ut_norad_alpha

ut_norad_alpha
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ReadMe


Norad by Stealth

Makers Quote: "Never look at someone as they are. Only view them as what they can be"

A map for the Quake 3 Arena Modification "Urban Terror"



Title: Norad

File: ut_norad_alpha.pk3
BSPs: ut_norad_alpha.bsp

Author: Stealth (Scott Cupoli)
Email address: *****@******.net
Website: http://www.stealthzone.net

Description: An secret underground military base for military storage, communication and maintenance.

Minimum specs: GeForce2 or equivalent graphics card with 64megs. Pentium 3 500 MHz processor or
equivalent. Anything less will probably result in unplayable frame rates, although reducing geometric and texture detail and switching to 16-bit color will make the map less system-hungry.



How to play
-----------------
Unzip the .pk3 file into your Q3UT3 directory and enjoy!

Type "\map ut_norad_alpha" into the console if you cant view it in the map list.

Assets:
-----------
New textures: No, the following texture packs were used:

Texture Studio by Christopher "shaithis" Buecheler http://www.texturestudio.com

Golgatha Pack by Jonathan Clark

Remedy

Some textures were grabbed from different places, if I forgot to mention you please email me.

Much thanks to RabidCow|SID for the skybox.

New shaders: yes.

New models: yes - models by |NV|S, LT1, CrazyButcher, SweetNutz, BeardMonkey & myself.

New sounds: No - Well not yet at least.



Support


Please give me as much feedback as possible for this map. The purpose of this alpha is to get some feedback on layout and design. Of course to let everyone see my expertise. Just kidding. Any suggestions will be taken seriously and not offensive. I greatly appreciate the feedback.


Known bugs


Not all models are included yet (Some models are not completed yet or are being made by LT1 and myself)

Map needs serious fire cover (Too Empty)

Lighting needs some work (Yes, I'm aware there is light without light sources)

Need to work on the compile method (Ydnar)

Hinting needs a little more work (Not my specialty)

Textures aren’t aligned correctly in some areas,Textures are too repetitive and some textures need replaced or revised (One texture is missing on the roof which was fixed after the last compile)

Crusher doesnt work on elevator lifts

Importing the surfaces not completed

There is not a loading screen shot

There is no bot support

Some elements are missing from certain game modes




Thanks to....

Jesus Christ for giving me strength and bringing me joy every day.

The QA Team & Dev Team for putting up with me and helping me along the way. What great teams!

LT1, Beardmonkey and |NV|S for the awesome models.

Mad Horse and Morphine for hinting and technical assistance.

|NV|S for inspiration, Models, some brush placement and input.

Holo for keeping me company on Mirc. And being a good friend )

SpaceMarine for the door/elevator advice. It really helped out.

id software for making Quake 3 Arena.


Last but certainly not least my wife (Adina Cupoli) my family (Jonathan & Berni Cupoli, Nathan & Brenda Cupoli, Kristi & Eric Batman) for putting up with me and giving me support.



Distribution / Copyright / Permissions

Level design, map models and texture art copyright Scott 'Stealth' Cupoli, 2001 (subject to exceptions
stated above)

Textures "Texture Studio Series" by Christopher "shaithis" Buecheler http://www.texturestudio.com
All textures in this pack are copyright 1998 - 2001 Christopher Buecheler. License to use these
textures is granted under the following explicit specifications:

1. The project in which the textures are to be used is 100% non-commercial. No money will be charged
for its creation or distribution.

2. Christopher Buecheler is credited in a text document included in the distribution.

GameSpy Industries is exempt from these conditions, and may publish these textures on CD or other media
to be sold commercially.


Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.


