ut_forest

ut_forest
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October 22 2008 07:40:30

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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : The Forest
Filename : ut_forest.bsp
Author : Jelle Van den berg / Maximus
Date : 21/12/2002
E-mail address : **********@*******.com
Homepage URL : http://www.devildesignteam.tk


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
A Forest in the Belgian Ardennes. Rocky structures create a nice arena in a
forust to fight a great battle of CTF. These places are abandonned because of
people fighting out their wars. But normally it's a place for tourism.


--------------------------------------------------------------------------------
Single Player : Yes
Gamemodes : FFA, TDM, TS, CTF
Suggested player load : 8-20
New Textures : Yes
New Sounds : No


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : build up from scratch
Prefabs used : none
Mapobjects used : the fir-trees -THX TO SID !!!
Editor used : GTKRadiant 1.2.9
Other utilities used : EasyGen, Photoshop, q3map2toolz
Known Bugs : Some fps problems on some places
some wrong brushes
Compile machine : AMD 800 MHz / 384 MB - GeForce2 MX 400
Compile time : 20 minutes
Total Brushes : quite a lot
DM spawns : enough
TP spawns : enough
Locations : hmmm about 10 lil more ...


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
NUTS 1vs1 - never released
UT_INVASION_BETA - released for Urban Terror


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Thx to SID for providing such great tree-models (I don't know who exactly to
thank here :s). Thx also to SID for creating such a nice mod to support this map.
Thx to my devildesign buddies who helped me out quite a lot with problems I had.
Thx to people that put textures online, they were a great help to me in making
this map. Thx to bladekiller and Rabidcow for helping me with some problems I had.
Thx to all guys in the forums that provided me with great tips and comments.
Thx to oswald to answering question related to the using of things from SID.
Thx to |NV|S for making my levelshot.
And thx to my nutsies and other online friends who gave me great feedback and
helped out on testing the map.
And finally, thx to all those I'm forgetting right now. If you feel I have forgotten
you and you diserve to be added in this list, please contact me on **********@*******.com
and I will look into it !


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

Arena file


map "ut_forest"
longname "The Forest"
type "ut_ffa ut_team ut_survivor ut_ctf"

