ut_subterra

ut_subterra
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August 13 2009 08:24:18

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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Subterra
Filename : ut_subterra_beta.pk3
Author : Jonathan "$NulL" Norton
Date : 18/02/03


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Single Player : .aas included (Bot navigation file)
Deathmatch : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 4 to 16

New Textures : Yes
New Sounds : Yes
New Models : Yes

--------------------------------------------------------------------------------
* Installation *
--------------------------------------------------------------------------------
Copy ut_subterra.pk3 into your quake3\q3ut3\ directory.
If you have ut_subterra_beta.pk3 in your q3ut3 or baseq3 folder, you will have to delete it.

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : SWAT Van modelled by Earthquake, Skinned by Vassago
: Ford F-Series Pickup Truck modelled by Meaty skinned
by Freak Storm and BladeKiller
: Blackhawk by Crazy Butcher
: multiplant.pk3 - .md3, texture, and shader files by
Todd Gantzler Copyright (c) 2000
http://i.am/professorQ3
: Lt1's TV, Cannon, mic & reciever.
http://www.lt1productions.com/utops.php
: Sandbags by Beardmonkey
http://monkeyism.no-ip.com/
Editor used : Q3Radiant build 202b
Other utilities used : Photoshop, Paint Shop Pro, Q3Map2, Q3ASE, q3map2toolz, 3ds max, Notepad.
Urban Terror BSP
Compile machine : Celeron 500Mhz, 320Mb Ram
Compile time : BSP : < 2 minute
: VIS : < 2 minutes
: LIGHT: ~3 hours (-bounce 13 -filter -super 2 -shade -fast)


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
iD : For the Quake series
SID : For this excelent mod
ydnar : Q3map2 rocks our little world
LT1 : Models galore at a reasonable price
thnom : Textures
Beardmonkey : More models

All beta testers and those who gave feedback, you were uneffably helpful.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

