ut4_domus_b1

ut4_domus_b1
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ReadMe



* Urban Terror Level info *
--------------------------------------------------------------------------------
Title : Domus Bellica [beta1]
Author : Ferdinando Desperati "ottone"
Date Release : boh :D
Contact : ********@******.it
url : http://invinciblenoobs.it

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Bot Compatibility : Yes
Free For All(0) : Yes
Team Deathmatch(3) : Yes
Team Survivor(4) : Yes
Capture and Hold(5) : Yes
Follow the leader(6) : Yes
Capture the flag(7) : Yes
Bomb(8) : Yes
Suggested player load : 2-32

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : new map

Prefabs used : no

sound : no

Mapobjects used : (www.blackrayne.net)
calalilly
carnation_1
dafa1
green_1
green_2
lilly_1
lilly_2
purpleflowers
purpleflowers_2
purpleflowers_3
rose_1
rose_2
tulip_1
whiteflowers_1
yellowrose
baskets
broken
vases
(map-natedm2.pk3)
nateivy
fern
(http://qkennyq.tripod.com)
liveoak

Editor used : GTKRadiant 1.5


Other utilities used : gimp 2.6
FS_q3map2_radbump_4a
shadermap CL 1.2.2


Compile time : BSP 1 Minute
VIS 6 Seconds
LIGHT 48 Hour
BSPC 2 Minute

Compile machine : Pentium 4 3GHz 2Gb RAM

Compile Switches : [BSP] -meta
[VIS] -hint -merge
[LIGHT] -sample 8 -bounce 99 -samplesize 8 -dirty -dirtdepth 130 -dirtmode 1 -shade -radbump
[BSPC] -forcesidesvisible -optimize

note .aas file : windows xp 32 bit --> crash after 2 seconds :D
linux x86_32 bit --> crash after 2 seconds :D
linux x86_64 bit --> work fine 8)
windows vista --> no tested :/
windows 7 --> no tested :/
Family Mac OS --> no tested :/

--------------------------------------------------------------------------------
* "resources third party" CREDITS // PERMISSION // COPYRIGHT *
--------------------------------------------------------------------------------

Texture : CG Textures
One or more textures on this 3D-model have been created
with images from CGTextures.com. These images may not be redistributed
by default. Please visit www.cgtextures.com for more information.

*************

Mapobject : Black Rayne studios
This Model was created by Lt1 and Black Rayne Studios.
--------------------------------------------------------------
if you need anything made or this object modified or skinned differently please let me
know and it will be done. feel free to contact me at:

---------------------------------*****************@*****.com---------------------------

also there is a forum on my website for suggestions and requests
---------------------------------------------------------------------------------------
http://www.blackrayne.net

Copyrights :
This game component is created and owned by Lt1 and Black rayne Studios.
No modifications on any part of it are allowed unless indicated.
You may not use this object as base to create another one. It must be used
as is. You can use it freely in any games as long as you include a note
indicating you got it from me. For any troubleshooting or inquiry, feel free
to contact me.

|||||||||||||||||||||||||||||||||

map natedm2.pk3
a part of statement:


Plant Pack, by Natestah

Title : Plant Pack
Mapobject type : ???
Date : Jul 124th 2000
Filename : map-natedm2.pk3

Author : Oak
Email Address : *******@********.com
Home Page : ???

Program Used : ???
Additional Ideas / Remarks : ???

Main Gameplay Testing : ???



* About *



* How to install the model *

Simply unzip the .pk3 file into your baseq3 directory.


