Quakicy b1

ut43_quakicy_b1 · Map Package
Jump No bot file Source
Download stats
Today
0
Last 14d
28
All time
338
ut43_quakicy_b1
Community rating
0.0 / 5 · 0 vote
No votes yet. Be the first to rate this map.
Size
33.27 MB
Created
September 02 2021
Author
quak aka PsyDuck
Version
Not specified

Download trends

Traffic overview with quick operational insights.


Last 14 days

ReadMe


ut43_quakicy_a1 by quak aka PsyDuck

Thanks to for help with testing:
Misiux``, lagtronics, Shird, Fliro, Ulbens, Bonatr0, Boromir, rabbit, valter
Special thaks to MisiUx`` for spending so much time on testing almost all these super leets! As well as finding the helper brushs trick for easy icy mapping!!!!
And sorry if I forgot any1!

Credits to 'Sock' for a few textures that was used as a based and later edited by me.


Changlog (General):
B1:
- Many S-Leets harder
- J7 & J9 Rebalanced for better stamina
- Map way more optmized for runs (better tp's, less risk of leet runs htting cancels by mistakes, general qol for runs)
- Easy path rebalanced (Mostly leets)
- Filter more made more clear what is leet
- Uber pushed
- Leet 4 fixed/rebalanced
A2:
- Fixed no icy spot in J10 [Major]
- Fixed no icy spot in j4 [Minor]
- Floating door in easy6
- Texture glitch in uber


Other Map Info:

Skybox Info:
Suns:
- sky ; q3map_sunExt 1 0.9 0.7 170 65 69 3 16
- extrasun ; q3map_sunExt 1 0.9 0.7 30 242 82 2 16
q3map_skylight 210 3

Compile Line:
-meta
-vis -saveprt
-light -fast -samples 2 -bounce 1 -bouncescale 0.075 -gamma 1.4 -areascale 1.15 -sky 0.92 -compensate 1.1

Worldspawn:
ambient / 30
_lightmapscale / 3
_blocksize / 1024 1024 0

Known General Issues/Fixes:
- [Minor] Timer type 3 (All Leets), has 'timer glitch' on cancels (Will ignore for now)




Detailed Info About Jumps:
-------
Jumps:
-------
filter: (Filter)
Done:
-- Pre Alpha 03:
+ Timer Rooms Setup
-- B1:
+ Fix Anti Cheat may block a bit too much
+ Make Anti Cheat show that cheat way is blocked better
+ Make more clear what is Leet
+ Fixed Spawn TP

TODO:

Info:
- Looks balanced

* Updated Location (Soyuz One)
* Anit Cheat (S-Leet & Timers)
-------
EZ:
Names - Gazpacho songs

01: (Red)
-- B1:
+ Leet made NG, but placed lower (32 harder)
+ Ramp plat connected sides
+ Moved respawn tele close to end to center
+ Fixed Spawn TP

TODO:

Info:

* Location V2 (I Was Never Here)
----
02: (Blue)
-- B1:
+ Leet made NG
+ Fixed Spawn TP

TODO:

Info:

* Location V2 (ABC)
----
03: (Green)
-- B1:
+ Normal and Leet rebalanced for NG
+ Plat 1 made wider
+ Plat 2 easier (64b)
+ Fixed Spawn TP

TODO:

Info:

* Location V2 (Missa Atropos)
----
04: (Cyan)
-- B1:
+ Normal and Leet rebalanced for NG
+ Fixed Spawn TP

TODO:

Info:

* Location V2 (Gold Star)
----
05: (Yellow)
-- B1:
+ Fixed Spawn TP

TODO:

Info:

* Location V2 (Hell Freezes over I)
----
06: (GB)
-- A2:
+ J1 Door turned invis
+ Extend first plat, to make easier to land on
+ Whole jump moved down (128) [Stop other doors from being inside]
-- B1:
+ Leet rebalanced for NG
+ Fixed Spawn TP

TODO:

Info:

* Location V2 (Novgorod)
----
07: (Purple)
-- B1:
+ Normal and Leet rebalanced for NG
+ Fixed Spawn TP

TODO:

Info:

* Location V2 (Substitute For Murder)
----
08: (Pink)
-- B1:
+ Blocker behind end higher (64u)
+ Normal pushed (64b)
+ Fixed Spawn TP

TODO:

Info:

* Location V2 (The Wizard of Altai Mountains)
----
09: (Lime)
-- B1:
+ Normal and Leet rebalanced for NG
+ Make walls at start a bit easier to avoid
+ Fixed Spawn TP