Arena file


map "ut_subterra"
longname "Sub-Terrainean Facility"
fraglimit 50
timelimit 30
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ oak.shader
    ↳ nateleaf.shader
    ↳ null_urt1.shader
    ↳ n_multiplant.shader
    ↳ n_palms.shader
    ↳ ut_subterra.arena
sound
    ↳ null_urt1
    ↳ null_urt1/rollerdoorup.wav
    ↳ null_urt1/fire.wav
    ↳ null_urt1/pswitch2.wav
    ↳ null_urt1/steam1.wav
    ↳ null_urt1/radio.wav
    ↳ null_urt1/water-flowing2.wav
    ↳ null_urt1/Steam2.wav
    ↳ null_urt1/water.wav
    ↳ null_urt1/none.wav
    ↳ null_urt1/steam.wav
    ↳ null_urt1/helinew.wav
    ↳ null_urt1/windy.wav
/ut_subterra.txt
levelshots
    ↳ ut_subterra.jpg
env
    ↳ null_urt1
    ↳ null_urt1/sunset_dn.jpg
    ↳ null_urt1/sunset_bk.jpg
    ↳ null_urt1/sunset_rt.jpg
    ↳ null_urt1/sunset_up.jpg
    ↳ null_urt1/sunset_ft.jpg
    ↳ null_urt1/sunset_lf.jpg
maps
    ↳ ut_subterra.aas
    ↳ ut_subterra.TGA
    ↳ ut_subterra.bsp
models
    ↳ mapobjects
    ↳ mapobjects/tv
    ↳ mapobjects/tv/gold.jpg
    ↳ mapobjects/tv/gray.jpg
    ↳ mapobjects/tv/recblack.jpg
    ↳ mapobjects/tv/reciever.jpg
    ↳ mapobjects/naterock2.tga
    ↳ mapobjects/lighting
    ↳ mapobjects/lighting/bulbs.jpg
    ↳ mapobjects/lighting/base.jpg
    ↳ mapobjects/n_multiplant
    ↳ mapobjects/n_multiplant/leaves3.wav
    ↳ mapobjects/n_multiplant/leaves1.wav
    ↳ mapobjects/n_multiplant/palm1.wav
    ↳ mapobjects/n_multiplant/pleaf3.tga
    ↳ mapobjects/n_multiplant/batleaf2veins.tga
    ↳ mapobjects/n_multiplant/multiplant_b.md3
    ↳ mapobjects/n_multiplant/leafsnap1.wav
    ↳ mapobjects/n_multiplant/fern.tga
    ↳ mapobjects/n_multiplant/invisible.tga
    ↳ mapobjects/n_multiplant/pleaf1.tga
    ↳ mapobjects/n_multiplant/multiplant.md3
    ↳ mapobjects/n_multiplant/multiplant_f2.md3
    ↳ mapobjects/n_multiplant/snap4.wav
    ↳ mapobjects/n_multiplant/batleaf.tga
    ↳ mapobjects/n_multiplant/multiplant_e.md3
    ↳ mapobjects/n_multiplant/leaf2.tga
    ↳ mapobjects/n_multiplant/leaf1.tga
    ↳ mapobjects/n_multiplant/leaves2.wav
    ↳ mapobjects/n_multiplant/multiplant_p2.md3
    ↳ mapobjects/n_multiplant/multiplant_p.md3
    ↳ mapobjects/n_multiplant/palm2.wav
    ↳ mapobjects/n_multiplant/batleaf2.tga
    ↳ mapobjects/n_multiplant/leaf3.tga
    ↳ mapobjects/n_multiplant/multiplant_f.md3
    ↳ mapobjects/n_multiplant/palmfrond.tga
    ↳ mapobjects/n_multiplant/snap2.wav
    ↳ mapobjects/n_multiplant/bannanaleaf.tga
    ↳ mapobjects/n_multiplant/multiplant_a.md3
    ↳ mapobjects/n_multiplant/snap3.wav
    ↳ mapobjects/n_multiplant/pleaf2.tga
    ↳ mapobjects/n_multiplant/snap1.wav
    ↳ mapobjects/n_palm3
    ↳ mapobjects/n_palm3/palmbark.tga
    ↳ mapobjects/n_palm3/palmtop.tga
    ↳ mapobjects/n_palm3/palm3.md3
    ↳ mapobjects/treebark.tga
