 folders · 14 files
q3map2_ut_siberia.shader
shaderlist.txt
sn_fire.shader
sn_smoke.shader
sn_snowterrain.shader
sweetnutz.shader
+8 more
sound
1 folders · 3 files
siberia/
fire.wav
generator.wav
snowfall.wav
sprites
0 folders · 1 files
foe2.tga
textures
6 folders · 69 files
Particles/
sweetnutz/
sweetnutz2/
sweetnutz3/
urban_terror/
wetwired/
+69 more
ut_siberia
0 folders · 1 files
lm_0001.tga
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