TODO:

Info:

* Location V2 (Fireworker)
----
10: (Orange)
-- B1:
+ Normal and Leet rebalanced for NG
+ Make walls at start a bit easier to avoid
+ Fixed Spawn TP

TODO:

Info:

* Location V2 (Upside Down)
----
Other Easy Notes:

-------
J01: (d06)
Done:
-- Older:
+ Roof same on both side
+ N-Leet Pushed (64b) (NG)
-- A1:
+ Return Tele Goes Wrong
-- B1:
+ Removed TP RNG

TODO:

Info:

* Location (Open Up)
* Anti Cheat (Skip Tele)
* Leet Sounds
-------
J02: (d01)
Done:
-- Older:
+ Made wider (64*2)
+ Normal Pushed (64b)
+ N-Leet Pushed (128b)
+ S-Leet pushed (64b)
-- B1:
+ Removed TP RNG

TODO:

Info:

* Updated Location (Windylike)
* Leet Sounds
-------
J03: (d03)
Done:
-- Older:
+ Fixed Tele Glitch [Done]
* Made Wider And Rebalances
+ Normal Pushed (64u)
+ N-Leet Pushed (64u+64+128u)
+ Super Pushed (About 2000 Speed)
-- B1:
+ Better tp for runs
+ Removed TP RNG

TODO:


Info:

* Updated Location (Skin the rabbit)
* Anti Cheat (Drop Back)
* Leet Sounds
-------
J04: (d07)
Done:
-- Older:
* Landing Ramps [Orange] Extended (64b)
+ Normal Grabs Removed
+ N-Leet Pushed (64u) (NG)
+ S-Leet Pushed (2 Grabs Removed)
-- Pre Alpha 03:
* Rework, Singel Direction
+ Fix Door Glitchs
-- A2:
+ Noicy on landing tele for 2nd time
-- B1:
+ Door active for too long time
+ S-Leet 1 grab Less

TODO:
- Small Stucks In Curve (super rare)

Info:
& N-Leet: Could be 64u, tho current level feels good too
& S-Leet could be harder?

* Updated Location (Circles Around The Sun)
* Anti Cheat (Drop Back)
* Leet Sounds
-------
J05: (d09)
Done:
-- Older:
+ Normal Pushed (128u)
+ N-leet Pushed (32b)
+ Make S-Leet Grab & Push (96ish)
-- Pre Alpha 03:
+ Fixed Return Tele
-- B1:
+ Made TP Equal

TODO:

Info:

* Updated Location (Two Coins)
* Anti cheat (Drop Back)
* Leet Sounds
-------
J06: (d10)

Done:
-- Older:
+ Normal Pushed (192b&u)
+ N-Leet Pushed (128b) (NG)
-- Pre Alpha 01:
-- Pre Alpha 03:
-- B1:
+ S-Leet Pushed (NG)
+ Made Normal End portals on side, to avoid mistake in all leets run

TODO:

Info:

* Updated Location (So Good)
* Leet Sounds
-------
J07: (d08)

Done:
-- Older:
+ Rework Normal Ending
+ N-Leet Pushed (64u)
+ Replace S-Leet With Slide
-- Pre Alpha 01:
+ Normal Easier (64f)
+ Fixed Return Tele
-- Pre Alpha 03:
-- B1:
+ Reworked 2nd room for more control & stamina (Easier)
+ Normal Pushed (64u)
+ N-Leet Pushed (128b)
+ S-Leet Pushed (Longer slide +5)
+ Add glass to avoid miss hitting normal tp's (for leet run)
+ Removed TP RNG

TODO:

Info:
! 2nd part could take a full rwork for b1!

* Added duplicated side
* Updated Location (Curse + Crush)
* Anti cheat (wr)
* Leet Sounds
-------
J08: (d11)

Done:
-- Older:
+ Normal Pushed (128u)
+ N-Leet Easier (2 More Grabs)
+ Make S-Leet harder (Removed 5 Grabs)
-- Pre Alpha 01:
-- Pre Alpha 03:
-- B1:
+ Normal Easier (96d) (Made NG)
+ N-Leet Grabs Removed (Made NG)
+ S-Leet Pushed (128u)
+ Made TP Equal

TODO:

Info:

* Updated Location (Came for the Fire)
* Leet Sounds
-------
J09: (d12)

Done:
-- Older:
+ N-Leet Pushed (128b)
+ S-leet Easier (64d&f) (Added Grabs)
-- Pre Alpha 03:
+ Fixed Return Tele
-- B1:
+ Reworked Start And End, Less stamina killer
+ Removed OB Catcher
+ Major balance changes
+ All Ends changed for new version
+ S-Leet harder overall
+ Made TP Equal

TODO:
- Test Changes!