Arena file


map "ut_norad_alpha"
longname "Norad"
fraglimit 30
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"

Stats


File structure


scripts
    ↳ ut_norad_alpha.arena
    ↳ box20.shader
    ↳ ctftree.shader
    ↳ re_map_tunnel.shader
    ↳ glass.shader
    ↳ base_support.shader
    ↳ sfx.shader
    ↳ realworld_light.shader
    ↳ ut_trees1.shader
    ↳ lights.shader
    ↳ common.shader
    ↳ re_misc.shader
    ↳ base_floor.shader
    ↳ base_light.shader
sound
    ↳ world
    ↳ world/fan1.wav
    ↳ world/elemoving.wav
    ↳ world/elestart.wav
    ↳ world/elestop.wav
    ↳ world/stairwell.wav
    ↳ world/wind2.wav
    ↳ urbanterror
    ↳ urbanterror/cell_door_close.wav
    ↳ urbanterror/cell_door.wav
    ↳ urbanterror/cell_door_open.wav
env
    ↳ box20
    ↳ box20/box20_up.tga
    ↳ box20/box20_rt.tga
    ↳ box20/box20_ft.tga
    ↳ box20/box20_bk.tga
    ↳ box20/box20_lf.tga
    ↳ box20/box20_dn.tga
maps
    ↳ ut_norad_alpha.TGA
    ↳ ut_norad_alpha.bsp
models
    ↳ mapobjects
    ↳ mapobjects/pc
    ↳ mapobjects/pc/dna2.jpg
    ↳ mapobjects/pc/keyboard.jpg
    ↳ mapobjects/pc/back.jpg
    ↳ mapobjects/pc/dna1.jpg
    ↳ mapobjects/pc/pc.md3
    ↳ mapobjects/pc/dna.jpg
    ↳ mapobjects/pc/side.jpg
    ↳ mapobjects/pc/front.jpg
    ↳ mapobjects/pc/cd.jpg
    ↳ mapobjects/pc/black.jpg
    ↳ mapobjects/floor_light_02
    ↳ mapobjects/floor_light_02/floor_light_02.jpg
    ↳ mapobjects/floor_light_02/floor_light_02.md3
    ↳ mapobjects/ceiling_light_01
    ↳ mapobjects/ceiling_light_01/ceiling_light_01.jpg
    ↳ mapobjects/ceiling_light_01/ceiling_light_01.md3
    ↳ mapobjects/tgb11
    ↳ mapobjects/tgb11/tgb11.md3
    ↳ mapobjects/tgb11/tgb11.jpg
    ↳ mapobjects/qblights
    ↳ mapobjects/qblights/qblight2.md3
    ↳ mapobjects/qblights/qblight1.md3
    ↳ mapobjects/qblights/lamp4.jpg
    ↳ mapobjects/qblights/lamp1.jpg
    ↳ mapobjects/qblights/lamp3.jpg
    ↳ mapobjects/urbanterror
    ↳ mapobjects/urbanterror/trees
    ↳ mapobjects/urbanterror/trees/rc
    ↳ mapobjects/urbanterror/trees/rc/fir_snowbranch2.tga
    ↳ mapobjects/urbanterror/trees/rc/fir_snowtrunkbase2.jpg
    ↳ mapobjects/urbanterror/trees/rc/fir_trunk2.jpg
    ↳ mapobjects/urbanterror/trees/pin_trunk.jpg
    ↳ mapobjects/urbanterror/trees/fir_branch.tga
    ↳ mapobjects/urbanterror/trees/fir_snowbranch2.tga
    ↳ mapobjects/urbanterror/trees/pin_branch.tga
    ↳ mapobjects/urbanterror/trees/fir_snowtrunkbase2.jpg
    ↳ mapobjects/urbanterror/trees/fir_snowtrunkbase.jpg
    ↳ mapobjects/urbanterror/trees/pin_snowtrunkbase.jpg
    ↳ mapobjects/urbanterror/trees/pine1.md3
    ↳ mapobjects/urbanterror/trees/readme.txt
    ↳ mapobjects/urbanterror/trees/fir2.md3
    ↳ mapobjects/urbanterror/trees/snowfir2.md3
    ↳ mapobjects/urbanterror/trees/pin_trunkbase.jpg
