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ut43_quakicy_a1 by quak aka PsyDuck Thanks to for help with testing: Misiux``, lagtronics, Shird, Fliro, Ulbens, Bonatr0, Boromir, rabbit, valter Special thaks to MisiUx`` for spending so much time on testing almost all these super leets! As well as finding the helper brushs trick for easy icy mapping!!!! And sorry if I forgot any1! Credits to 'Sock' for a few textures that was used as a based and later edited by me. Changlog (General): B1: - Many S-Leets harder - J7 & J9 Rebalanced for better stamina - Map way more optmized for runs (better tp's, less risk of leet runs htting cancels by mistakes, general qol for runs) - Easy path rebalanced (Mostly leets) - Filter more made more clear what is leet - Uber pushed - Leet 4 fixed/rebalanced A2: - Fixed no icy spot in J10 [Major] - Fixed no icy spot in j4 [Minor] - Floating door in easy6 - Texture glitch in uber Other Map Info: Skybox Info: Suns: - sky ; q3map_sunExt 1 0.9 0.7 170 65 69 3 16 - extrasun ; q3map_sunExt 1 0.9 0.7 30 242 82 2 16 q3map_skylight 210 3 Compile Line: -meta -vis -saveprt -light -fast -samples 2 -bounce 1 -bouncescale 0.075 -gamma 1.4 -areascale 1.15 -sky 0.92 -compensate 1.1 Worldspawn: ambient / 30 _lightmapscale / 3 _blocksize / 1024 1024 0 Known General Issues/Fixes: - [Minor] Timer type 3 (All Leets), has 'timer glitch' on cancels (Will ignore for now) Detailed Info About Jumps: ------- Jumps: ------- filter: (Filter) Done: -- Pre Alpha 03: + Timer Rooms Setup -- B1: + Fix Anti Cheat may block a bit too much + Make Anti Cheat show that cheat way is blocked better + Make more clear what is Leet + Fixed Spawn TP TODO: Info: - Looks balanced * Updated Location (Soyuz One) * Anit Cheat (S-Leet & Timers) ------- EZ: Names - Gazpacho songs 01: (Red) -- B1: + Leet made NG, but placed lower (32 harder) + Ramp plat connected sides + Moved respawn tele close to end to center + Fixed Spawn TP TODO: Info: * Location V2 (I Was Never Here) ---- 02: (Blue) -- B1: + Leet made NG + Fixed Spawn TP TODO: Info: * Location V2 (ABC) ---- 03: (Green) -- B1: + Normal and Leet rebalanced for NG + Plat 1 made wider + Plat 2 easier (64b) + Fixed Spawn TP TODO: Info: * Location V2 (Missa Atropos) ---- 04: (Cyan) -- B1: + Normal and Leet rebalanced for NG + Fixed Spawn TP TODO: Info: * Location V2 (Gold Star) ---- 05: (Yellow) -- B1: + Fixed Spawn TP TODO: Info: * Location V2 (Hell Freezes over I) ---- 06: (GB) -- A2: + J1 Door turned invis + Extend first plat, to make easier to land on + Whole jump moved down (128) [Stop other doors from being inside] -- B1: + Leet rebalanced for NG + Fixed Spawn TP TODO: Info: * Location V2 (Novgorod) ---- 07: (Purple) -- B1: + Normal and Leet rebalanced for NG + Fixed Spawn TP TODO: Info: * Location V2 (Substitute For Murder) ---- 08: (Pink) -- B1: + Blocker behind end higher (64u) + Normal pushed (64b) + Fixed Spawn TP TODO: Info: * Location V2 (The Wizard of Altai Mountains) ---- 09: (Lime) -- B1: + Normal and Leet rebalanced for NG + Make walls at start a bit easier to avoid + Fixed Spawn TP TODO: Info: * Location V2 (Fireworker) ---- 10: (Orange) -- B1: + Normal and Leet rebalanced for NG + Make walls at start a bit easier to avoid + Fixed Spawn TP TODO: Info: * Location V2 (Upside Down) ---- Other Easy Notes: ------- J01: (d06) Done: -- Older: + Roof same on both side + N-Leet Pushed (64b) (NG) -- A1: + Return Tele Goes