Clinic b3

ut4_clinic_b3 · Map Package
FFA TDM TS FTL CNH CTF BOMB FT GUNGAME Bot support Source
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Size
39.98 MB
Created
May 07 2020
Author
Delirium & Solitary
Version
Not specified

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Traffic overview with quick operational insights.


Last 14 days

ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Derelict
Original Author : Shaun "Solitary" ?
Updating Author : Steven "Delirium" Krzanich
Date Released : 08-05-2020
Contact : ************@*****.com

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is an old project of Solitary's which was started some time back in ~2010
I think... don't quote me on that..

Solitary released a version of this in 2012 called ut4_hospital_a4 - previous to
this release he had asked me to take over the project however I was on my way
out of the community and didn't have the time.


Alas, 8-10 years later. Del is back and after releasing Derelict I thought I
may as awell finish this beast up too.

Original layout still stands, with my modified tweaks on sizes, new routes and
spawns.
Lighting, textures, shaders, sounds have all been replaced and detailing/vis
has been redone.

The map did originally resemble a hospital, but some other cunt released a
horid looking thing called ut4_hospital_b1 so we had to rename to something
else. Now the map resembles some kind of A&E Clinic, which has been abandonded?


I also made a custom skybox for this, which I'm proud of - the turnpike skybox
with an alphamapped cloud layer, along with a _skybox entity giving you the
closer buildings/hospital.

Enjoy guys, thanks for still playing this game after all these years :)


PS: Shoot the lamp in Main Street on the far left of the street for a nice
easter egg.
--------------------------------------------------------------------------------
Bot Compatibility : Yes - they will have issues getting out of spawn in bomb mode
one or 2 FFA spawns will have issues moving from spawn (behind a func_wall)

Suggested player load : 8-12
FFA spawns : 18 total
TS spawns : 10 per team
BOMB spawns : 10 per team
CTF / TDM / CAH spawns : 16 per team

SUPPORTS ALL GAMETYPES
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Compile Switches : BSP -threads 16 -meta -samplesize 16 -v
: VIS -threads 16 -vis -hint -saveprt -v
: LIGHT -threads 16 -light -bounce 13 -gamma 1.225 -shade -patchshadows -nocollapse -pointscale 1.09 -samplesize 16 -samples 2 -super 1 -v
: BSPC -threads 16 -forcesidesvisible -noliquids -optimize

Compile time : BSP 5 seconds
: VIS 2 seconds
: LIGHT 156 minutes
: BSPC N/A

Editor used : GTKRadiant 1.4
Compile machine : Intel i9-9900k @ 3.6GHz, 16GB DDR4

--------------------------------------------------------------------------------
* OTHER LEVELS BY Delirium *
--------------------------------------------------------------------------------
Christmas (DEC2008)
Barsketbrawl (JAN2009)
Barn (AUG2009)
Tohunga (OCT2009)
Facade (MAR2010)
Cambridge (JUL2011)
Oaks (NOV2011)
Derelict (MAR2020)
Clinic (MAY2020)

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Solitary : Original map designer
BlackRayne : Heaps of models, MIA since 2010 :,(
$NulL : Good ol mate NulL, top bloke - textures and knowledge
Hyperz : For hosting this map on PUGbot.net
Biddle : Testing + Feedback
Shans : Testing + Feedback
Blake : Testing + Feedback
Swiiitan : Quality Feedback - he gave a lot of indepth feedback and was the
inspriation for the major layout changes around cafe/lift/bed/piano room

Anyone else I forgot that should be on this list :)

--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Eat your hearts out, It's a free world baby! Feel free to reuse this map however
you please.
For any game, any UrT version - if you are reading this you have my written
permission to do so.

I've included the .map file in the .pk3, along with all(hopefully) models that
I used in the map.

Please contact me if you ever use this :) I'll be stoked to see it what ever
comes from it.

I will also state, that any of my previous maps are also free to use for all.
This superseeds any previous readme.txt file or any other previous statements
made by Delirium(me). All of previous my maps are free to for all to use.
Contact me if you require any source files. ************@*****.com


Get Legit and Dip!

Arena file


map "ut4_clinic_b3"

longname "Clinic b3 ~ By Delirium & Solitary"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb ut_ft ut_gungame"