    ↳ mapobjects/urbanterror/trees/pin_snowbranch.tga
    ↳ mapobjects/urbanterror/trees/snowfir1.md3
    ↳ mapobjects/urbanterror/trees/fir_trunk2.jpg
    ↳ mapobjects/urbanterror/trees/fir1.md3
    ↳ mapobjects/urbanterror/trees/fir_branch2.tga
    ↳ mapobjects/urbanterror/trees/snowpine1.md3
    ↳ mapobjects/urbanterror/trees/fir_trunk.jpg
    ↳ mapobjects/urbanterror/trees/fir_trunkbase2.jpg
    ↳ mapobjects/urbanterror/trees/fir_trunkbase.jpg
    ↳ mapobjects/urbanterror/trees/fir_snowbranch.tga
    ↳ mapobjects/hc_down
    ↳ mapobjects/hc_down/hc_down_test.md3
    ↳ mapobjects/hc_down/hc_down_test.jpg
    ↳ mapobjects/Bvg206S
    ↳ mapobjects/Bvg206S/Bvg206S.MD3
    ↳ mapobjects/Bvg206S/Bvg206S.jpg
    ↳ mapobjects/lab
    ↳ mapobjects/lab/scopes.jpg
    ↳ mapobjects/lab/microscope.qc
    ↳ mapobjects/lab/auto4.md3
    ↳ mapobjects/lab/back2.jpg
    ↳ mapobjects/lab/scales.jpg
    ↳ mapobjects/lab/scale2.qc
    ↳ mapobjects/lab/side2.jpg
    ↳ mapobjects/lab/machine2.qc
    ↳ mapobjects/lab/bio2.md3
    ↳ mapobjects/lab/bio1.md3
    ↳ mapobjects/lab/bags.jpg
    ↳ mapobjects/lab/haz2.jpg
    ↳ mapobjects/lab/auto2.qc
    ↳ mapobjects/lab/autoclave1.jpg
    ↳ mapobjects/lab/microscope.md3
    ↳ mapobjects/lab/haz2.tga
    ↳ mapobjects/lab/auto3.jpg
    ↳ mapobjects/lab/white.jpg
    ↳ mapobjects/lab/machine1.qc
    ↳ mapobjects/lab/machine2.md3
    ↳ mapobjects/lab/base2.jpg
    ↳ mapobjects/lab/auto1.qc
    ↳ mapobjects/lab/haz.jpg
    ↳ mapobjects/lab/metal.jpg
    ↳ mapobjects/lab/bio3.md3
    ↳ mapobjects/lab/front1.jpg
    ↳ mapobjects/lab/scale3.md3
    ↳ mapobjects/lab/labmachines.jpg
    ↳ mapobjects/lab/scaleface.jpg
    ↳ mapobjects/lab/plate.jpg
    ↳ mapobjects/lab/auto2.md3
    ↳ mapobjects/lab/auto3.md3
    ↳ mapobjects/lab/microscope.jpg
    ↳ mapobjects/lab/bag1.qc
    ↳ mapobjects/lab/scale3.qc
    ↳ mapobjects/lab/led.jpg
    ↳ mapobjects/lab/bag2.md3
    ↳ mapobjects/lab/scale1.qc
    ↳ mapobjects/lab/bag3.qc
    ↳ mapobjects/lab/bio2.qc
    ↳ mapobjects/lab/goo.jpg
    ↳ mapobjects/lab/bag3.md3
    ↳ mapobjects/lab/scale1.md3
    ↳ mapobjects/lab/auto4.qc
    ↳ mapobjects/lab/scale2.md3
    ↳ mapobjects/lab/auto1.jpg
    ↳ mapobjects/lab/machine1.md3
    ↳ mapobjects/lab/scope.md3
    ↳ mapobjects/lab/chrome1.jpg
    ↳ mapobjects/lab/auto1.md3
    ↳ mapobjects/lab/auto3.qc
    ↳ mapobjects/lab/bio3.qc
    ↳ mapobjects/lab/bio1.jpg
    ↳ mapobjects/lab/bag1.md3
    ↳ mapobjects/lab/black3.jpg
    ↳ mapobjects/lab/auto2.jpg
    ↳ mapobjects/lab/bio1.qc
    ↳ mapobjects/lab/handle.jpg
    ↳ mapobjects/lab/bag2.qc
    ↳ mapobjects/camera_01
    ↳ mapobjects/camera_01/camera_01.md3
    ↳ mapobjects/camera_01/camera_01.jpg
/Readme.txt
textures
    ↳ evils_textures6
    ↳ evils_textures6/e6grate2_flr_b.tga
    ↳ realworld_light