Wrong -- B1: + Removed TP RNG TODO: Info: * Location (Open Up) * Anti Cheat (Skip Tele) * Leet Sounds ------- J02: (d01) Done: -- Older: + Made wider (64*2) + Normal Pushed (64b) + N-Leet Pushed (128b) + S-Leet pushed (64b) -- B1: + Removed TP RNG TODO: Info: * Updated Location (Windylike) * Leet Sounds ------- J03: (d03) Done: -- Older: + Fixed Tele Glitch [Done] * Made Wider And Rebalances + Normal Pushed (64u) + N-Leet Pushed (64u+64+128u) + Super Pushed (About 2000 Speed) -- B1: + Better tp for runs + Removed TP RNG TODO: Info: * Updated Location (Skin the rabbit) * Anti Cheat (Drop Back) * Leet Sounds ------- J04: (d07) Done: -- Older: * Landing Ramps [Orange] Extended (64b) + Normal Grabs Removed + N-Leet Pushed (64u) (NG) + S-Leet Pushed (2 Grabs Removed) -- Pre Alpha 03: * Rework, Singel Direction + Fix Door Glitchs -- A2: + Noicy on landing tele for 2nd time -- B1: + Door active for too long time + S-Leet 1 grab Less TODO: - Small Stucks In Curve (super rare) Info: & N-Leet: Could be 64u, tho current level feels good too & S-Leet could be harder? * Updated Location (Circles Around The Sun) * Anti Cheat (Drop Back) * Leet Sounds ------- J05: (d09) Done: -- Older: + Normal Pushed (128u) + N-leet Pushed (32b) + Make S-Leet Grab & Push (96ish) -- Pre Alpha 03: + Fixed Return Tele -- B1: + Made TP Equal TODO: Info: * Updated Location (Two Coins) * Anti cheat (Drop Back) * Leet Sounds ------- J06: (d10) Done: -- Older: + Normal Pushed (192b&u) + N-Leet Pushed (128b) (NG) -- Pre Alpha 01: -- Pre Alpha 03: -- B1: + S-Leet Pushed (NG) + Made Normal End portals on side, to avoid mistake in all leets run TODO: Info: * Updated Location (So Good) * Leet Sounds ------- J07: (d08) Done: -- Older: + Rework Normal Ending + N-Leet Pushed (64u) + Replace S-Leet With Slide -- Pre Alpha 01: + Normal Easier (64f) + Fixed Return Tele -- Pre Alpha 03: -- B1: + Reworked 2nd room for more control & stamina (Easier) + Normal Pushed (64u) + N-Leet Pushed (128b) + S-Leet Pushed (Longer slide +5) + Add glass to avoid miss hitting normal tp's (for leet run) + Removed TP RNG TODO: Info: ! 2nd part could take a full rwork for b1! * Added duplicated side * Updated Location (Curse + Crush) * Anti cheat (wr) * Leet Sounds ------- J08: (d11) Done: -- Older: + Normal Pushed (128u) + N-Leet Easier (2 More Grabs) + Make S-Leet harder (Removed 5 Grabs) -- Pre Alpha 01: -- Pre Alpha 03: -- B1: + Normal Easier (96d) (Made NG) + N-Leet Grabs Removed (Made NG) + S-Leet Pushed (128u) + Made TP Equal TODO: Info: * Updated Location (Came for the Fire) * Leet Sounds ------- J09: (d12) Done: -- Older: + N-Leet Pushed (128b) + S-leet Easier (64d&f) (Added Grabs) -- Pre Alpha 03: + Fixed Return Tele -- B1: + Reworked Start And End, Less stamina killer + Removed OB Catcher + Major balance changes + All Ends changed for new version + S-Leet harder overall + Made TP Equal TODO: - Test Changes! Info: * Updated Location (Born & Razed) * Leet Sounds ------- J10: (d02) Done: -- Older: + Wider + Gltich Fixes! + S-Leet Easier (32d) -- Pre Alpha 03: + Fixed Return Tele -- A2: + Fix no icy part in landing ramp -- B1: + Made TP Equal + N-Leet Easier (1 Grab) [Not in single .map] TODO: Info: * Updated Location (Flying Horses) * Leet Sounds ------- J11: (d04) Done: -- Older: + Normal easier (64d) + S-leet (4 Grabs) -- Pre Alpha 03: / Make it more clear where to go (Partly Done) -- A1: + Make text/arrows to better show