File structure


48 folders 318 files 8 groups
root files1 files
ut4_clinic_b3.txt
env1 folders · 1 files
turnpike
tp_sky2_dn.jpg
levelshots0 folders · 2 files
ut4_clinic_b3.jpg
ut4_clinic_b3_2.jpg
maps0 folders · 4 files
ut4_clinic_b3.aas
ut4_clinic_b3.bsp
ut4_clinic_b3.map
ut4_clinic_b3.TGA
models27 folders · 90 files
del_table
del_table.ase
del_table.jpg
mapobjects
br_ambulance
br_ambulance.md3
br_ambulance1.jpg
br_ambulance2.jpg
br_ambutires.jpg
br_ambuwindows.jpg
br_flashers.jpg
br_flashers1.jpg
readme.txt
br_burnedvehics
br_burnedvehic1.jpg
br_burnedvehic1.md3
br_burnedvehic2.md3
br_burnedwheel.jpg
br_burnedwheels.jpg
br_computers
br_inkjet.jpg
br_convience
br_cashregister.jpg
br_coffeemaker.jpg
br_convience3.jpg
br_counter1.jpg
br_counter2.jpg
br_counter3.jpg
br_shelving.jpg
br_shelving1.jpg
readme.txt
br_exit
br_exit1.jpg
br_exit2.jpg
readme.txt
br_freezers
br_freezer1.jpg
br_freezer1.md3
readme.txt
br_mattress
br_fabric1.tga
br_fabric2.tga
br_frame1.jpg
br_mattress1.jpg
br_mattress2.jpg
br_mattress3.jpg
br_mattress4.jpg
br_spring1.tga
br_spring2.tga
readme.txt
br_mitsuvan
br_mitsuskin.jpg
br_pcs2
br_pcs1.jpg
br_pcs2.jpg
br_screen2.jpg
br_playground
br_playground.jpg
br_propane
br_propane1.jpg
br_satdish
br_sat1.jpg
br_sat1.md3
br_schoolbus
br_schoolbus.md3
br_schoolbus1.jpg
br_schoolbus2.jpg
br_toxic2
br_tree.jpg
br_tree.md3
copcar
copcar.md3
copcar_body.tga
copcar_interior.tga
copcar_wheel.tga
copcar_windsheild.tga
crow
crow.MD3
crow.tga
delirium
clinic_ash_tree.ASE
clinic_grass1.ase
clinic_grass2.ase
clinic_green_tree.ASE
del_hydrant.jpg
del_hydrant_grey.MD3
jeepwrangler
jeep.md3
jeep_new.jpg
keres2
keres_pole.md3
light.JPG
wire.jpg
wood.jpg
urbanterror
bmw3.tga
bmw3.txt
bmw3_new.jpg
ut-bath
faucet.md3
README!.txt
shower.md3
toilet.md3
white.jpg
vv_barrels
readme.txt
vv_barrel_3.jpg
vv_trashcans
readme.txt
vv_trashcan1.jpg
vv_trashcan1.md3
vv_trashcan2.jpg
vv_trashcan2.md3
mobj / generator
generator.jpg
generator.lwo
scripts0 folders · 8 files
clinic.shader
clinic_fire.shader
ut4_clinic_b3.arena
zzzzz_clinic_ambulance.shader
zzzzz_clinic_bmw.shader
zzzzz_clinic_copcar.shader
zzzzz_clinic_jeep.shader
zzzzz_clinic_mattress.shader
sound2 folders · 6 files
codey1
pwrstation1.wav
delirium
BrockBerrigan-CrossingPaths.wav
city_traffic.wav
city_traffic2.wav
factory_1.wav
lifbell.wav
textures11 folders · 206 files
aadel_9day_1
barrel_orange.tga
fire.jpg
aadel_clinic
env
del_cloud03.tga
sky.tga
sun.jpg
bark.jpg
billboard_al.jpg
black.tga
blinds.tga
blue.jpg
blue_n.tga
bomb.jpg
brick31.jpg
brick31a.jpg
brick32a.jpg
brick33_a.jpg
brick33_a_b.jpg
brick33_a_n.tga
brick_brown_1.jpg
brick_red_1.jpg
b_flag.tga
carpet.jpg
ceiling_inside.jpg
concrete04.jpg
concrete1024_4a.jpg
concrete1024_4b.jpg
concrete_bare.jpg
congo4_512.tga
cow_elevator_buttons.jpg
cretebase.jpg
decal_dirt.jpg
decal_dirt2.jpg
decal_dirt6.jpg
decal_dirt18.jpg
decal_mud_end.jpg
decal_pugbot.jpg
decayceilingb.jpg
decaywall01.jpg
del2_decal10.jpg
del2_decal10_sol.jpg
del2_metal01.jpg
del2_tile02.jpg
del2_tile02_b.jpg
del2_tile02_n.tga
del2_wall21.jpg
del_brick04c.jpg
del_brick04_b.jpg
del_brick31a_b.jpg
del_brick31_b.jpg
del_concrete08.jpg
del_decal72.jpg
del_door05.jpg
del_door15.jpg
del_door16.jpg
del_envmap01.tga
del_mirror01.tga
del_mirror_black.tga
del_tile09.jpg
del_tile09_n.tga
del_tile09_trim.jpg
del_tile09_trim_n.tga
del_wall.jpg
del_wall02a.jpg
del_wall06.jpg
del_wall07.jpg
del_wall07_n.tga
del_wall08.jpg
