ut4_pgrounds2

ut4_pgrounds2
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ReadMe




Title : Proving Grounds2: Sands for UT4
Map Filenames : ut4_pgrounds2
Filename : ut4_pgrounds2.pk3
Release Date : 1/2009
Author : Dragonne{TRIAD}
Email Address : ********@*********.net
Urban Terror Homepage : http://www.urbanterror.net

Description : I have been messing with the idea of making PG2 a terrain map for a long time. Every time
I made a new terrain, it jsut didn't seem to work out the way I wanted it to. It didn't have
the hallmarks of Proving Grounds: Gameplay, speed, and strategy with a very simple visual aspect.
I was talking with BladeKiller about how people keep asking for Sands to come back, but rebuilding
it from scratch is close enough to impossible that no one will ever do it. Then I realized, even though
sands was so huge, it had a solid layout... if only it were a LOT smaller. So, I used the base layout
from Sands, put it in a box double the size of the original PG and ran it.

Ladies and Gentlemen... We have a winner. Proving Grounds2: Sands

Additional Credits to :
id Software: For making Q3
Silicon Ice Development: For making Urban Terror and so strongly supporting the UT community.
The {TRIAD} DevTeam: For support and inspiration.
Various Clan {TRIAD} members: For playtesting and creative input.
QueenBee{TRIAD}: For being my wife and putting up with me (or while mapping, without me)
The public beta testers.
Thanks to RabidCow for some models (BK tossed them over hehe)
...and finally to BladeKiller for her inspiration on this project, and through the years.

Info about the Author : I'm a typical Online Gaming Addict, NT/Win2k Systems Admin in Real Life™, Picky and a bit
Anal about things sometimes. I'm a perfectionist. I wish I could make better textures. :(
I was previously the Lead Level Designer for Silicon Ice Development/Frozen Sand.

My Other Q3UT Levels : Proving Grounds, Drug Lord: Airstrip, Drug Lord2: Harambique,
Drug Lord3: Counterattack, Filtration, Offshore, others



Installation : Extract the .zip file to your q3ut3 folder. DO NOT just rename the .zip to
a .pk3 file, it will not work. DO NOT extract the .pk3 file.


* PK3 File Information *

Map(.bsp) Name : ut4_pgrounds2
New Textures : some here and there
New Sounds : nope
New Music Track : nope


* Play Information *

Bot Support : Do they even work in UT4?
Deathmatch : Sure
Follow The Leader : No
Team Deathmatch : Yup
Team Survivor : You betcha
Capture The Flag : Absolutely! GAME ON!!!
Capture and Hold : No


* Construction *

Base : From scratch, all original
Editor(s) used : GTKRadiant
Other Prog(s) used : FS_q3map2_ZERO_4 for compiling, PSP 6.0 for texture and image editing.
Known Bugs : you tell me
Build Time : about 48 hours total
Build Machine : P4 3.4Ghz, 1.5GB ram
Compile machine : P4 3.4Ghz, 1.5GB ram
Final Compile time : 30 minutes


* Map/Creative Notes *

See Description.

* Other Info *

I have an extremely busy life between my wife, my job, running Clan {TRIAD}, upkeep of the clan's webpage, and
playing these games online. Somehow I still find time to do this time consuming creative map making stuff.
Ya know, someone could pay me to do these things in my spare time. (Please?) )
*** PLEASE DON'T ASK ME TO MAKE YOUR LEVEL *** I'm way too busy to work on projects besides my own.


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
ME the credit for the original construction!

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as it is done in it's
ORIGINAL FORM (exactly as I released it along with the other levels
that were in the .zip and all teh .txt files included).

You may NOT distribute this level/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)

Arena file


map "ut4_pgrounds2"
longname "Proving Grounds2: Sands"
type "ut_ffa ut_team ut_survivor ut_ctf"