    ↳ mapobjects/n_palm4
    ↳ mapobjects/n_palm4/palm4a.md3
    ↳ mapobjects/n_palm4/palm4.md3
    ↳ mapobjects/oak
    ↳ mapobjects/oak/oakstamm2.jpg
    ↳ mapobjects/Dartboard
    ↳ mapobjects/Dartboard/wood.jpg
    ↳ mapobjects/Dartboard/Board.jpg
    ↳ mapobjects/computer_01
    ↳ mapobjects/computer_01/keyboard_01.jpg
    ↳ mapobjects/computer_01/monitor_01_alt.jpg
    ↳ mapobjects/computer_01/monitor_01.jpg
    ↳ mapobjects/computer_01/computer_01.jpg
    ↳ mapobjects/sandbags_01
    ↳ mapobjects/sandbags_01/sandbag_01.jpg
    ↳ mapobjects/urbanterror
    ↳ mapobjects/urbanterror/pickupredow
    ↳ mapobjects/urbanterror/pickupredow/pickup_parts.jpg
    ↳ mapobjects/urbanterror/pickupredow/pickup_body.jpg
    ↳ mapobjects/null_drip
    ↳ mapobjects/null_drip/fs_tin.jpg
    ↳ mapobjects/null_drip/ut_metal5.jpg
    ↳ mapobjects/null_drip/blood_bag.jpg
    ↳ mapobjects/null_drip/cow_wood1.jpg
    ↳ mapobjects/null_jar
    ↳ mapobjects/null_jar/topdetail.tga
    ↳ mapobjects/null_jar/cromeroof.jpg
    ↳ mapobjects/null_jar/cable1.jpg
    ↳ mapobjects/null_jar/bubbles.tga
    ↳ mapobjects/null_jar/vehlwheelsq1.jpg
    ↳ mapobjects/null_jar/glass.jpg
    ↳ mapobjects/n_palm2
    ↳ mapobjects/n_palm2/palm2.md3
    ↳ mapobjects/n_palm2/palm2a.md3
    ↳ mapobjects/n_palm2/md3fix.exe
    ↳ mapobjects/n_palm2/trunk.tga
    ↳ mapobjects/orion
    ↳ mapobjects/orion/head.jpg
    ↳ mapobjects/mic
    ↳ mapobjects/mic/boom.jpg
    ↳ mapobjects/mic/button.jpg
    ↳ mapobjects/mic/base.jpg
    ↳ mapobjects/mic/mic.jpg
    ↳ mapobjects/lt1_tv
    ↳ mapobjects/lt1_tv/base.JPG
    ↳ mapobjects/lt1_tv/black.jpg
    ↳ mapobjects/n_palm1
    ↳ mapobjects/n_palm1/palm1.md3
    ↳ mapobjects/n_palm1/palm1.tga
    ↳ mapobjects/lt1_cannon
    ↳ mapobjects/lt1_cannon/wood.jpg
    ↳ mapobjects/lt1_cannon/hubcap.jpg
    ↳ mapobjects/lt1_cannon/silencer.jpg
    ↳ mapobjects/lt1_cannon/wheel6.jpg
    ↳ mapobjects/nateleaf1
    ↳ mapobjects/nateleaf1/tree2.tga
textures
    ↳ null_tv
    ↳ null_tv/west6.jpg
    ↳ null_tv/west8.jpg
    ↳ null_tv/west1.jpg
    ↳ null_tv/west2.jpg
    ↳ null_tv/west3.jpg
    ↳ null_tv/west7.jpg
    ↳ null_tv/west4.jpg
    ↳ null_tv/west5.jpg
    ↳ sub_door
    ↳ sub_door/sub_doors256_34.tga
    ↳ max_furniture
    ↳ max_furniture/FilingCabinet02_256x256.jpg
    ↳ max_furniture/DrawerMarble01_256x128.jpg
    ↳ max_furniture/Cupboard04_2c.JPG
    ↳ max_furniture/CupBoard12_2_512x256.jpg
    ↳ slrl
    ↳ slrl/cinder-block-off.tga
    ↳ slrl/plywood.jpg
    ↳ max_misc
    ↳ max_misc/ControlButtons01_128x256.jpg
    ↳ max_misc/Valkyrcontainer01_128x32.jpg
    ↳ max_misc/Desk01_a.jpg
    ↳ max_misc/Desk01blood-_a.jpg
    ↳ max_misc/Valkyrcontainer_end.jpg
    ↳ evil8_base
    ↳ evil8_base/e8base_blue.jpg
    ↳ evil8_base/e8crete_red.jpg
