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ut_mspacman3.pk3

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{ map "ut_mspacman3" longname "Junior" type "ut_ffa ut_team ut_ctf ut_cah ut_survivor" }
================================================================================ * Urban Terror Level * -------------------------------------------------------------------------------- Title : Pacman Filename (x3) : ut_mspacman1.bsp ut_mspacman2.bsp ut_mspacman3.bsp Author : Dan Barrett aka FSK405 wily duck Date : 1/25/2006 Updated : 9/15/2013 E-mail address : [email protected] Homepage URL : http://digitalamusement.net -------------------------------------------------------------------------------- * Level Description * -------------------------------------------------------------------------------- My pacman map was quite a success, so I decided to make maps of one of my favorite classic arcade games. Actually the only arcade game that will publicly grab my attention and get me to deviate from whatever/whoever I'm with. Quarters fall. Time is lost. Fun is had. I love it. :) So I went all out on this one. All three (3) Ms. Pacman levels have been recreated. As my current standard, the .map source files are included. Speaking of going all out, check that levelshot artwork!!! Wow I really outdid myself there. That's all original work by myself. The Level 1 piece looks strangely like another very popular artists' style... Vasquez. I very much dig that extremely dark style. These maps took me 4 days to start from scratch, to the final package. Some of those days were very long, 2 of them I didn't sleep, drank a lot of vodka and red bull, and spent a bunch of time in front of my markerboard. I found some limitations of the engine that caused some snags. Note how all the dots from the original game aren't present. Too many entities killed it, had to knock down the number of breakable dots. Also found interesting vis glitches with the see-through floor and the skybox. Fixed them up. Overall a very worthwhile experience making these 3 new maps. Be sure to try all gamemodes. These are surprisingly great for TS, CTF, and CaH! Have fun playing them! Update: Fixed up shaders and split the 3 levels into 3 pk3's. -------------------------------------------------------------------------------- Single Player : Yes Gamemodes : FFA, DM, CTF, TDM, TS, CAH Suggested player load : 12 New Textures : Yes New Sounds : Yes -------------------------------------------------------------------------------- * Construction * -------------------------------------------------------------------------------- Map Base : New/borrowed Prefabs used : None Mapobjects used : None Editor used : gtkradiant Other utilities used : Photoshop CS Known Bugs : None. Rereleased map to fix bugs. Compile machine : AMD2000XP, 1G RAM BSP time : < 1 minute VIS time : < 1 minute RAD time : < 1 minute Total Brushes : 521 DM spawns : 12 CAH/CTF spawns : 12 CAH capturepoints : 5 Locations : 1 -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- superman_b3 - Urban Super Soldier, beta 3 ut_cahos_v2 - Capture and Hold Chaos ut_koth - King of the Hill ut_sled - Mountainpath Struggle ut_deep - 1000 foot underwater fight ut_pacman - Classic Pacman remake -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- The maps have been tested by the awesome players on FSK405 TeamSpeak. Thanks to Frog, Dierth, Bah, DankRider, Spider, Digital, Little Snap, HeavyG, and a few others I'm forgetting now who stepped up to help test the maps. Without the testers, you get the first unmentioned version of pacman. Thanks guys for the help and support! ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Stated here officially. Any map I have previously released with a .map source file MAY be used to generate new basemaps, learn from, modify, use in any engine. I forgot to take out some sentences in earlier maps. I want you to learn and use my material to further your level design experience. Few to no mappers release their source files. This is all free, so my concern about Intellectual Property is quite small. Map on! This map MAY NOT be sold, or in any other way turn into profit for any other person than the author. This map MAY be distributed on any media as long as this media is distributed freely without anyone having to pay for it. ================================================================================ * AND NOW FOR SOMETHING TOTALLY DIFFERENT * -------------------------------------------------------------------------------- Ugh - lawyers, Intellectual Property, greed. Ms. Pacman spawned from the first recognized mod team who wanted to do something different with the original Pacman. They created Ms. Pacman. Soon after, Namco stepped in and made some legal threats. Ms. Pacman represents the corporate entity actually using common sense to realize the potential of this new game. I've seen other mods fall to those same legal threats, mods and games that would have been great, and only spurred buying more merchandise that ultimately puts otherwise unspent cash into the hands of the IP owners. It's also like pirating software or music. Statistians come up with numbers about how much money was lost to piracy, but the dirty fact is that it's money that wouldn't have been spent on them in the first place. The money they make later as a result of brand recognition is truly significant, although because the immediate results can't be felt (this is a must-make-money-now! world) we down here suffer. I just used Ms. Pacman's name and image for my own gain - not monetary gain, no, the feedback for a job well done, the ooo's and aaah's, the "you're a fucking sick man wily", the "duck this is friggin awesome!", the feeling of accomplishment, the idea I get to run around in a virtual place that has previously only existed in my imagination... And people ask me if I want/could make money on my maps. The overwhelming great feedback and relentless compliments from the community are all I need to fuel my desire to create levels. That's the payback I get and accept it with a big stupid smile. I sleep well at night. Then I waste more time playing until something else sparks my imagination... it starts all over again... I'm known as a wily duck. And as They say, "Damn, he's a wily duck!!!".