Stats


File structure


scripts
    ↳ ut_pg2s.shader
    ↳ ut4_pgrounds2.arena
    ↳ ut_druglord2.shader
sound
    ↳ ut_druglord
    ↳ ut_druglord/helinew.wav
    ↳ ut_pg2s
    ↳ ut_pg2s/desertwind.wav
    ↳ ut_pg2s/flare.wav
    ↳ ut_pg2s/oasis.wav
levelshots
    ↳ ut4_pgrounds2.tga
maps
    ↳ ut4_pgrounds2.rad
    ↳ ut4_pgrounds2.bsp
    ↳ pg2s_terrain.pcx
    ↳ ut4_pgrounds2.TGA
models
    ↳ mapobjects
    ↳ mapobjects/br_torches
    ↳ mapobjects/br_torches/br_torch1.jpg
    ↳ mapobjects/br_palms
    ↳ mapobjects/br_palms/palmbark.jpg
    ↳ mapobjects/br_palms/palmskirt.tga
    ↳ mapobjects/br_palms/palmleaves.tga
    ↳ mapobjects/br_armory
    ↳ mapobjects/br_armory/br_guns1.jpg
    ↳ mapobjects/br_armory/br_guns2.jpg
    ↳ mapobjects/br_armory/br_straw.tga
    ↳ mapobjects/urbanterror
    ↳ mapobjects/urbanterror/rotor2.tga
    ↳ mapobjects/urbanterror/blackhawk.MD3
    ↳ mapobjects/urbanterror/blackhk2.jpg
    ↳ mapobjects/urbanterror/rotor1.tga
    ↳ mapobjects/urbanterror/blackhk1.jpg
    ↳ mapobjects/br_lanterns
    ↳ mapobjects/br_lanterns/br_lantern2.jpg
textures
    ↳ urban_terror5
    ↳ urban_terror5/fs_box8.jpg
    ↳ urt_grasses
    ↳ urt_grasses/grass_urt5.tga
    ↳ urt_grasses/grass_urt4.tga
    ↳ urt_grasses/grass_urt10.tga
    ↳ urt_grasses/grass_urt2.tga
    ↳ urt_grasses/grass_urt9.tga
    ↳ urban_terror
    ↳ urban_terror/metal_rusty5eee.tga
    ↳ urban_terror/crate2.jpg
    ↳ ut_harambique
    ↳ ut_harambique/wood1.jpg
    ↳ ut_harambique/wood_door-dark-edge.jpg
    ↳ ut_harambique/wood_deck-solid.jpg
    ↳ ut_harambique/wheel_wagon.tga
    ↳ ut_harambique/wood_door-dark.jpg
    ↳ ut_harambique/wheel_edge.jpg
    ↳ ut_pgrounds
    ↳ ut_pgrounds/dirt-gravel3.jpg
    ↳ ut_pgrounds/plywood_wall.jpg
    ↳ ut_pgrounds/plywood_concrete.jpg
    ↳ ut_pgrounds/cement_blind.jpg
    ↳ ut_pgrounds/tin_corrugated.tga
    ↳ ut_pg2s
    ↳ ut_pg2s/bflame2.jpg
    ↳ ut_pg2s/bflame5.jpg
    ↳ ut_pg2s/wood_burnt.jpg
    ↳ ut_pg2s/pg2s_base.tga
    ↳ ut_pg2s/flameball.jpg
    ↳ ut_pg2s/rock_pile.jpg
    ↳ ut_pg2s/clay_brick.jpg
    ↳ ut_pg2s/walltop.jpg
    ↳ ut_pg2s/sand_1.tga
    ↳ ut_pg2s/bflame4.jpg
    ↳ ut_pg2s/bflame7.jpg
    ↳ ut_pg2s/rflame4.jpg
    ↳ ut_pg2s/flame6.jpg
    ↳ ut_pg2s/flame2.jpg
    ↳ ut_pg2s/flare.jpg
    ↳ ut_pg2s/rflame6.jpg
    ↳ ut_pg2s/flame5.jpg
    ↳ ut_pg2s/rflame3.jpg
    ↳ ut_pg2s/woodbeam.jpg
    ↳ ut_pg2s/bflame1.jpg
    ↳ ut_pg2s/bflameball.jpg
    ↳ ut_pg2s/sand_wet.tga
    ↳ ut_pg2s/rflameball.jpg
    ↳ ut_pg2s/rflame1.jpg
    ↳ ut_pg2s/smoke_red.tga
    ↳ ut_pg2s/bflame8.jpg
    ↳ ut_pg2s/rock_boulder.tga
    ↳ ut_pg2s/sand_2.tga
    ↳ ut_pg2s/flame4.jpg
    ↳ ut_pg2s/bflame6.jpg
    ↳ ut_pg2s/rflame7.jpg
    ↳ ut_pg2s/oasis_water1.tga
    ↳ ut_pg2s/oasis_water2.jpg
    ↳ ut_pg2s/wall_interior.jpg
    ↳ ut_pg2s/flame8.jpg
    ↳ ut_pg2s/flame1.jpg
    ↳ ut_pg2s/walltop_b.jpg
    ↳ ut_pg2s/bflame3.jpg
    ↳ ut_pg2s/walltop_r.jpg
    ↳ ut_pg2s/flame3.jpg
    ↳ ut_pg2s/rflame2.jpg
    ↳ ut_pg2s/flame7.jpg
    ↳ ut_pg2s/smoke_blue.tga
    ↳ ut_pg2s/rflame8.jpg
    ↳ ut_pg2s/rflame5.jpg
    ↳ ut_pg2s/stone_wall.jpg
/ut4_pgrounds2.txt

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