ut_demolition_fix

ut_demolition_fix
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ReadMe



UT_DEMOLITION - BY R3TINA

Title : Demolition
Filename : ut_demolition.bsp
Author : r3tina
Email Address : ******@***********.com
Date : 19 February 2002
Version : Final (1.0)
Description : Urban Terror map, suitable for TDM, CTF and Team Survivor

Credits: : -id Software for creating Quake III Arena
-Silicon Ice for developing the great Urban Terror TC
(www.urbanterror.net)
-A number textures come from Shaderlab (www.shaderlab.com) and are
(C)2001 Randy Reddig
-A few textures are made by Iikka "Fingers" Keranen,
www.digital-eel.com/surface/
-A number of textures have been made by myself from photosources.
These photos came from http://www.art.net/~jeremy and are
(C) Jeremy A. Engleman
-A number of textures come from the official Max Payne
texturepack. These textures are (C)1998-2001 Remedy
Entertainment Ltd.

* Construction *

Computer : AMD TBird-C 1.2GHz 512MB RAM

Editor(s) used : GTKradiant 1.1.1, QToolkit for compiling, Ydnar's
great enhanced q3map (1.2.4-y3), PSP 7

Build Time : About 1 months on and off

Known Bugs : None thus far. Bots play fairly good, but things can get slow with
lots of bots (6+) in the map. I've tried my best at optimizing the
AAS but I couldn't get it much better than this. On faster systems
(like my own) things are very playable though.

Notes : This map has very detailed geometry and textures. Perfomance on
lower end machines may vary. I made this map with looks in mind and
put performance in the back seat, thus R_Speeds peak at 14k and
average between 9k and 11k. I hope to do a similar map soon which will
be optimized for performance. The map is playable on most machines
though, since I didn't neglected performance completely.

This map is hosted at The Engines of Creation - www.planetquake.com/eoc


This map is ©2002 RJL and may only be distributed by electronic means
(e.a. Internet or BBS). Please don't copy this map or parts of it
without my permission.

Arena file


map "ut_demolition"
longname "Demolition"
fraglimit 0
type "ut_ffa ut_team ut_survivor ut_ctf"

Stats


File structure


scripts
    ↳ ut_demolition.arena
    ↳ ut_demolition.shader
sound
    ↳ rjlut1
    ↳ rjlut1/urban_ambient1.wav
levelshots
    ↳ ut_demolition_fix.jpg
maps
    ↳ ut_demolition_fix.bsp
    ↳ ut_demolition_fix.aas
/readme.txt
textures
    ↳ base_wall
    ↳ base_wall/rusted.jpg
    ↳ base_trim
    ↳ base_trim/pewter.jpg
    ↳ base_support
    ↳ base_support/x_support.tga
    ↳ base_support/surface2.jpg
    ↳ base_support/x_support2.tga
    ↳ rjlut1
    ↳ rjlut1/ik_ground_pebbles256.jpg
    ↳ rjlut1/brick61a.jpg
    ↳ rjlut1/externalwall2.jpg
    ↳ rjlut1/externalwall3.jpg
    ↳ rjlut1/posters1.tga
    ↳ rjlut1/roadlinelarge_decal.jpg
    ↳ rjlut1/roofBorder01bd.jpg
    ↳ rjlut1/sidewalk_tiles.jpg
    ↳ rjlut1/clouds.tga
    ↳ rjlut1/externalwall4a.jpg
    ↳ rjlut1/externalwall7.jpg
    ↳ rjlut1/brick50b.jpg
    ↳ rjlut1/wallpaper62_1_ab.jpg
    ↳ rjlut1/concrete_edge2.jpg
    ↳ rjlut1/wood16c.jpg
    ↳ rjlut1/wallpaper62_3_ab.jpg
    ↳ rjlut1/door60ab.jpg
    ↳ rjlut1/grit_256.jpg
    ↳ rjlut1/env
    ↳ rjlut1/env/skybox_ft.tga
    ↳ rjlut1/env/skybox_rt.tga
    ↳ rjlut1/env/skybox_up.tga
    ↳ rjlut1/env/skybox_lf.tga
    ↳ rjlut1/env/skybox_dn.tga
    ↳ rjlut1/env/skybox_bk.tga
    ↳ rjlut1/leaves01.tga
    ↳ rjlut1/wood17a.jpg
    ↳ rjlut1/tile16b.jpg
    ↳ rjlut1/dirt_3.jpg
    ↳ rjlut1/woodendoor_256.jpg
    ↳ rjlut1/externalwall6.jpg
    ↳ rjlut1/leaves03.tga
    ↳ rjlut1/beton96a.jpg
    ↳ rjlut1/window_smallglass_small.tga
    ↳ rjlut1/wood24b.jpg
    ↳ rjlut1/wall39_256x256.jpg
    ↳ rjlut1/brick50.jpg
    ↳ rjlut1/grate21ab.jpg
    ↳ rjlut1/smudges.jpg
    ↳ rjlut1/chainlinkfence.tga
    ↳ rjlut1/door66_128x256.jpg
    ↳ rjlut1/ik_wood_roof128c.jpg
    ↳ rjlut1/roadline_decal.jpg
    ↳ rjlut1/concretewall.jpg
    ↳ rjlut1/wallpaper62_2_ab.jpg
    ↳ rjlut1/tile41a.jpg
    ↳ rjlut1/tile43.jpg
    ↳ rjlut1/externalwall1.jpg
    ↳ rjlut1/door59ab.jpg
    ↳ rjlut1/kraanhok.jpg
    ↳ rjlut1/grate13a.jpg
    ↳ rjlut1/blackcontainer_front.jpg
    ↳ rjlut1/dirt_2.jpg
    ↳ rjlut1/brick71small.jpg
    ↳ rjlut1/blackcontainer.jpg
    ↳ rjlut1/door_power.jpg
    ↳ rjlut1/cement_1_clean.jpg
    ↳ rjlut1/roofBorder02bd.jpg
    ↳ rjlut1/white.tga
    ↳ rjlut1/panel01a.JPG
    ↳ rjlut1/door32_128x256.jpg
    ↳ rjlut1/cement-tiled.jpg
    ↳ rjlut1/dangersign.jpg
    ↳ rjlut1/barrelgreen.jpg
    ↳ rjlut1/lamp26_64x64.jpg
    ↳ rjlut1/concrete_edge1.jpg
    ↳ rjlut1/leaves3b.tga
    ↳ rjlut1/cement.jpg
    ↳ rjlut1/externalwall4.jpg
    ↳ rjlut1/brick65a.jpg
    ↳ rjlut1/trashonthefloor03_256x128.jpg
    ↳ rjlut1/green_window.jpg
    ↳ rjlut1/zinc_oxi.jpg
    ↳ rjlut1/brick68ab.jpg
    ↳ rjlut1/wood03.jpg
    ↳ rjlut1/wallpaper62-concrete-a.jpg
    ↳ rjlut1/externalwall5.jpg
    ↳ rjlut1/forbiddensign.jpg
    ↳ rjlut1/awall02.jpg
    ↳ rjlut1/dirt_1.jpg
    ↳ rjlut1/cleanroad.jpg
    ↳ rjlut1/redbricks2_256.jpg

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