ut_crenshaw_rc2

ut_crenshaw_rc2
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : ut_crenshaw "the Projects"
Filename : ut_crenshaw.pk3
Author : Joseph A. Mauke - |NV|S
Date : April 20th 2003
E-mail address : *****@***.info
Homepage URL : http://www.s8s.info

CHANGED : since rc-1, finally found all the missing Location
triggers and fixed them, there were a few ares that
had exposed caulk. Also finished the tunnels for CTF
and added better lighting. Made sure the surface
sounds took for the bsp. repaired every z-fight brush
and tried to get the lighting in the shaded areas to
not be so stark looking. Fixed problems with team
spawns as they appear to not be working like 2.6a I
also Tried repairing some Borked Terrain Brushes.



--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is a real life apartment complex in Los Angeles's Crenshaw District, this
a Notorius gang area that has been shown in many movies including Boyz in the
Hood and Colors. The nickname for this Apartment complex is "the Jungle" and
is featured in the antoine Fuqua movie "Training Day".

This is my first attempt at a real TS/bomb type map. there is also ctf support,
but the true emphisis is on fast action bomb/TS. The map is deceptively
symmetrical, This should please the CTF community somewhat. Team Deathmatch is
also very fast paced for this map. Allthough there are spawns for CAH I didnt
place any CAH points as no one uses this gamemode anymore.

--------------------------------------------------------------------------------
Single Player : YES
Gamemodes : FFA,TDM,TS,Bomb,CTF
Suggested player load : 2 - 10 (This map is not meant for 20 man clusterfucks)

New Textures : yes
New Sounds : yes


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : This map was constructed from scratch
Hours invested : about 200 or so with the map..the models, shit Forever!
Prefabs/Models used : Brown chevy van: beardmonkey
Boforsat4: Beardmonkey
Boforsat4box: Beardmonkey
Boombox: Gutboy
ownzjooz machine: Gutboy - skin by |NV|S & Friend
Mustang: Ryuji Kainoh - Upgrade Mike Evers & |NV|S
DirectTV dish: |NV|S
Fire hydrant: |NV|S
CHP: Michel van Dorst
Movingvan: |NV|S - skin by thorn
schoolbus: |NV|S
weightbench: |NV|S
Floodlights: |NV|S
wall fixture: |NV|S
doors: NoDETH
Electrical boxes: Lt1


Editor used : GtK Radiant ver 1.2.12
Other utilities used : MS photodraw, PHotoshop7 3DSMAX 4.2 Milkshape
Lithunwrap, q3map2 Toolz, Q3MAP2 w00t!

Known Bugs : shouldnt be too many

Compile machine : 2.8Ghz Pentium4 with 1 gig of 1066mhz Rambus
Compiler version : q3map2 2.5.2

Bsp Switches : -meta
BSP time : 45 seconds
VIS Switches : -vis
Vis time : 4 minutes
light Switches : -fast -filter -super 2 -patchshadows -shade -bounce 4
light time : 8 hours 32 minutes

Total Brushes : 8552+
DM spawns : 16 per team
TS spawns : 2 groups of 16 per team
Bomb spawns : 16 per team
CTF spawns : 16 per team
1vs1 spwans : 20
Ftl spwans : 16
entities : 979
func_group : 615
Locations : 36


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: ut_pointblank ut_automotive

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Oswald & the 6th floor, Oswald stuck by my visions when
Others ridiculed me. Some of the mappers at #urbanmappers..Idleing bastards.
The urban terror community, who will undoubtably pick this map apart because
they are too damn cheap to replace that cheesy Celeron and Voodoo card :P
Dragonne, Leprachaun for the kickass billboards, Ydnar for all the textures,
q3map2, hell man...We all owe you big, Remedy, IK, crack.com "we miss ya" the
Texture studio, Beardmonkey who made the the "tuna Boat" my friends brown
chevy van. And the many others who have stuck by me and think I rule...well,
because I do rule :)


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use anything from this level.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY NOT be distributed by anyone other than
Silicon Ice Development as it was designed for the Quake 3 Total Conversion
"Urban Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine. Anyone using any models, textures, or
other Items from this map made my me will be punished by the DMCA to full extent
of the law.

