xccc_dm4_4x

xccc_dm4_4x
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8.30 MB

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January 31 2020 02:42:58

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ReadMe



Title : feel the rush
mapfilename : xccc_dm4
Version : beta1
Author : Kaffeewunder
E-mail : ******@***.net
Homepage : http://kaffeseecke.wordpress.com


size : small

players : 2 - 4

gametypes : ffa duel

textures : edited stocktextures, custom effects, custom shader, materials based on photoreferences from www.cgtextures.com

custommusic : britishforrest

customsounds : rain recorded by myself

tools used : notepad, netradiant, q3map2build. adobe photoshop, irfanview, paint, reason, cool edit pro 2.0, winrar, irfanview

buildtime : sth. like 1231332 months

compiletime : -bsp [-meta -v -np 180 ] ?? seconds , -vis [-saveprt] 1232 seconds -light [-gamma 1.15 -filter -fastbounce -bouncescale 1.7 -lightanglehl -shade -bounce 8] 10412 seconds

Thx to : rush ,bozz and cityy







About the map :

Q3dm13 aka "lost world" is a true evergreen beloved by manies, and as its my girlfriends favorite map and mine too, i thought a tribute to dm13 dedicated to my girlfriend, would be a good idea.
And so i started to draw some sketches and start putting it into gtkradiant. at the end not very much besides the weaponload remembers the map its tributed to.
At the beginning there were at least some organic stuff, but i dropped that and so nothing more is left.
Only that there is a main attrium with 2 lavapits and teleporters spotted in there.




This nice map was texture updated for UrT4.xxx from original
UrT/Q3 map`sor texture sources including all required assets
(textures, shaders, models, sounds, etc.)
The map is unmodified! Fixed for UrT 4.xxx by PiP`s
-------------------------------------------------------------
The map and the assets belong to their respective owners.
The intent of this map-package is not to steal anything,
nor the map itself and its assets neither credit for the map
or its assets, but to enable current UrT4.xxx players to play
a great Map!
-------------------------------------------------------------


Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

Arena file


map "xccc_dm4"
bots "Visor Sarge Hunter"
longname "feel the rush"
fraglimit "50"
type "dm team tourney"

Stats


File structure


scripts
    ↳ xccc_dm4_4x.shader
    ↳ xccc_dm4_4x.arena
sound
    ↳ world
    ↳ world/firesoft.wav
    ↳ world/xccc
    ↳ world/xccc/rain2.wav
    ↳ world/suck1.wav
    ↳ world/lava1.wav
levelshots
    ↳ xccc_dm4_4x.jpg
maps
    ↳ xccc_dm4_4x.aas
    ↳ xccc_dm4_4x.TGA
    ↳ xccc_dm4_4x.bsp
models
    ↳ mapobjects
    ↳ mapobjects/skull
    ↳ mapobjects/skull/skull.jpg
    ↳ mapobjects/spotlamp
    ↳ mapobjects/spotlamp/spotlamp.tga
    ↳ mapobjects/spotlamp/beam.jpg
    ↳ mapobjects/spotlamp/spotlamp_l.jpg
    ↳ mapobjects/baph
    ↳ mapobjects/baph/baphomet.tga
    ↳ mapobjects/tree2
    ↳ mapobjects/tree2/branch2.tga
    ↳ mapobjects/tree2/trunk2.tga
    ↳ mapobjects/storch
    ↳ mapobjects/storch/storch.jpg
    ↳ mapobjects/visor_st.jpg
/xccc_dm4_readme.txt
textures
    ↳ xccc3
    ↳ xccc3/x_dm4_telerain4.jpg
    ↳ xccc3/x_dm4_telerain1.jpg
    ↳ xccc3/x_dm4_telerain2.jpg
    ↳ xccc3/x_dm4_flareback.jpg
    ↳ xccc3/x_dm4_flare.jpg
    ↳ xccc3/xccc_rock3.jpg
    ↳ xccc3/x_dm4_telerain3.jpg
    ↳ gothic_light
    ↳ gothic_light/pentagram_light1_blend.jpg
    ↳ gothic_light/ironcrosslt1.blend.jpg
    ↳ gothic_light/pentagram_light1.jpg
    ↳ gothic_light/ironcrosslt1.jpg
    ↳ gothic_light/skulllight01.jpg
    ↳ gothic_light/ironcrossltbkgrd.jpg
    ↳ base_floor
    ↳ base_floor/proto_grate.tga
    ↳ stone
    ↳ stone/pjrock14.jpg
    ↳ liquids
    ↳ liquids/pool3d_5.jpg
    ↳ liquids/pool3d_3e.jpg
    ↳ liquids/lavahell.jpg
    ↳ liquids/pool3d_5e.jpg
    ↳ liquids/pool3d_6.jpg
    ↳ liquids/pool3d_3.jpg
    ↳ organics
    ↳ organics/grass3.tga
    ↳ xccc
    ↳ xccc/xccc_column.jpg
    ↳ xccc/dark_block_single_gr.jpg
    ↳ xccc/largerblock_r_gd.jpg
    ↳ xccc/dark_largeblock_single_gr.jpg
    ↳ xccc/largerwallblock_r_g.jpg
    ↳ xccc/dark_widelargeblock_single_gr.jpg
    ↳ xccc/largerwallblock_r_gd.jpg
    ↳ xccc/ceilingtechplain_r.jpg
    ↳ xccc/largerblock_r_g.jpg
    ↳ xccc/xccc_towerblue.jpg
    ↳ skin
    ↳ skin/skin6.jpg
    ↳ skin/surface8.jpg
    ↳ base_trim
    ↳ base_trim/dark_tin2.tga
    ↳ gothic_block
    ↳ gothic_block/killtrim.jpg
    ↳ skies
    ↳ skies/proto_sky2.jpg
    ↳ skies/proto_sky.jpg
    ↳ gothic_ceiling
    ↳ gothic_ceiling/ceilingtechplain.jpg
    ↳ base_support
    ↳ base_support/cable.jpg
    ↳ effects
    ↳ effects/tinfx.tga
    ↳ gothic_blockh
    ↳ gothic_blockh/largeblockfloor4_hirest_spec.tga
    ↳ gothic_blockh/largeblockfloor4_hirest.jpg
    ↳ gothic_trim
    ↳ gothic_trim/wood2.jpg
    ↳ gothic_trim/x_noblight.tga
    ↳ gothic_trim/km_arena1towerblue.tga
    ↳ gothic_trim/baseboard09_blue.jpg
    ↳ gothic_trim/borderconcrt.tga
    ↳ gothic_trim/x_noblightfx.jpg
    ↳ sfx
    ↳ sfx/flameball.jpg
    ↳ sfx/bounce_dirt.tga
    ↳ sfx/flame6.jpg
    ↳ sfx/flame2.jpg
    ↳ sfx/flame5.jpg
    ↳ sfx/lavabeam.jpg
    ↳ sfx/bouncepad01b_layer1.jpg
    ↳ sfx/flame4.jpg
    ↳ sfx/flame8.jpg
    ↳ sfx/flame1.jpg
    ↳ sfx/blackness.jpg
    ↳ sfx/rain.jpg
    ↳ sfx/flame3.jpg
    ↳ sfx/firewalla.tga
    ↳ sfx/flame7.jpg
    ↳ sfx/firegorre2.jpg
    ↳ sfx/jumppadsmall.jpg