Info:

* Updated Location (Born & Razed)
* Leet Sounds
-------
J10: (d02)
Done:
-- Older:
+ Wider
+ Gltich Fixes!
+ S-Leet Easier (32d)
-- Pre Alpha 03:
+ Fixed Return Tele
-- A2:
+ Fix no icy part in landing ramp
-- B1:
+ Made TP Equal
+ N-Leet Easier (1 Grab) [Not in single .map]

TODO:

Info:

* Updated Location (Flying Horses)
* Leet Sounds
-------
J11: (d04)
Done:
-- Older:
+ Normal easier (64d)
+ S-leet (4 Grabs)
-- Pre Alpha 03:
/ Make it more clear where to go (Partly Done)
-- A1:
+ Make text/arrows to better show where to go
+ Make it more clear where to go (Done)
+ Added More Teleporters
-- B1:
+ Made TP Equal
+ Optmized end portals to avoid misstake hitting in leet runs [Not in single .map]

TODO:

Info:

* New S-Leet Ending
* Updated Location (Cross the World)
* Leet Sounds
-------
J12: (d05)
Done:
-- Older:
+ Wider
! New End, All End Points Adjusted
-- B1:
+ Fix mini ramp glitching
+ Normal Harder (2 bar)
+ N-Leet harder (196b)
+ S-Leet got extended slide (Much harder!)
+ Made TP Equal

TODO:

Info:

* Updated Location (Only the Wild Ones)
* Leet Sounds
-------
J13: (d13)

Done:
-- Older:
+ Dropdown Gltich
+ Wider Mid Pipe (512->640) (Pushed Back)
+ Normal Pushed (192u) (Grab Cover 128d)
+ N-leet Pushed (To The Side, alot)
+ S-Leet Pushed (64u)
-- Pre Alpha 03:
+ Fix Slick On Edge At Start
+ Fix No Texture Spots
+ Push Wall Before End Pipe (A lot)
+ End Return Broken
-- A1:
+ Teles To Low
+ Caulk visable
-- B1:
+ S-Leet Pushed (64u)
+ Anti Cheat (Wrong side landing at end)
+ Changed TP Locations (Random side but sides are exact same)

TODO:

Info:

* Updated Location V2 (Begin Again)
* Leet Sounds
-------
Leet 1: (q05)

Done:
-- Older:
+ Push Last Ramp (64b)
! Make single direction to fix gltiches!
+ Landing After Curve Pushed (64b)
+ Normal Pushed (64u&128b)
+ Leet harder (64u)
--
+ Last Ramp Pushed (64b)
+ Normal Pushed (128b & 64u)
+ Leet Pushed (128b)
-- Pre Alpha 03:
+ Fixed Water
+ Switch Spawn Side
-- B1:
+ Leet Pushed (Removed 1 grab)

TODO:

Info:

* Updated Location (Leet 1 -)
* Leet Sounds
-------
Leet 2: (q03)
Done:
-- Older:
+ Leet (NG)
+ Normal Pushed (256u)
-- B1:
+ Show where end is better
+ Add Some More Return Teles (Under End)

TODO:

Info:

* Updated Location (Leet 2 - Fliro's Other Tower Climb)
* Leet Sounds
-------
Leet 3: (q06)
Done:
-- Older:
+ Normal Pushed (128b) (NG)
+ Leet Pushed (NG)
-- Pre Alpha 03:
+ Fixed Return Tele
+ Fixed Return Plat

TODO:

Info:
& Normal harder?