Arena file


map "ut_crenshaw"
longname "The_Projects"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"

Stats


File structure


scripts
    ↳ nrgizer.shader
    ↳ streets2.shader
    ↳ multiplant2.shader
    ↳ urban_terror.shader
    ↳ ut_crenshaw_rc2.arena
    ↳ realworld_light.shader
    ↳ crenshaw.shader
    ↳ watercaulk.shader
    ↳ pointblank.shader
    ↳ movingvan.shader
    ↳ tunaboat.shader
    ↳ vehiclepak.shader
    ↳ chp.shader
    ↳ saleenGT.shader
sound
    ↳ crenshaw
    ↳ crenshaw/dingo_barking.wav
    ↳ crenshaw/commercials3.wav
    ↳ invis
    ↳ invis/boyz.wav
    ↳ invis/birds01.wav
    ↳ invis/birds02.wav
    ↳ invis/traffic.wav
levelshots
    ↳ ut_crenshaw_rc2.tga
env
    ↳ streetsky2
    ↳ streetsky2/streetsky2_up.jpg
    ↳ streetsky2/streetsky2_ft.jpg
    ↳ streetsky2/streetsky2_rt.jpg
    ↳ streetsky2/streetsky2_dn.jpg
    ↳ streetsky2/streetsky2_lf.jpg
    ↳ streetsky2/streetsky2_bk.jpg
maps
    ↳ ut_crenshaw_rc2.tga
    ↳ ut_crenshaw_rc2.bsp
models
    ↳ mapobjects
    ↳ mapobjects/palm4
    ↳ mapobjects/palm4/palm4a.md3
    ↳ mapobjects/palm4/palm4.md3
    ↳ mapobjects/briefcase
    ↳ mapobjects/briefcase/front1.jpg
    ↳ mapobjects/briefcase/casein.jpg
    ↳ mapobjects/briefcase/money.jpg
    ↳ mapobjects/briefcase/case1.md3
    ↳ mapobjects/briefcase/inside.jpg
    ↳ mapobjects/briefcase/leather2.jpg
    ↳ mapobjects/s8s
    ↳ mapobjects/s8s/schoolbus.md3
    ↳ mapobjects/s8s/hydrant1.jpg
    ↳ mapobjects/s8s/direct_dish.md3
    ↳ mapobjects/s8s/weight_bench.md3
    ↳ mapobjects/s8s/floodlamp.jpg
    ↳ mapobjects/s8s/bench.jpg
    ↳ mapobjects/s8s/movingvan_test.md3
    ↳ mapobjects/s8s/metal.jpg
    ↳ mapobjects/s8s/floodlight.md3
    ↳ mapobjects/s8s/wall_fixture.md3
    ↳ mapobjects/s8s/weightplates.jpg
    ↳ mapobjects/s8s/hydrantright.jpg
    ↳ mapobjects/s8s/redlight.jpg
    ↳ mapobjects/s8s/direct_dish.jpg
    ↳ mapobjects/s8s/hydrant.md3
    ↳ mapobjects/s8s/van_temp.jpg
    ↳ mapobjects/s8s/schoolbus.jpg
    ↳ mapobjects/boforsat4box
    ↳ mapobjects/boforsat4box/boforsAT4box.jpg
    ↳ mapobjects/boforsat4box/boforsat4box_open.md3
    ↳ mapobjects/boforsat4box/boforsat4box_closed.md3
    ↳ mapobjects/boforsat4
    ↳ mapobjects/boforsat4/boforsat4.md3
    ↳ mapobjects/boforsat4/boforsAT4.jpg
    ↳ mapobjects/mustang
    ↳ mapobjects/mustang/saleengt_skin.jpg
    ↳ mapobjects/mustang/saleenGT.md3
