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Size
33.27 MB
Created
September 02 2021
Author
quak aka PsyDuck
Version
Not specified
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May 14, 2026 16:24
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ReadMe
ut43_quakicy_a1 by quak aka PsyDuck
Thanks to for help with testing:
Misiux``, lagtronics, Shird, Fliro, Ulbens, Bonatr0, Boromir, rabbit, valter
Special thaks to MisiUx`` for spending so much time on testing almost all these super leets! As well as finding the helper brushs trick for easy icy mapping!!!!
And sorry if I forgot any1!
Credits to 'Sock' for a few textures that was used as a based and later edited by me.
Changlog (General):
B1:
- Many S-Leets harder
- J7 & J9 Rebalanced for better stamina
- Map way more optmized for runs (better tp's, less risk of leet runs htting cancels by mistakes, general qol for runs)
- Easy path rebalanced (Mostly leets)
- Filter more made more clear what is leet
- Uber pushed
- Leet 4 fixed/rebalanced
A2:
- Fixed no icy spot in J10 [Major]
- Fixed no icy spot in j4 [Minor]
- Floating door in easy6
- Texture glitch in uber
Known General Issues/Fixes:
- [Minor] Timer type 3 (All Leets), has 'timer glitch' on cancels (Will ignore for now)
Detailed Info About Jumps:
-------
Jumps:
-------
filter: (Filter)
Done:
-- Pre Alpha 03:
+ Timer Rooms Setup
-- B1:
+ Fix Anti Cheat may block a bit too much
+ Make Anti Cheat show that cheat way is blocked better
+ Make more clear what is Leet
+ Fixed Spawn TP
* Location V2 (Hell Freezes over I)
----
06: (GB)
-- A2:
+ J1 Door turned invis
+ Extend first plat, to make easier to land on
+ Whole jump moved down (128) [Stop other doors from being inside]
-- B1:
+ Leet rebalanced for NG
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Novgorod)
----
07: (Purple)
-- B1:
+ Normal and Leet rebalanced for NG
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Substitute For Murder)
----
08: (Pink)
-- B1:
+ Blocker behind end higher (64u)
+ Normal pushed (64b)
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (The Wizard of Altai Mountains)
----
09: (Lime)
-- B1:
+ Normal and Leet rebalanced for NG
+ Make walls at start a bit easier to avoid
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Fireworker)
----
10: (Orange)
-- B1:
+ Normal and Leet rebalanced for NG
+ Make walls at start a bit easier to avoid
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Upside Down)
----
Other Easy Notes:
-------
J01: (d06)
Done:
-- Older:
+ Roof same on both side
+ N-Leet Pushed (64b) (NG)
-- A1:
+ Return Tele Goes Wrong
-- B1:
+ Removed TP RNG
* Updated Location (Windylike)
* Leet Sounds
-------
J03: (d03)
Done:
-- Older:
+ Fixed Tele Glitch [Done]
* Made Wider And Rebalances
+ Normal Pushed (64u)
+ N-Leet Pushed (64u+64+128u)
+ Super Pushed (About 2000 Speed)
-- B1:
+ Better tp for runs
+ Removed TP RNG
TODO:
Info:
* Updated Location (Skin the rabbit)
* Anti Cheat (Drop Back)
* Leet Sounds
-------
J04: (d07)
Done:
-- Older:
* Landing Ramps [Orange] Extended (64b)
+ Normal Grabs Removed
+ N-Leet Pushed (64u) (NG)
+ S-Leet Pushed (2 Grabs Removed)
-- Pre Alpha 03:
* Rework, Singel Direction
+ Fix Door Glitchs
-- A2:
+ Noicy on landing tele for 2nd time
-- B1:
+ Door active for too long time
+ S-Leet 1 grab Less
TODO:
- Small Stucks In Curve (super rare)
Info:
& N-Leet: Could be 64u, tho current level feels good too
& S-Leet could be harder?
* Updated Location (Circles Around The Sun)
* Anti Cheat (Drop Back)
* Leet Sounds
-------
J05: (d09)
Done:
-- Older:
+ Normal Pushed (128u)
+ N-leet Pushed (32b)
+ Make S-Leet Grab & Push (96ish)
-- Pre Alpha 03:
+ Fixed Return Tele
-- B1:
+ Made TP Equal
Done:
-- Older:
+ Normal Pushed (192b&u)
+ N-Leet Pushed (128b) (NG)
-- Pre Alpha 01:
-- Pre Alpha 03:
-- B1:
+ S-Leet Pushed (NG)
+ Made Normal End portals on side, to avoid mistake in all leets run
Done:
-- Older:
+ Rework Normal Ending
+ N-Leet Pushed (64u)
+ Replace S-Leet With Slide
-- Pre Alpha 01:
+ Normal Easier (64f)
+ Fixed Return Tele
-- Pre Alpha 03:
-- B1:
+ Reworked 2nd room for more control & stamina (Easier)
+ Normal Pushed (64u)
+ N-Leet Pushed (128b)
+ S-Leet Pushed (Longer slide +5)
+ Add glass to avoid miss hitting normal tp's (for leet run)
+ Removed TP RNG
TODO:
Info:
! 2nd part could take a full rwork for b1!
* Added duplicated side
* Updated Location (Curse + Crush)
* Anti cheat (wr)
* Leet Sounds
-------
J08: (d11)
Done:
-- Older:
+ Normal Pushed (128u)
+ N-Leet Easier (2 More Grabs)
+ Make S-Leet harder (Removed 5 Grabs)
-- Pre Alpha 01:
-- Pre Alpha 03:
-- B1:
+ Normal Easier (96d) (Made NG)
+ N-Leet Grabs Removed (Made NG)
+ S-Leet Pushed (128u)
+ Made TP Equal
TODO:
Info:
* Updated Location (Came for the Fire)
* Leet Sounds
-------
J09: (d12)
Done:
-- Older:
+ N-Leet Pushed (128b)
+ S-leet Easier (64d&f) (Added Grabs)
-- Pre Alpha 03:
+ Fixed Return Tele
-- B1:
+ Reworked Start And End, Less stamina killer
+ Removed OB Catcher
+ Major balance changes
+ All Ends changed for new version
+ S-Leet harder overall
+ Made TP Equal
TODO:
- Test Changes!
Info:
* Updated Location (Born & Razed)
* Leet Sounds
-------
J10: (d02)
Done:
-- Older:
+ Wider
+ Gltich Fixes!
+ S-Leet Easier (32d)
-- Pre Alpha 03:
+ Fixed Return Tele
-- A2:
+ Fix no icy part in landing ramp
-- B1:
+ Made TP Equal
+ N-Leet Easier (1 Grab) [Not in single .map]
TODO:
Info:
* Updated Location (Flying Horses)
* Leet Sounds
-------
J11: (d04)
Done:
-- Older:
+ Normal easier (64d)
+ S-leet (4 Grabs)
-- Pre Alpha 03:
/ Make it more clear where to go (Partly Done)
-- A1:
+ Make text/arrows to better show where to go
+ Make it more clear where to go (Done)
+ Added More Teleporters
-- B1:
+ Made TP Equal
+ Optmized end portals to avoid misstake hitting in leet runs [Not in single .map]
TODO:
Info:
* New S-Leet Ending
* Updated Location (Cross the World)
* Leet Sounds
-------
J12: (d05)
Done:
-- Older:
+ Wider
! New End, All End Points Adjusted
-- B1:
+ Fix mini ramp glitching
+ Normal Harder (2 bar)
+ N-Leet harder (196b)
+ S-Leet got extended slide (Much harder!)
+ Made TP Equal