* How to add this model to your maps *

Start Q3radiant and open/create the destination map for the model.
Right click wherever you want and select the "misc-model" option.
Close the browser and type this in the "key" and "value" boxes from the
newborn floating window:

Key: "model"

Value: "models/mapobjects/branch.md3"
"models/mapobjects/fern.md3"
"models/mapobjects/fernbig.md3"
"models/mapobjects/natebranch.md3"
"models/mapobjects/nateivy1.md3"
"models/mapobjects/nateleaf.md3"
"models/mapobjects/naterock1.md3"
"models/mapobjects/naterock2.md3"
"models/mapobjects/nateshroom1.md3"
"models/mapobjects/stump.md3"
"models/mapobjects/tree.md3"
"models/mapobjects/nateleaf1/nateleaf1.md3"

Depending on wich object you want to insert

* Permissions *

This mapobject may be electronically distributed only at no charge to
the recipient, and may not be modified in any way. This text file
must be included with the level.
This mapobject may not be distributed on any CD-ROM without the prior,
explicit consent of its author.
You may run this mapobject on your server as long as no money is charged to
players for playing on you server.

* IMPORTANT NOTE *

Remember that, in order that other players can see correctly the mapobjects
in your map, you'll have to include at least every custom .tga (included in the
mapobject .pk3 file) files you used in your zipfile at distribution.

If you are going to display and distribute models or skins based on repositioning
or recoloring existing id models and or skins, please note and include the proper
id copyright information on the accompanying readme documentation.
You should also attribute both the model and the skin to Kenneth Scott,
the id artist who created the original for Quake 3 Arena.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Quake III (C) 1999 id Software. All rights reserved.

[END OF DATA][.txtGen]


|||||||||||||||||||||||||||||||||

http://qkennyq.tripod.com

authors site : http://qkennyq.tripod.com

(c) QkennyQ


07-22-2001

this version includes
1 liveoak tree 146 tris


INSTALLATION: unzip into baseq3 folder




Destribution info:
If you use this, gimme some props in the readme.
If you want to modify it drop me a note at *******@**********.com

|||||||||||||||||||||||||||||||||||


--------------------------------------------------------------------------------
* COPYRIGHT *
--------------------------------------------------------------------------------
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.

--------------------------------------------------------------------------------
* PERMISSIONS *
--------------------------------------------------------------------------------
Permission to decompile this map is granted I really dont care, you can learn all
you like. don't steal please :)
MAPPERS PLEASE NOTE:
Authors MAY use this level as a base to build additional levels. AS LONG AS, it
is for Urban Terror or any future or previous Beta's of Urban Terror.
I give full permission for ANYONE to remake any of my maps AS LONG AS ALL these
conditions are met;
-The map is for made Urban Terror or any future/previous versions of Urban Terror
-The Author must CLEARLY state that the remake was NOT by me.
-The Author must CLEARLY state its a remake of one of my maps.
-The Author MUST NOT make thier map name have ANY similarity in spelling to my
map name. Eg If you're remaking/updating Tohunga, name it something completely
different (not just tohungaa) or something stupid. This is incase I decide to
update my maps in the future, I can still do so without having to worry about
map clashes with my own map.

Arena file


map "ut4_domus_b1"
longname "domus_b1"
type "ut_ffa ut_team ut_survivor ut_follow ut_ctf ut_cah ut_bomb"

