Canyon

ut_canyon · Map Package
FFA TDM TS FTL CNH CTF BOMB No bot file No source
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ut_canyon
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Download15.05 MB
Size
15.05 MB
Created
September 09 2004
Author
Not specified
Version
Not specified

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Traffic overview with quick operational insights.


Last 14 days

ReadMe


Open ReadMetext file
2.5.16
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 Jul 27 2004 07:09:18
Impeach Bush
--- InitPaths ---
Searching for "quake" in "G:/Games/utils/Q3map2/q3map_2.5.15_win32_x86/q3map2.exe" (0)...
Searching for "quake" in "-meta" (1)...
Searching for "quake" in "G:/Games/quake3/baseq3/maps/ut_canyon.map" (2)...
VFS Init: G:/Games/quake3/baseq3/

--- BSP ---
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/base_button.shader
Script file scripts/base_ceiling.shader was not found
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/common_extra.shader
entering scripts/common_alphascale.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
Script file scripts/gothic_cath.shader was not found
Script file scripts/gothic_ceiling.shader was not found
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquids.shader
entering scripts/liquid.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/sky.shader
entering scripts/skies.shader
entering scripts/jontest.shader
entering scripts/decal.shader
entering scripts/decal_sample.shader
entering scripts/q3dm17sample.shader
entering scripts/shaderlab_1337.shader
Script file scripts/null_urt1.shader was not found
entering scripts/et_null_urt1.shader
entering scripts/null_test.shader
entering scripts/null_test_rain.shader
entering scripts/cel.shader
entering scripts/null_alpha_ctf.shader
entering scripts/null_clock.shader
entering scripts/null_des.shader
entering scripts/null_des_fire.shader
entering scripts/newsfile.shader
entering scripts/shaderlab_terrain.shader
entering scripts/urban_terror.shader
Script file scripts/evil6_bmtls.shader was not found
Script file scripts/evil6_ctf.shader was not found
entering scripts/evil6_floors.shader
entering scripts/evil6_lights.shader
entering scripts/evil6_support.shader
entering scripts/evil6_trims.shader
entering scripts/evil6_walls.shader
entering scripts/evil8_base.shader
Script file scripts/evil8_env.shader was not found
Script file scripts/evil8_floor.shader was not found
Script file scripts/evil8_fx.shader was not found
Script file scripts/evil8_grate.shader was not found
Script file scripts/evil8_lights.shader was not found
Script file scripts/evil8_trim.shader was not found
Script file scripts/evil8_wall.shader was not found
entering scripts/e7.shader
entering scripts/eq2.shader
entering scripts/dsi_textures.shader
Script file scripts/egyptsoc_floor.shader was not found
Script file scripts/egyptsoc_mat.shader was not found
Script file scripts/egyptsoc_sfx.shader was not found
Script file scripts/egyptsoc_trim.shader was not found
Script file scripts/egyptsoc_trimd.shader was not found
Script file scripts/egyptsoc_wall.shader was not found
entering scripts/ut_macabre.shader
entering scripts/nonus.shader
1217 shaderInfo
--- LoadMapFile ---
Loading G:\Games\quake3\baseq3\maps\ut_canyon.map
entering G:\Games\quake3\baseq3\maps\ut_canyon.map
9452 total world brushes
8867 detail brushes
0 patches
29907 boxbevels
15030 edgebevels
780 entities
55142 planes
0 areaportals
Size: -5144, -4224, -1344 to 4224, 4376, 832
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size { 4096 4096 4096 }
BSP bounds: { -5144.000000 -4224.000000 -1344.000000 } { 4224.000000 4376.000000 832.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
3421 faces
6694 leafs
--- MakeTreePortals ---
136 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
591 structural brushes
20516 cluster references
--- FloodEntities ---
2377 flooded leafs
--- FillOutside ---
3491 solid leafs
826 leafs filled
2377 inside leafs
--- CullSides ---
2199 hidden faces culled
115 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
781 faces
3646 leafs
--- MakeTreePortals ---
244 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
591 structural brushes
13753 cluster references
--- NumberClusters ---
1880 visclusters
4916 visportals
3459 solidfaces
--- WritePortalFile ---
writing G:\Games\quake3\baseq3\maps\ut_canyon.prt
--- FloodAreas ---
5 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
9241 detail brushes
25749 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
2004 axial edge lines
10872 non-axial edge lines
0 degenerate edges
390 verts added for T-junctions
26735 total verts
8245 naturally ordered
118 rotated orders
3 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
8465 total meta surfaces
8362 stripped surfaces
4 fanned surfaces
0 patch meta surfaces
30163 meta verts
14588 meta triangles
--- TidyEntitySurfaces ---
8465 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (3)
4132 smoothed vertexes
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...9...10... (14)
2575 surfaces merged
89095 vertexes merged
--- FilterDrawsurfsIntoTree ---
7865 references
2665 (2665) emitted drawsurfs
8362 stripped face surfaces
4 fanned face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
0 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
90 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
2575 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
24624 redundant indexes supressed, saving 96 Kbytes
--- FixBrushSides ---
--- EndModel ---
482 light entities stripped
62326 BSP planes
--- WriteSurfaceExtraFile ---
Writing G:\Games\quake3\baseq3\maps\ut_canyon.srf
Writing G:\Games\quake3\baseq3\maps\ut_canyon.bsp
Wrote 3.7 MB (3869820 bytes)
52 seconds elapsed