Stats


File structure


scripts
    ↳ ut_forest.arena
levelshots
    ↳ ut_forest.jpg
maps
    ↳ ut_forest.TGA
    ↳ ut_forest.bsp
/ut_forest.txt
textures
    ↳ hills
    ↳ hills/bluegrillpanels4.jpg
    ↳ hills/caja05c1f.bmp
    ↳ hills/bulddoor2gls2.jpg
    ↳ hills/caja04a2.bmp
    ↳ hills/caja05d3.bmp
    ↳ hills/buldfactory_windows_long-left.jpg
    ↳ hills/stainglass_1.jpg
    ↳ hills/stainglass_2_top.jpg
    ↳ hills/caja01b.jpg
    ↳ hills/stainglass_3_bottom.jpg
    ↳ hills/djCrate01.jpg
    ↳ hills/caja04a1.bmp
    ↳ hills/buldfactcornerwindow3.jpg
    ↳ hills/stainglass_2_bottom.jpg
    ↳ hills/SandCrete.bmp
    ↳ hills/stainglass_3.jpg
    ↳ hills/stainglass_2.jpg
    ↳ hills/barndoor1.jpg
    ↳ hills/wb-cajas.wad
    ↳ hills/blueglasblks2.jpg
    ↳ hills/caja05c3.bmp
    ↳ hills/djCrate03.bmp
    ↳ hills/caja05a1.bmp
    ↳ hills/caja05a.bmp
    ↳ hills/windows1short.jpg
    ↳ hills/bulddecorwalltall.jpg
    ↳ hills/barndoor2.jpg
    ↳ hills/9330.jpg
    ↳ hills/buldfactory_windows_long-right.jpg
    ↳ hills/bottomwindowsshort.jpg
    ↳ hills/buld6painwindowsblue.jpg
    ↳ hills/caja01a.jpg
    ↳ hills/caja05a2.bmp
    ↳ hills/caja06.bmp
    ↳ hills/stockphotowarehouse_110.jpg
    ↳ hills/stainglass_1_top.jpg
    ↳ hills/bluegrillpanels.jpg
    ↳ hills/stainglass_1_bottom.jpg
    ↳ hills/caja05b4.bmp
    ↳ hills/caja05d2.bmp
    ↳ hills/caja04b1.bmp
    ↳ hills/bottomwindowsnodoors.jpg
    ↳ hills/caja05c1s.bmp
    ↳ hills/caja05b2.bmp
    ↳ hills/glass.zip
    ↳ hills/GreenRoof.jpg
    ↳ hills/djCrate01.bmp
    ↳ hills/-cajas.zip
    ↳ hills/squarebit.jpg
    ↳ hills/bluegrillpanels5.jpg
    ↳ hills/caja05c1.bmp
    ↳ hills/stainglass_4_bottom.jpg
    ↳ hills/bricks_JPG.jpg
    ↳ hills/buldfactcornerwindow2.jpg
    ↳ hills/caja01c.bmp
    ↳ hills/door6.jpg
    ↳ hills/caja05b1.bmp
    ↳ hills/SandCrete1.bmp
    ↳ hills/caja04a3.bmp
    ↳ hills/SandCrete3.bmp
    ↳ hills/buldfactorycolumn2.jpg
    ↳ hills/caja05d1.bmp
    ↳ hills/barnwood.jpg
    ↳ hills/Roof1.jpg
    ↳ hills/djCrate02.bmp
    ↳ hills/sub_sand.jpg
    ↳ hills/reds6painwindows.jpg
    ↳ hills/caja01b.bmp
    ↳ hills/caja05c2s.bmp
    ↳ hills/windows1law.jpg
    ↳ hills/caja04b2.bmp
    ↳ hills/stainglass_4.jpg
    ↳ hills/mudw3.jpg
    ↳ hills/bluewalldarkdoor.jpg
    ↳ hills/caja01a.bmp
    ↳ hills/stainglass_3_top.jpg
    ↳ hills/SandCrete2.bmp
    ↳ hills/windows1side.jpg
    ↳ hills/snags2.jpg
    ↳ hills/caja05a3.bmp
    ↳ hills/-cajaswad.zip
    ↳ hills/caja05b3.bmp
    ↳ hills/bottomwindows.jpg
    ↳ hills/stainglass_4_top.jpg
    ↳ hills/djCratetop.bmp
    ↳ hills/blueglasblks.jpg
    ↳ hills/buldfactcornerwindow1.jpg
    ↳ hills/buldfactorycorners4.jpg
    ↳ hills/caja05c3s.bmp
    ↳ hills/mudw2.jpg
    ↳ hills/grass6.jpg
    ↳ hills/wood02.jpg
    ↳ hills/caja05c2.bmp
    ↳ forrest
    ↳ forrest/rock01.jpg
    ↳ forrest/rock2_moss.jpg
    ↳ forrest/cliff_m05.jpg
    ↳ forrest/woodroof2.jpg
    ↳ forrest/wood_c01.jpg
    ↳ forrest/wood_m02a.jpg
    ↳ forrest/textures1
    ↳ forrest/textures1/colombia
    ↳ forrest/textures1/colombia/roof_corrugate.jpg
    ↳ forrest/textures1/colombia/roof_corrugate3c.jpg
    ↳ forrest/spoor1.jpg
    ↳ forrest/models
    ↳ forrest/models/mapobjects
    ↳ forrest/models/mapobjects/urbanterror
    ↳ forrest/models/mapobjects/urbanterror/trees
    ↳ forrest/models/mapobjects/urbanterror/trees/fir_trunk2.jpg
    ↳ forrest/models/mapobjects/urbanterror/trees/fir_trunk.jpg
    ↳ forrest/models/objects
    ↳ forrest/models/objects/Colombia
    ↳ forrest/models/objects/Colombia/jungle
    ↳ forrest/models/objects/Colombia/jungle/rock01.jpg
    ↳ forrest/rock02.jpg
    ↳ forrest/shudder_c02.psd
    ↳ forrest/slate_old.jpg
    ↳ forrest/rock02_plants.jpg
    ↳ forrest/rock2_moss_brick.jpg
    ↳ forrest/squarebit.jpg
    ↳ forrest/door_c01b.jpg
    ↳ forrest/woodtile7.jpg
    ↳ forrest/textures
    ↳ forrest/textures/terrain
    ↳ forrest/textures/terrain/cliff_m05.jpg
    ↳ forrest/textures/bbq
    ↳ forrest/textures/bbq/rommelsky.tga
    ↳ forrest/shudder_c02.jpg
    ↳ forrest/mudw3.jpg
    ↳ forrest/closed.jpg
    ↳ forrest/snags2.jpg
    ↳ forrest/fir_trunk.jpg
    ↳ forrest/textures2
    ↳ forrest/textures2/colombia
    ↳ forrest/fir_trunkbase.jpg
    ↳ forrest/mudw2.jpg
    ↳ forrest/woodroof.jpg
    ↳ forrest/spoor2.jpg

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