    ↳ mapobjects/powerbox
    ↳ mapobjects/powerbox/meter.jpg
    ↳ mapobjects/powerbox/box1.md3
    ↳ mapobjects/powerbox/green.jpg
    ↳ mapobjects/powerbox/base.jpg
    ↳ mapobjects/palm3
    ↳ mapobjects/palm3/palmbark.tga
    ↳ mapobjects/manny_moe
    ↳ mapobjects/manny_moe/chevyvan_brown.jpg
    ↳ mapobjects/manny_moe/tunaboat.md3
    ↳ mapobjects/chp
    ↳ mapobjects/chp/chp.md3
    ↳ mapobjects/chp/chp_skin.jpg
    ↳ mapobjects/multiplant
    ↳ mapobjects/multiplant/multiplant_b.md3
    ↳ mapobjects/multiplant/leaf2.tga
    ↳ mapobjects/multiplant/leaf1.tga
    ↳ mapobjects/multiplant/multiplant_p2.md3
    ↳ mapobjects/multiplant/leaf3.tga
    ↳ mapobjects/multiplant/palmfrond.tga
    ↳ mapobjects/multiplant/bannanaleaf.tga
    ↳ mapobjects/multiplant/multiplant_a.md3
    ↳ mapobjects/gutboy
    ↳ mapobjects/gutboy/cokemachine.md3
    ↳ mapobjects/gutboy/boombox.md3
    ↳ mapobjects/gutboy/coke.jpg
    ↳ mapobjects/gutboy/boombox.tga
    ↳ mapobjects/rangerover2
    ↳ mapobjects/rangerover2/rover.jpg
    ↳ mapobjects/rangerover2/rangerover2.md3
/ut_crenshaw_rc2.txt
textures
    ↳ cow7
    ↳ cow7/fs_gate2.tga
    ↳ cow7/fs_gate3a.tga
    ↳ oz
    ↳ oz/plywd1.jpg
    ↳ oz/plywd2.jpg
    ↳ texturestudio_floor
    ↳ texturestudio_floor/floor25.jpg
    ↳ texturestudio_floor/floor16.jpg
    ↳ sub_ground
    ↳ sub_ground/pebble_ground.jpg
    ↳ texturestudio_metal
    ↳ texturestudio_metal/metall11.jpg
    ↳ metals
    ↳ metals/supportmetal_1.tga
    ↳ noctua
    ↳ noctua/pressed01.jpg
    ↳ noctua/mud02.jpg
    ↳ noctua/conc06.jpg
    ↳ signs
    ↳ signs/s8sbanner.jpg
    ↳ signs/sidbanner.jpg
    ↳ texturestudio_door
    ↳ texturestudio_door/door46.jpg
    ↳ texturestudio_door/door24.jpg
    ↳ monkey_box
    ↳ monkey_box/cb_box_fragile_03_top.jpg
    ↳ monkey_box/cb_box_stack_top.jpg
    ↳ monkey_box/cb_box_fragile_03_front.jpg
    ↳ monkey_box/cb_box_tape_top.jpg
    ↳ monkey_box/cb_box_tape_side.jpg
    ↳ monkey_box/cb_box_stack_side.jpg
    ↳ monkey_box/cb_box_fragile_01_side1.jpg
    ↳ monkey_box/cb_box_fragile_01_top.jpg
    ↳ monkey_box/cb_box_stack_front.jpg
    ↳ monkey_box/cb_box_sideup_front.jpg
    ↳ monkey_box/cb_box_front.jpg
    ↳ monkey_box/cb_box_glass_side.jpg
    ↳ monkey_box/cb_box_fragile_01_side2.jpg
    ↳ sub_graph
    ↳ sub_graph/long_wall_no_alpha.jpg
    ↳ invis
    ↳ invis/invisalpha.tga
    ↳ invis/ghetto_sub51.tga