Arena file


map "ut_canyon"

longname "Canyon"

fraglimit 50

timelimit 30

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


File structure


Browse package structure16 folders · 81 files
16 folders 81 files 8 groups
root files4 files
ut_canyon.txt
ut_canyon_BSP.txt
ut_canyon_LIGHT.txt
ut_canyon_VIS.txt
levelshots1 folders · 7 files
null_des
null_des_mask_l_0.tga
_lvl1.tga
_lvl2.tga
_lvl3.tga
_lvl4.tga
_lvl5.tga
_lvl6.tga
maps0 folders · 2 files
ut_canyon.bsp
ut_canyon.TGA
mapskins0 folders · 1 files
set_ut_canyon.txt
models4 folders · 4 files
mapobjects
null_des_lt1_dville
skin2.jpg
null_des_lt1_lighting
chandelier1.jpg
null_des_lt1_tv
base.JPG
black.jpg
scripts0 folders · 3 files
null_des.shader
null_des_fire.shader
ut_canyon.arena
sound1 folders · 7 files
null_des
bird.WAV
fire.wav
flow.wav
hotr.wav
water.wav
waterfall_bt.wav
water_1.wav
textures3 folders · 53 files
null_des
env
sky_bk.tga
sky_dn.tga
sky_ft.tga
sky_lf.tga
sky_rt.tga
sky_up.tga
brick018.jpg
bridge_rope.tga
bridge_rope_alpha.tga
bridge_support_wood.tga
bridge_wood_planks.tga
door069.jpg
fire.jpg
floor009.jpg
foam1.tga
grass.tga
grass1_alpha.tga
grey_stone_l.jpg
ground018_alpha.tga
ground018_veg5.tga
house_glass.tga
kat_stone3_2.tga
kat_stone4_d2_mod1.tga
metal003.jpg
minimap_bomb.tga
planet1_alpha.tga
planet2_alpha.tga
planet3_alpha.tga
planet4_alpha.tga
rock023.jpg
roof01.jpg
sky_arc_masked.tga
sky_clouds.tga
tvfront.tga
tv_fx.jpg
ut_wall5.tga
vulture.tga
wagon_canvas_alpha.tga
Wall33.jpg
wallp013.jpg
water005_e1.tga
water1.tga
waterfall_alpha.tga
waterfall_alpha2_b.tga
wood045.jpg
wood056.jpg
wood057.jpg
null_des_tv
sub1.jpg
sub2.jpg
sub3.jpg
sub4.jpg
sub5.jpg
sub6.jpg
root files
4 files
  • ut_canyon.txt
  • ut_canyon_BSP.txt
  • ut_canyon_LIGHT.txt
  • ut_canyon_VIS.txt
levelshots
1 folders · 7 files
  • null_des/
  • null_des_mask_l_0.tga
  • _lvl1.tga
  • _lvl2.tga
  • _lvl3.tga
  • _lvl4.tga
+2 more
maps
0 folders · 2 files
  • ut_canyon.bsp
  • ut_canyon.TGA
mapskins
0 folders · 1 files
  • set_ut_canyon.txt
models
4 folders · 4 files
  • mapobjects/
  • null_des_lt1_dville/
  • null_des_lt1_lighting/
  • null_des_lt1_tv/
  • skin2.jpg
  • chandelier1.jpg
+2 more
scripts
0 folders · 3 files
  • null_des.shader
  • null_des_fire.shader
  • ut_canyon.arena
sound
1 folders · 7 files
  • null_des/
  • bird.WAV
  • fire.wav
  • flow.wav
  • hotr.wav
  • water.wav
+2 more
textures
3 folders · 53 files
  • null_des/
  • env/
  • null_des_tv/
  • brick018.jpg
  • bridge_rope.tga
  • bridge_rope_alpha.tga
+50 more

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