    ↳ realworld_light/flouresc.tga
    ↳ re_doors
    ↳ re_doors/garagedoor7_rem.jpg
    ↳ base_floor
    ↳ base_floor/proto_grate4.tga
    ↳ invis
    ↳ invis/bulb_white.jpg
    ↳ re_tile
    ↳ re_tile/ceil38_df.jpg
    ↳ re_asphalt
    ↳ re_asphalt/road-3_yd.tga
    ↳ re_asphalt/road-1_yd.tga
    ↳ re_asphalt/cement_3.tga
    ↳ re_asphalt/asph2_mit.jpg
    ↳ re_asphalt/wall98.jpg
    ↳ re_asphalt/road-2_yd.tga
    ↳ urban_terror
    ↳ urban_terror/metal_bright.tga
    ↳ re_metal
    ↳ re_metal/metall33.jpg
    ↳ re_metal/metalplate7_bf.jpg
    ↳ re_metal/metal_star_plate.tga
    ↳ re_metal/metal-red_yd.tga
    ↳ re_metal/metal8_mi.jpg
    ↳ re_metal/ind-white-rusty_yd.tga
    ↳ re_metal/metall12.jpg
    ↳ re_metal/l10_alienmtl_rgd.jpg
    ↳ re_metal/greysupport.jpg
    ↳ re_metal/metalplate6x_bf.jpg
    ↳ re_metal/floor22.jpg
    ↳ re_metal/construct2c.jpg
    ↳ re_metal/copper-3_yd.tga
    ↳ re_metal/wedges.tga
    ↳ re_metal/metall11.jpg
    ↳ re_metal/metal11_mi.jpg
    ↳ re_metal/metalplate5x_bf.jpg
    ↳ re_metal/metal-yellow_yd.tga
    ↳ lights
    ↳ lights/light_m25r.tga
    ↳ lights/light_m30r.tga
    ↳ re_objects
    ↳ re_objects/filingcabinet02_256x256_mp.jpg
    ↳ re_objects/comp3b_gt.jpg
    ↳ re_objects/comp3c_gt.jpg
    ↳ re_objects/drawermarble01_256x128_mp.jpg
    ↳ re_lights
    ↳ re_lights/light_grid.jpg
    ↳ re_misc
    ↳ re_misc/ladderclip.tga
    ↳ re_misc/misc33.jpg
    ↳ re_misc/trukbottomback1.jpg
    ↳ re_misc/corona.jpg
    ↳ re_misc/misc51.jpg
    ↳ re_misc/txthum20.jpg
    ↳ re_misc/misc09.jpg
    ↳ re_misc/lw_sw_powercut.jpg
    ↳ re_misc/stahltraeger_3.jpg
    ↳ re_misc/misc36.jpg
    ↳ urban_terror2
    ↳ urban_terror2/metal.tga
    ↳ re_signs
    ↳ re_signs/act_lift.jpg
    ↳ re_signs/act_door.jpg
    ↳ re_signs/sea_sign01-15b.jpg
    ↳ re_signs/sea_sign01-14b.jpg
    ↳ re_concrete
    ↳ re_concrete/concrete-torn-1_yd.tga
    ↳ re_concrete/concrete-torn-2_yd.tga
    ↳ re_concrete/concr52_mi.jpg
    ↳ re_concrete/cement_yd.tga
    ↳ re_concrete/highway-side-2-tape_yd.tga
    ↳ re_concrete/cement_1_clean_yd.tga
    ↳ re_concrete/concr34_mi.jpg
    ↳ re_concrete/flat_dk_yd.tga
    ↳ re_concrete/big-blue-cement_yd.tga
    ↳ re_concrete/concrete_floor_01_chr.jpg
    ↳ base_support
    ↳ base_support/z_support.tga
    ↳ re_fence
    ↳ re_fence/fence2_bf.tga
    ↳ jeffj
    ↳ glass
    ↳ glass/plainglass.tga
    ↳ re_winter
    ↳ re_winter/cliff1-snow_bottom.jpg
    ↳ re_winter/egyptsandrockside.jpg
    ↳ re_winter/egypttracksbothsidemid.jpg
    ↳ base_light
    ↳ base_light/xlight5.jpg
    ↳ base_light/light5.jpg
    ↳ base_light/xlight5.blend.jpg
    ↳ sfx
    ↳ sfx/static.tga
    ↳ sfx/green.jpg
    ↳ sfx/security_monitor.tga
    ↳ sfx/beam.jpg

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