    ↳ evil8_base/e8base_red.jpg
    ↳ monk_door2
    ↳ monk_door2/door_garage_grey.jpg
    ↳ wallpaper
    ↳ wallpaper/Wallpaper62_2_ab.jpg
    ↳ wallpaper/Wall05a.jpg
    ↳ wallpaper/Wallpaper62_1_ab.jpg
    ↳ wallpaper/Wallpaper62-concrete-a.jpg
    ↳ wallpaper/Wall38_512x256.jpg
    ↳ wallpaper/Wallpaper62_3_ab.jpg
    ↳ monk_doug
    ↳ monk_doug/concrete_02.jpg
    ↳ null_urt1
    ↳ null_urt1/swat1.jpg
    ↳ null_urt1/Pa200178.jpg
    ↳ null_urt1/const_blue.jpg
    ↳ null_urt1/fs_tiles_floor01_stain2.jpg
    ↳ null_urt1/testtube2.tga
    ↳ null_urt1/Drblackrock_3_cornerb_alpha.tga
    ↳ null_urt1/dripstandlower.jpg
    ↳ null_urt1/bubble.tga
    ↳ null_urt1/swat2.jpg
    ↳ null_urt1/cow_wood_nl.jpg
    ↳ null_urt1/chipboard.jpg
    ↳ null_urt1/P2030149.jpg
    ↳ null_urt1/barrel_fluid.jpg
    ↳ null_urt1/fs_supercomp01_top.jpg
    ↳ null_urt1/Pa200182.jpg
    ↳ null_urt1/road1.jpg
    ↳ null_urt1/ceilingpannelsgrate.tga
    ↳ null_urt1/barrel.tga
    ↳ null_urt1/flare_red.jpg
    ↳ null_urt1/Drblackrock_3.jpg
    ↳ null_urt1/lightlong.jpg
    ↳ null_urt1/Drblackrock_1.jpg
    ↳ null_urt1/P2030145.jpg
    ↳ null_urt1/old_tin_alpha.tga
    ↳ null_urt1/supercomppannel1.jpg
    ↳ null_urt1/Heartmonitorred.jpg
    ↳ null_urt1/Drblackrock_3_cornera_alpha.tga
    ↳ null_urt1/cei_light.jpg
    ↳ null_urt1/Drblackrock_1_corner.tga
    ↳ null_urt1/Drblackrock_3_strait_alpha.tga
    ↳ null_urt1/anatomy.jpg
    ↳ null_urt1/Drblackrock_2.jpg
    ↳ null_urt1/ltcannon.jpg
    ↳ null_urt1/pool3d_6e.jpg
    ↳ null_urt1/Drblackrock_1_strait.tga
    ↳ null_urt1/monitoralpha.tga
    ↳ null_urt1/DartBoard.jpg
    ↳ null_urt1/fs_powerbox1_front.tga
    ↳ null_urt1/os_gl_fx.jpg
    ↳ null_urt1/const_red.jpg
    ↳ null_urt1/barrel_model.jpg
    ↳ null_urt1/tvfront.tga
    ↳ null_urt1/rain.jpg
    ↳ null_urt1/oldmetaldoor1.jpg
    ↳ null_urt1/tv_fx.jpg
    ↳ null_urt1/comp3.tga
    ↳ null_urt1/ceilingpannels.jpg
    ↳ null_urt1/Heartmonitor.jpg
    ↳ null_urt1/guage_2.jpg
    ↳ null_urt1/monitoralphaphased1.tga
    ↳ null_urt1/steam.tga
    ↳ null_urt1/Drdirt2.jpg
    ↳ null_urt1/glass.jpg
    ↳ null_urt1/Pa200179.jpg
    ↳ null_urt1/ceil1_22a.jpg
    ↳ null_urt1/STPavementDetails2.jpg
    ↳ null_urt1/P9131081.jpg
    ↳ null_urt1/guageside.jpg
    ↳ null_urt1/tilefloor6_b.jpg
    ↳ egyptsoc_mat
    ↳ egyptsoc_mat/wood17.jpg
    ↳ null_wall
    ↳ null_wall/conc01.jpg
    ↳ sub_vents
    ↳ sub_vents/square_plate.tga
    ↳ max_tile
    ↳ max_tile/Tile44_256x256.jpg
    ↳ max_tile/Tile42_256x512.jpg
    ↳ max_tile/Tile36b_a.jpg
    ↳ max_tile/Tile41a.jpg
    ↳ max_tile/Tile45_256x256.jpg
    ↳ thnom
    ↳ thnom/th_dirtywhite.jpg
    ↳ thnom/th_dirtywall.jpg
    ↳ thnom/th_concrete.jpg
mapskins
    ↳ set_ut_subterra.txt

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