Description: An old european town with cobblestone roads, a market place, and alleys.
Minimum specs: GeForce2 or equivalent graphics card with 64megs. Pentium 3 500 MHz processor or
equivalent. Anything less will probably result in unplayable frame rates, although reducing geometric and texture detail and switching to 16-bit color will make the map less system-hungry.
How to play
-----------------
Place the .pk3 file into your tcetest directory and enjoy!
For running on your own computer.
Type "/set sv_pure 0
Type "/devmap obj_oldtowne_a1" into the console if you cant view it in the map list.
Assets:
-----------
New textures: yes,
Some textures were grabbed from different places, if I forgot to mention you please email me.
New shaders: yes.
New models: yes - Various sources on the net & myself.
New sounds: No - Well not yet at least.
Support
Please give me as much feedback as possible for this map. The purpose of this alpha is to get some feedback on layout and design. Of course to let everyone see my expertise. Just kidding. Any suggestions will be taken seriously and not offensive. I greatly appreciate the feedback.
Known bugs
I'm just releasing this to let the public see the first Alpha version of Oldtown. Its going to look different in the beta stages.
Not all models are included yet (Some models are not completed yet or are being made by our team and myself)
Map needs serious fire cover (Too Empty)
Lighting needs some work
Need to work on the compile method (Ydnar)
Hinting needs a little more work (Not my specialty)
Textures arent really finished,Textures are too repetitive and some textures need replaced or revised.
Importing the surfaces not completed
There is not a loading screen shot
There is no bot support
Some elements are missing from certain game modes
Thanks to....
Jesus Christ for giving me strength and bringing me joy every day.
{Cause of Death}, SXY, Merlin1991 & all my other online friends for putting up with me and helping me along the way. What great people!
Distribution / Copyright / Permissions
Level design, some map models and texture art copyright Scott 'Stealth' Cupoli, 2009 (subject to exceptions
stated above)
The project in which the textures are to be used is 100% non-commercial. No money will be charged
for its creation or distribution.
GameSpy Industries is exempt from these conditions, and may publish these textures on CD or other media
to be sold commercially.
Disclaimer: Some models were aquired from different sources on the net and are the intlectual property of other game distributions. I take no responsibility for using them and their continued distribution through out the net.
Nobody has permission to decompile this map and customize it.
Nobody has permission to change or alter the textures in this map.
If you wish to use any models, textures, ideas in this map, Please ask.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.