Stats


File structure


scripts
    ↳ nateleaf.shader
    ↳ ut4_domus_b1.arena
    ↳ domus.shader
    ↳ cn_trees.shader
levelshots
    ↳ ut4_domus_b1.tga
    ↳ Thumbs.db
maps
    ↳ ut4_domus_b1.bsp
    ↳ ut4_domus_b1.srf
    ↳ ut4_domus_b1.aas
    ↳ ut4_domus_b1.TGA
models
    ↳ mapobjects
    ↳ mapobjects/br_flowers
    ↳ mapobjects/br_flowers/scripts
    ↳ mapobjects/br_flowers/scripts/br_flowers.shader
    ↳ mapobjects/br_flowers/dafa1.tga
    ↳ mapobjects/br_flowers/purpleflowers_2.tga
    ↳ mapobjects/br_flowers/green_2.tga
    ↳ mapobjects/br_flowers/purpleflowers.tga
    ↳ mapobjects/br_flowers/lilly_2.tga
    ↳ mapobjects/br_flowers/calalilly.tga
    ↳ mapobjects/br_flowers/readme.txt
    ↳ mapobjects/br_flowers/lilly_1.tga
    ↳ mapobjects/br_flowers/rose_1.tga
    ↳ mapobjects/br_flowers/purpleflowers_3.tga
    ↳ mapobjects/br_flowers/green_1.tga
    ↳ mapobjects/br_flowers/rose_2.tga
    ↳ mapobjects/br_flowers/yellowrose.tga
    ↳ mapobjects/br_flowers/whiteflowers_1.tga
    ↳ mapobjects/br_flowers/carnation_1.tga
    ↳ mapobjects/br_flowers/tulip_1.tga
    ↳ mapobjects/br_tristanmodels
    ↳ mapobjects/br_tristanmodels/br_vases.jpg
    ↳ mapobjects/br_tristanmodels/br_globe.jpg
    ↳ mapobjects/br_tristanmodels/br_broken.jpg
    ↳ mapobjects/br_tristanmodels/br_boards.jpg
    ↳ mapobjects/br_tristanmodels/readme.txt
    ↳ mapobjects/br_tristanmodels/br_baskets.jpg
    ↳ mapobjects/br_tristanmodels/Thumbs.db
    ↳ mapobjects/br_tristanmodels/br_light1.jpg
    ↳ mapobjects/br_tristanmodels/br_alladin.jpg
    ↳ mapobjects/cn_trees
    ↳ mapobjects/cn_trees/liveoakbark.tga
    ↳ mapobjects/cn_trees/liveoak.tga
    ↳ mapobjects/nateleaf1
    ↳ mapobjects/nateleaf1/Thumbs.db
    ↳ mapobjects/nateleaf1/tree2.tga
/ut4_domus_b1.txt
textures
    ↳ domus
    ↳ domus/metal01.jpg
    ↳ domus/metal02.tga
    ↳ domus/plaster01.jpg
    ↳ domus/plaster05.jpg
    ↳ domus/plaster04.jpg
    ↳ domus/landscape00left.jpg
    ↳ domus/brick01.jpg
    ↳ domus/brick05.jpg
    ↳ domus/bark00.jpg
    ↳ domus/brick03.jpg
    ↳ domus/wood01.jpg
    ↳ domus/woodends00.jpg
    ↳ domus/light03.jpg
    ↳ domus/glass00a.jpg
    ↳ domus/wood04.jpg
    ↳ domus/glass01.jpg
    ↳ domus/blue.jpg
    ↳ domus/light01.jpg
    ↳ domus/water00.jpg
    ↳ domus/wood00.jpg
    ↳ domus/grass00.jpg
    ↳ domus/Thumbs.db
    ↳ domus/concrete00.jpg
    ↳ domus/metal00.jpg
    ↳ domus/soil00.jpg
    ↳ domus/landscape01.jpg
    ↳ domus/plaster03.jpg
    ↳ domus/glass01a.jpg
    ↳ domus/brick02.jpg
    ↳ domus/fence00.tga
    ↳ domus/light00.jpg
    ↳ domus/landscape00right.jpg
    ↳ domus/brick04.jpg
    ↳ domus/plaster00.jpg
    ↳ domus/orange.jpg
    ↳ domus/watercaulk.jpg
    ↳ domus/roofinside00.jpg
    ↳ domus/grey-cyan.jpg
    ↳ domus/light02.jpg
    ↳ domus/plaster02.jpg
    ↳ domus/door00.jpg
    ↳ domus/glass00.jpg
    ↳ domus/adornment00.jpg
    ↳ domus/roofinside01.jpg
    ↳ domus/wood03.jpg
    ↳ domus/floor00.jpg
    ↳ domus/wall00.jpg
    ↳ domus/brick00.jpg
    ↳ domus/wood02.jpg

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