del_wood12.jpg
del_wood13.jpg
dirtyr.jpg
door07.jpg
door_metal_1.jpg
door_metal_1_b.jpg
door_metal_1_n.tga
door_metal_2.jpg
door_metal_2_b.jpg
door_metal_2_n.tga
floor_diamondtiles.jpg
fs_tiles_floor01.jpg
glass02.jpg
grassy2.jpg
grassy2_b.tga
grassy2_n.tga
grate.tga
grate_n.tga
gunnebo1.tga
gunnebo2.tga
hyp.jpg
iron.jpg
ivy_wall.jpg
ivy_wall2.tga
keres4_vegetation01.tga
keres4_vegetation02.tga
krate01.jpg
krate02.jpg
krate03.jpg
ladder-y.tga
ladderclip.tga
leaves2.tga
leaves2_n.tga
metal3.jpg
metal3_n.tga
metalslipfloor2.jpg
metal_galvanized.jpg
metal_galvanized_n.tga
mino_wall_brick04.jpg
office_wall02.jpg
parpaingwind01cadrb_d.tga
parpaingwind01cadrb_d_b.jpg
parpaingwind01cadrb_d_n.tga
pipes.tga
pipe_b.jpg
pipe_n.tga
planks.jpg
road1.jpg
rockyr.jpg
roof03.jpg
roof06.jpg
roof07.jpg
rooftiles128.jpg
rooftrim128.jpg
roof_slate_1.jpg
rope.jpg
rosty01.jpg
rosty01md.jpg
rtmg_wslat_2.jpg
rug.jpg
rusty-dual-garage.tga
r_dirtywhitecorry1_512.jpg
r_dirtywhitecorry2_512.jpg
r_dirtywhitecorry4_512.jpg
sewers01.jpg
sewers01_b.jpg
sn_tilefloor4.jpg
sn_tilefloor4_b.tga
sn_tilefloor4_n.tga
sn_window1.tga
stw-base.tga
wall06.jpg
wall07.jpg
wall11.jpg
wall19a_.jpg
wallcon10.tga
Wallpaper62-concrete-a.jpg
Wallpaper62_1_ab.jpg
Wallpaper62_2_ab.jpg
Wallpaper62_3_ab.jpg
wallpaper_panel_04.jpg
wallpaper_panel_04_b.jpg
window_broken_3.jpg
wood-md-brn.tga
wood_1.jpg
wood_fence.tga
aadel_turnpike
skybuilding_1.jpg
skybuilding_2.jpg
skybuilding_3.jpg
skybuilding_4.jpg
skybuilding_5.jpg
skybuilding_6.jpg
skybuilding_7.jpg
skybuilding_8.jpg
skybuilding_9.jpg
skybuilding_10.jpg
base_wall
chrome_env.jpg
chrome_metal.jpg
chrome_metal_b.jpg
eagle
sw_metal.jpg
null_train
aircon.jpg
concretenoteroded.jpg
concretenoteroded_n.tga
door_garage_blue.jpg
door_garage_wood.jpg
door_wood_blue.jpg
metal_blue.jpg
pavement_trim_1.jpg
pavement_trim_1_b.jpg
roof_slates_2.jpg
wall019.jpg
wallcon4.jpg
window_broken_1.jpg
window_broken_1_n.tga
window_broken_4.jpg
window_broken_5.jpg
window_broken_6.jpg
window_broken_6_n.tga
window_broken_7.jpg
window_broken_7_n.tga
window_wood_broken1.jpg
window_wood_broken3.jpg
window_wood_broken4.jpg
shaderlab
concrete-4.jpg
concrete-4_b.jpg
shawn
black.jpg
board.jpg
hp_eledoor.jpg
metalsheet.jpg
pressed_wood02.jpg
specials.jpg
steel.jpg
stove.jpg
ut_subway
aerhcrete05_seam02_bump01_varied03.tga
aerhcrete05_seam02_bump01_varied03_b.jpg
aerhtile02.tga
aerhtile02_b.jpg
ut_turnpike
will_doors_double.tga
will_doors_double_b.jpg
root files
1 files
  • ut4_clinic_b3.txt
env
1 folders · 1 files
  • turnpike/
  • tp_sky2_dn.jpg
levelshots
0 folders · 2 files
  • ut4_clinic_b3.jpg
  • ut4_clinic_b3_2.jpg
maps
0 folders · 4 files
  • ut4_clinic_b3.aas
  • ut4_clinic_b3.bsp
  • ut4_clinic_b3.map
  • ut4_clinic_b3.TGA
models
27 folders · 90 files
  • del_table/
  • mapobjects/
  • br_ambulance/
  • br_burnedvehics/
  • br_computers/
  • br_convience/
+111 more
scripts
0 folders · 8 files
  • clinic.shader
  • clinic_fire.shader
  • ut4_clinic_b3.arena
  • zzzzz_clinic_ambulance.shader
  • zzzzz_clinic_bmw.shader
  • zzzzz_clinic_copcar.shader
+2 more
sound
2 folders · 6 files
  • codey1/
  • delirium/
  • pwrstation1.wav
  • BrockBerrigan-CrossingPaths.wav
  • city_traffic.wav
  • city_traffic2.wav
+2 more
textures
11 folders · 206 files
  • aadel_9day_1/
  • aadel_clinic/
  • env/
  • aadel_turnpike/
  • base_wall/
  • eagle/
+211 more

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