where to go + Make it more clear where to go (Done) + Added More Teleporters -- B1: + Made TP Equal + Optmized end portals to avoid misstake hitting in leet runs [Not in single .map] TODO: Info: * New S-Leet Ending * Updated Location (Cross the World) * Leet Sounds ------- J12: (d05) Done: -- Older: + Wider ! New End, All End Points Adjusted -- B1: + Fix mini ramp glitching + Normal Harder (2 bar) + N-Leet harder (196b) + S-Leet got extended slide (Much harder!) + Made TP Equal TODO: Info: * Updated Location (Only the Wild Ones) * Leet Sounds ------- J13: (d13) Done: -- Older: + Dropdown Gltich + Wider Mid Pipe (512->640) (Pushed Back) + Normal Pushed (192u) (Grab Cover 128d) + N-leet Pushed (To The Side, alot) + S-Leet Pushed (64u) -- Pre Alpha 03: + Fix Slick On Edge At Start + Fix No Texture Spots + Push Wall Before End Pipe (A lot) + End Return Broken -- A1: + Teles To Low + Caulk visable -- B1: + S-Leet Pushed (64u) + Anti Cheat (Wrong side landing at end) + Changed TP Locations (Random side but sides are exact same) TODO: Info: * Updated Location V2 (Begin Again) * Leet Sounds ------- Leet 1: (q05) Done: -- Older: + Push Last Ramp (64b) ! Make single direction to fix gltiches! + Landing After Curve Pushed (64b) + Normal Pushed (64u&128b) + Leet harder (64u) -- + Last Ramp Pushed (64b) + Normal Pushed (128b & 64u) + Leet Pushed (128b) -- Pre Alpha 03: + Fixed Water + Switch Spawn Side -- B1: + Leet Pushed (Removed 1 grab) TODO: Info: * Updated Location (Leet 1 -) * Leet Sounds ------- Leet 2: (q03) Done: -- Older: + Leet (NG) + Normal Pushed (256u) -- B1: + Show where end is better + Add Some More Return Teles (Under End) TODO: Info: * Updated Location (Leet 2 - Fliro's Other Tower Climb) * Leet Sounds ------- Leet 3: (q06) Done: -- Older: + Normal Pushed (128b) (NG) + Leet Pushed (NG) -- Pre Alpha 03: + Fixed Return Tele + Fixed Return Plat TODO: Info: & Normal harder? * Updated Location (Leet 3 - Shird's ''Easy'' Speedway) * Leet Sounds ------- Leet 4: (q07) Done: -- Pre Alpha 03: + Fixed Return Tele + 2nd Room Curve Pushed (64b) + 2nd Room Landing Pushed (64b) -- B1: + Move tele locaton to give more reaction time + Gltich at 2nd curve/ramp + Reworked End Ramp + Roof Higher + Balance Ledges TODO: Info: * Updated Location (Leet 4 - Lagtronic's Half Blind Spin) * Leet Sounds ------- Uber: (q08) Done: -- Pre Alpha 03 + Back Wall In 2nd Room Extended (768) + Fix Glitch On 2nd Tele + Fix Glitch In 2nd Curve -- A1: + Pushed Purple (128b) (tele same distance after landingh) + Cyan Ramp Moved (64b) + Push Red Ledge (128u) + Push Blue Ledge (64u) -- A2: + Texture Glitch In Room 3 -- B1: + Fix Grab in 2nd room + Push Purple Ramp (128b) + Higher Roof in Room 4 (512u) + Check Bouncepad Spawnflag + Push Ledges (Test Ledges) TODO: - Uber End Could Be More Intresting Test Ledges: Red +6 Blue +4 Green +1 Info: * Updated Location (Uber Leet - MisiUx's 4 Rooms of Madness) * Anit Cheat (End Room) * Leet Sounds ------- Jump names: filter+easy jumps: - Gazpatcho Songs Main Map: - Dispatch Songs Leets: - Normal Final Notes Before Compile: - Check entitys count - Check pink lights, so _fix - Check shaders! for correct sky settings Entitys Count: Entitys In Main: 129 Entitys In leets: 43 Entitys In Spawn+Easy: 56 Other Entitys: 2 (End but not in single .map) Total: 230 Not in single .maps: leet 3 tp's fix leet 4 tp's fix end sound j8 end tp moved behind j11 end tp moved to sides