    ↳ invis/matcoboxback.jpg
    ↳ invis/garagedoor_spraycan.jpg
    ↳ invis/welcomemat.jpg
    ↳ invis/stfu.jpg
    ↳ invis/centerrail.tga
    ↳ invis/bulb_white.jpg
    ↳ invis/cop_window.tga
    ↳ invis/matcoboxfront.jpg
    ↳ invis/innerrail.tga
    ↳ invis/mail_boxes.jpg
    ↳ invis/can_light.jpg
    ↳ invis/keypad.jpg
    ↳ invis/bronze.tga
    ↳ invis/tire_tread.jpg
    ↳ invis/railing.jpg
    ↳ invis/ornate_window.tga
    ↳ invis/ghetto_sub51_red.jpg
    ↳ invis/bomb_icon.tga
    ↳ invis/ornate_window2.tga
    ↳ invis/pool_tile.jpg
    ↳ invis/garagedoor.jpg
    ↳ invis/garagedoor_lowrider.jpg
    ↳ invis/matcoboxside.jpg
    ↳ invis/garagedoor_weirdo.jpg
    ↳ invis/41.jpg
    ↳ invis/ghetto_sub51_blue.jpg
    ↳ invis/dingo_window.tga
    ↳ invis/garage_opener.jpg
    ↳ invis/dirty_pool.jpg
    ↳ invis/office_sign1.jpg
    ↳ invis/ghetto_window1.tga
    ↳ sub_modern_brick_512
    ↳ sub_modern_brick_512/brick_wall_08.jpg
    ↳ sub_modern_brick_512/brick_wall_04.jpg
    ↳ sub_modern_brick_512/brick_wall_07.jpg
    ↳ sub_doors256
    ↳ sub_doors256/sub_doors256_26.tga
    ↳ sub_doors256/sub_doors256_18.tga
    ↳ sub_doors256/sub_doors256_16.tga
    ↳ sub_doors256/sub_doors256_32.tga
    ↳ sub_doors256/sub_doors256_12.tga
    ↳ sub_doors256/sub_doors256_22.tga
    ↳ sub_doors256/sub_doors256_13.tga
    ↳ sub_doors256/sub_doors256_11.tga
    ↳ sub_doors256/sub_doors256_08.tga
    ↳ ik2k
    ↳ ik2k/ik_brick_12864a.jpg
    ↳ ik2k/ik_woodwallwin256b.jpg
    ↳ ik2k/ik_woodwall128128b.jpg
    ↳ ik2k/ik_woodwall64256.jpg
    ↳ ik2k/ik_woodwallwin256alpha.tga
    ↳ ik2k/ik_strimh64.jpg
    ↳ ik2k/ik_woodwall256256.jpg
    ↳ ik2k/ik_stuccoplain128a.jpg
    ↳ ik2k/ik_ground_cobblesg256.jpg
    ↳ ik2k/ik_brick_128128a.jpg
    ↳ ik2k/ik_woodwin128192c_glow.jpg
    ↳ cement
    ↳ cement/flat_dk.jpg
    ↳ texturestudio_wood
    ↳ texturestudio_wood/wood27.jpg
    ↳ texturestudio_wood/wood56.jpg
    ↳ sub_doors512a
    ↳ sub_doors512a/sub_doors512A16.jpg
    ↳ urban_terror2
    ↳ urban_terror2/metal_bright.tga
    ↳ asphault
    ↳ asphault/road-1.jpg
    ↳ asphault/road-2.jpg
    ↳ asphault/road-3.jpg
    ↳ urban_terror4
    ↳ urban_terror4/nrg_ladder.tga
    ↳ sub_windows_v2
    ↳ sub_windows_v2/sub_window28.jpg
    ↳ sub_windows_v2/sub_window31.jpg
    ↳ sub_windows_v2/sub_window33.jpg
    ↳ sub_windows_v2/sub_window27.jpg
    ↳ sub_doors256nf