* Updated Location (Leet 3 - Shird's ''Easy'' Speedway)
* Leet Sounds
-------
Leet 4: (q07)
Done:
-- Pre Alpha 03:
+ Fixed Return Tele
+ 2nd Room Curve Pushed (64b)
+ 2nd Room Landing Pushed (64b)
-- B1:
+ Move tele locaton to give more reaction time
+ Gltich at 2nd curve/ramp
+ Reworked End Ramp
+ Roof Higher
+ Balance Ledges

TODO:

Info:

* Updated Location (Leet 4 - Lagtronic's Half Blind Spin)
* Leet Sounds
-------
Uber: (q08)
Done:
-- Pre Alpha 03
+ Back Wall In 2nd Room Extended (768)
+ Fix Glitch On 2nd Tele
+ Fix Glitch In 2nd Curve
-- A1:
+ Pushed Purple (128b) (tele same distance after landingh)
+ Cyan Ramp Moved (64b)
+ Push Red Ledge (128u)
+ Push Blue Ledge (64u)
-- A2:
+ Texture Glitch In Room 3
-- B1:
+ Fix Grab in 2nd room
+ Push Purple Ramp (128b)
+ Higher Roof in Room 4 (512u)
+ Check Bouncepad Spawnflag
+ Push Ledges (Test Ledges)

TODO:
- Uber End Could Be More Intresting

Test Ledges:
Red +6
Blue +4
Green +1

Info:

* Updated Location (Uber Leet - MisiUx's 4 Rooms of Madness)
* Anit Cheat (End Room)
* Leet Sounds
-------


Jump names:
filter+easy jumps:
- Gazpatcho Songs
Main Map:
- Dispatch Songs
Leets:
- Normal


Final Notes Before Compile:
- Check entitys count
- Check pink lights, so _fix
- Check shaders! for correct sky settings

Entitys Count:
Entitys In Main: 129
Entitys In leets: 43
Entitys In Spawn+Easy: 56
Other Entitys: 2 (End but not in single .map)
Total: 230

Not in single .maps:
leet 3 tp's fix
leet 4 tp's fix
end sound
j8 end tp moved behind
j11 end tp moved to sides







Arena file


Arena metadata unavailable
No .arena file was bundled with this package.