    ↳ sub_doors256nf/sub_doors256nf_01.tga
    ↳ concrete
    ↳ concrete/aerhcrete03_256.jpg
    ↳ concrete/concrete-1.jpg
    ↳ concrete/concrete-yellow1.jpg
    ↳ texturestudio_window
    ↳ texturestudio_window/window71.jpg
    ↳ jungle
    ↳ jungle/bark02.jpg
    ↳ thnom
    ↳ thnom/th_topwall.jpg
    ↳ thnom/th_scraggywall_burnt.jpg
    ↳ thnom/th_mtllook.jpg
    ↳ thnom/th_scraggywall_war.jpg
    ↳ thnom/th_scraggywalldirty1.jpg
    ↳ thnom/th_rocks.jpg
    ↳ thnom/thecount.jpg
    ↳ thnom/th_markedcrete.jpg
    ↳ thnom/th_creamdcrete.jpg
    ↳ thnom/th_scraggywall.jpg
    ↳ thnom/th_scraggywalldirty.jpg
    ↳ thnom/th_scraggywall_sd_graf.jpg
    ↳ thnom/th_scraggywallcement_crest.jpg
    ↳ thnom/th_scraggywallcement_pubes.jpg
    ↳ thnom/th_rockso.jpg
    ↳ thnom/th_scraggywall_head.jpg
    ↳ thnom/th_scraggywall1.jpg
    ↳ thnom/th_scraggywallcement.jpg
    ↳ thnom/th_scraggywallcement_siner.jpg
    ↳ thnom/th_scraggywallcement_crest2.jpg
    ↳ thnom/th_misccream.jpg
    ↳ thnom/th_scraggywall_gasmask.jpg
    ↳ thnom/th_misc2.jpg
    ↳ thnom/th_scraggywall_lern.jpg
    ↳ thnom/th_scraggywall_dark.jpg
    ↳ thnom/th_scraggywall_pops.jpg
    ↳ thnom/th_scraggywallcement_face.jpg
    ↳ thnom/th_scraggywall_satan2.jpg
    ↳ thnom/th_dirtywall.jpg
    ↳ thnom/th_rockground2rocks.jpg
    ↳ thnom/th_misc.jpg
    ↳ thnom/th_scraggywallcement_youngsters.jpg
    ↳ thnom/th_wallmucky.jpg
    ↳ remedy
    ↳ remedy/lamppuc_ac.jpg
    ↳ remedy/tool02_256x256.jpg
    ↳ remedy/externalwall59a.jpg
    ↳ remedy/cupboard01_256x256.jpg
    ↳ remedy/externalwall75_256x256.jpg
    ↳ remedy/externalwall53a.jpg
    ↳ remedy/externalwall83_512x512.jpg
    ↳ remedy/metalcontainer04_512x256.jpg
    ↳ remedy/externalwall50a.jpg
    ↳ remedy/trashonthefloor02_256x256.jpg
    ↳ remedy/metalcontainer03_256x256.jpg
    ↳ remedy/externalwall56a.jpg
    ↳ remedy/cupboard-door01_128x256.jpg
    ↳ remedy/beton107_512x512.jpg
    ↳ remedy/tool03_512x256.jpg
    ↳ remedy/door34_128x256.jpg
    ↳ remedy/closetmaterial01b.jpg
    ↳ remedy/tile41a.jpg
    ↳ remedy/donotenter-b.jpg
    ↳ remedy/externalwall92_256x256.jpg
    ↳ remedy/restaurantcardboard_combined_256x256.jpg
    ↳ remedy/externalwall52a.jpg
    ↳ remedy/externalwall80_256x512.jpg
    ↳ remedy/externalwall82_256x512.jpg
    ↳ remedy/externalwall69_256x256.jpg

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