File structure


22 folders 250 files 6 groups
root files1 files
quakicy_b1.txt
levelshots0 folders · 1 files
ut43_quakicy_b1.jpg
maps0 folders · 3 files
ut43_quakicy_b1.bsp
ut43_quakicy_b1.map
ut43_quakicy_b1.TGA
scripts0 folders · 27 files
flaw_bright.shader
flaw_brown.shader
flaw_dark.shader
flaw_ext2_sky.shader
flaw_ext3.shader
flaw_ext_bright_tinted.shader
flaw_ext_brown_tinted.shader
flaw_ext_dark_tinted.shader
flaw_ext_gray_tinted.shader
flaw_ext_light.shader
flaw_ext_normal.shader
flaw_ext_normal_tinted.shader
flaw_flares_b.shader
flaw_flares_c.shader
flaw_flares_g.shader
flaw_flares_p.shader
flaw_flares_p3.shader
flaw_flares_pb.shader
flaw_flares_r.shader
flaw_flares_w.shader
flaw_flares_y.shader
flaw_flares_yo.shader
flaw_glass.shader
flaw_gray.shader
flaw_light.shader
flaw_normal.shader
flaw_test.shader
sound2 folders · 46 files
quakicy
e1_next.WAV
e2_thatwasme.WAV
e3_goodwork.wav
e4_nicejob.wav
e5_killedit.WAV
e6_idc.WAV
e7_somehtingright.wav
e8_toooeasy.WAV
e9_howtojump.wav
e10_ready.wav
filter_n_ready.wav
filter_s_nosmoking.wav
j1n_rateater.wav
j1s_nochallange.WAV
j2n_thatwaslucky.wav
j2s_hithere.WAV
j3n_whereisrabbit.wav
j3s_rabbitmess.wav
j4n_exelent.wav
j4s_sogood.WAV
j5n_getinmybelly.wav
j5s_lavaburns.wav
j6n_coruptsoul.wav
j6s_sweettime.wav
j7n_thissux.wav
j7s_goodbye.wav
j8n_fuckme.wav
j8s_uhmsmile.wav
j9n_burninfire.wav
j9s_nomore.WAV
j10n_jawol.WAV
j10s_Iamgreatest.WAV
j11n_wooow.wav
j11s_obsestion.wav
j12n_headen.wav
j12s_nohead.wav
j13n_dentist.wav
j13s_medic.WAV
l1cat_advise.wav
l2cat_foolish.wav
l3cat_savage.wav
l4cat_insane.wav
tower_badreward.wav
ubercat_kicksomeass.wav
quakicy_b1
dispatchonebyone.wav
end_goodreward.wav
textures15 folders · 172 files
flaw
color
blue.tga
cyan.tga
gb.tga
glass0.tga
green.tga
lightblue.tga
lime.tga
orange.tga
pink.tga
purple.tga
red.tga
s_blue.jpg
s_cyan.jpg
s_gb.jpg
s_green.jpg
s_lightblue.jpg
s_lime.jpg
s_orange.jpg
s_pink.jpg
s_purple.jpg
s_red.jpg
s_truepink.jpg
s_white.jpg
s_yellow.jpg
truepink.tga
white.jpg
yellow.tga
env
pand_1.jpg
pand_12.jpg
light
light1.tga
light2.tga
light2b.tga
light2g.tga
light2p.tga
light2r.tga
light2w.tga
light2y.tga
water
speedeff.tga
water2.tga
water3.tga
bright.tga
brown.tga
dark.tga
floor.tga
floorr.tga
gray.tga
tile1.tga
tile2.tga
void.jpg
warn1.tga
warn2.tga
warn3.tga
warn4.tga
warn5.tga
flaw_ext
light
light2l.tga
light2o.tga
light2pi.tga
tint
base_tint.tga
blue_tint.tga
cyan_tint.tga
gb_tint.tga
green_tint.tga
lb_tint.tga
lime_tint.tga
orange_tint.tga
pink_tint.tga
purple_tint.tga
red_tint.tga
truepink_tint.tga
white_tint.tga
yellow_tint.tga
unused
ground1.tga
ground2.tga
rocksnow.tga
stone2.tga
stoney.tga
env
tile3.tga
tile_cyanish.tga
tile_greenish.tga
tile_redish.tga
warn6.tga
warn7.tga
warn8.tga
water
flaw_ext2
env
pand_1.jpg
pand_3.jpg
pand_4.jpg
pand_5.jpg
pand_10.jpg
pand_12.jpg
pand_18.jpg
pand_22.jpg
pand_23.jpg
pand_24.jpg
pand_26.jpg
pand_30.jpg
color
light
warn9.tga
warn10.tga
warn11.tga
warn12.tga
warn13.tga
warn14.tga
water
flaw_ext3
normalend.tga
superleet.tga
timer.tga
flaw_flares
unused atm
flare_b2.jpg
flare_b3.jpg
flare_b4.jpg
flare_br.jpg
flare_c2.jpg
flare_c3.jpg
flare_g2.jpg
flare_g3.jpg
flare_inv_b.jpg
flare_o.jpg
flare_p2.jpg
flare_p3.jpg
flare_r3.jpg
flare_r4.jpg
flare_yo2.jpg
flare_yo3.jpg
flare_b.jpg
flare_c.jpg
flare_g.jpg
flare_p.jpg
flare_p3.jpg
flare_pb.jpg
flare_r.jpg
flare_w.jpg
flare_y.jpg
flare_yo.jpg
quak_common
areaportal.jpg
botclip.jpg
camera.jpg
caulk.jpg
clusterportal.jpg
cushion.jpg
darkfog.jpg
darkglass.jpg
donotenter.jpg
d_caulk.jpg
fullclip.jpg
hint.jpg
invisible.tga
ladder.jpg
lavacaulk.jpg
lavafog.tga
lightbeam.jpg
lightgrid.jpg
metalclip.jpg
mirror.jpg
mirror.tga
missileclip.jpg
nodraw.jpg
nodrawnonsolid.jpg
nodrop.jpg
nolightmap.tga
origin.jpg
playerclip.jpg
portal.jpg
slick.jpg
terrain.jpg
trigger.jpg
watercaulk.jpg
waterfog.tga
weapclip.jpg
whitefog.jpg
whiteglass.jpg
root files
1 files
  • quakicy_b1.txt
levelshots
0 folders · 1 files
  • ut43_quakicy_b1.jpg
maps
0 folders · 3 files
  • ut43_quakicy_b1.bsp
  • ut43_quakicy_b1.map
  • ut43_quakicy_b1.TGA
scripts
0 folders · 27 files
  • flaw_bright.shader
  • flaw_brown.shader
  • flaw_dark.shader
  • flaw_ext2_sky.shader
  • flaw_ext3.shader
  • flaw_ext_bright_tinted.shader
+21 more
sound
2 folders · 46 files
  • quakicy/
  • quakicy_b1/
  • e1_next.WAV
  • e2_thatwasme.WAV
  • e3_goodwork.wav
  • e4_nicejob.wav
+42 more
textures
15 folders · 172 files
  • flaw/
  • color/
  • env/
  • light/
  • water/
  • flaw_ext/
+181 more

Similar files