ut_commcenter-beta1

ut_commcenter-beta1
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ReadMe



* Communications Center (beta1) by SpaceMarine *
--------------------------------------------------------------------------------
Title : Comm Center
Filename : ut_commcenter.bsp
Author : SpaceMarine
Date : beta1 compiled 5/4/03
E-mail address : ****************@*********.com
Homepage URL : http://www.skstudios.tk


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
I based the map on a communications center from the original Command and Conquer
games by Westwood Studios. I then proceeded to modify the map to suit my needs.

The map takes place in the mountains of Europe, at a remote NATO communications
center / radar array.

Snow/night map.


--------------------------------------------------------------------------------
Single Player : Yep
Gamemodes : FFA, TDM, TS, FTL (i think). Map is too small for CTF.
Suggested player load : 4 to 10

New Textures : You betcha
New Sounds : Hell yeah


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : none (new map)
Prefabs used : hummvee prefab, and SID's truck prefab
Mapobjects used : Various models by Lt1 and BeardMonkey
Editor used : GTK Radiant 1.2.13
Other utilities used : bsp.exe by Apoxol
WordPad/Notepad
Adobe Photoshop 6

Known Bugs : Lighting mostly, not much Z-fighting as far as I know.
Mostly FPS issues. Some doors are tricky to use.

Compile machine : 1.1GHz AMD Athlon
640 MB 133 MHz SDRAM
Win XP Pro
using Ydnar's Q3Map2 Ver. 2.5.3 Win32

BSP time : about 15 seconds
VIS time : about 45 seconds
RAD time : about 30 minutes (12 radiosity bounces)

Total Brushes : 4188
DM spawns : 6
TP spawns : 4(groups) x 15(per group) 60
CAH capturepoints : none, ATM
Locations : none, ATM


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: ut_nato (beta 1, 2, and 3)


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
*Props to Lt1 and BEardmonkey for their modeling skillz.
*Also to |NV|S for his help in IRC (I wouln't be able to map without help from people like him)
*Thanx to anybody else who has helped me in #urbanmappers, or on the forums


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

Included is the .map file that was used to make this map. You may use this .map file for
LEARNING and INFORMATIONAL / BUG REPORTING purposes only. Any use of the .map file as
a base for other maps is strictly forbidden, unless express permission is granted.

Arena file


map "ut_commcenter"
longname "Comm Center"
fraglimit 30
type "ut_ffa ut_team ut_survivor ut_follow"

Stats


File structure


scripts
    ↳ ut_commcenter.arena
    ↳ realworld_light.shader
    ↳ spacemarine.shader
    ↳ _commcenter.shader
    ↳ humvee.shader
sound
    ↳ spacemarine
    ↳ spacemarine/windyloop.wav
    ↳ spacemarine/elevator_end.wav
    ↳ spacemarine/elevator_moving.wav
    ↳ spacemarine/elevator_start.wav
    ↳ spacemarine/airlock.wav
    ↳ spacemarine/windyloop-1.wav
    ↳ spacemarine/computer_idle2.wav
    ↳ spacemarine/doorbeep.wav
    ↳ spacemarine/computer_idle.wav
    ↳ spacemarine/windyloop3-1.wav
    ↳ spacemarine/windyloop3.wav
levelshots
    ↳ ut_commcenter.tga
env
    ↳ natosky_ft.jpg
    ↳ natosky_rt.jpg
    ↳ natosky_lf.jpg
    ↳ 11_spacemarine
    ↳ 11_spacemarine/natosky_ft.jpg
    ↳ 11_spacemarine/natosky_rt.jpg
    ↳ 11_spacemarine/natosky_lf.jpg
    ↳ 11_spacemarine/natosky_bk.jpg
    ↳ 11_spacemarine/natosky_up.jpg
    ↳ 11_spacemarine/natosky_dn.jpg
    ↳ natosky_bk.jpg
    ↳ natosky_up.jpg
    ↳ natosky_dn.jpg
maps
    ↳ ut_commcenter.bsp
    ↳ ut_commcenter.srf
    ↳ commcenter.surface
    ↳ ut_commcenter.TGA
    ↳ ut_commcenter.bak
    ↳ ut_commcenter.aas
    ↳ ut_commcenter.prt
    ↳ ut_commcenter.map
models
    ↳ mapobjects
    ↳ mapobjects/mainframe
    ↳ mapobjects/mainframe/rails.jpg
    ↳ mapobjects/mainframe/lightgray.jpg
    ↳ mapobjects/mainframe/purple.jpg
    ↳ mapobjects/mainframe/serverdoors.jpg
    ↳ mapobjects/mainframe/sun1.jpg
    ↳ mapobjects/mainframe/gray.jpg
    ↳ mapobjects/mainframe/rack4.jpg
    ↳ mapobjects/mainframe/green.jpg
    ↳ mapobjects/mainframe/mainframe.md3
    ↳ mapobjects/mainframe/Thumbs.db
    ↳ mapobjects/mainframe/mainframe.qc
    ↳ mapobjects/mainframe/rack2.jpg
    ↳ mapobjects/mainframe/mainframe.ms3d
    ↳ mapobjects/mainframe/rack3.jpg
    ↳ mapobjects/mainframe/rack1.jpg
    ↳ mapobjects/mainframe/black.jpg
    ↳ mapobjects/mainframe/purple2.jpg
    ↳ mapobjects/tree2
    ↳ mapobjects/tree2/branch2.tga
    ↳ mapobjects/tree2/tree1.md3
    ↳ mapobjects/tree2/tree7.md3
    ↳ mapobjects/tree2/tree5.md3
    ↳ mapobjects/tree2/tree8.md3
    ↳ mapobjects/tree2/tree3.md3
    ↳ mapobjects/tree2/tree2.md3
    ↳ mapobjects/tree2/trunk2.tga
    ↳ mapobjects/tree2/tree4.md3
    ↳ mapobjects/tree2/tree6.md3
    ↳ mapobjects/tree2/tree9.md3
    ↳ mapobjects/tree2/tree10.md3
    ↳ mapobjects/computer_01
    ↳ mapobjects/computer_01/keyboard_01.jpg
    ↳ mapobjects/computer_01/computer_01.qc
    ↳ mapobjects/computer_01/readme.txt
    ↳ mapobjects/computer_01/monitor_01_alt.jpg
    ↳ mapobjects/computer_01/monitor_01.jpg
    ↳ mapobjects/computer_01/computer_01.jpg
    ↳ mapobjects/computer_01/computer_01.md3
    ↳ mapobjects/Bvg206S
    ↳ mapobjects/Bvg206S/readme.txt
    ↳ mapobjects/Bvg206S/Bvg206S.MD3
    ↳ mapobjects/Bvg206S/Bvg206S.qc
    ↳ mapobjects/Bvg206S/Bvg206S.jpg
    ↳ mapobjects/streetlamp
    ↳ mapobjects/streetlamp/trim.jpg
    ↳ mapobjects/streetlamp/light2.jpg
    ↳ mapobjects/streetlamp/streetlamp.ms3d
    ↳ mapobjects/streetlamp/streetlamp.md3
    ↳ mapobjects/streetlamp/trim2.jpg
    ↳ mapobjects/streetlamp/gray.jpg
    ↳ mapobjects/streetlamp/Thumbs.db
    ↳ mapobjects/streetlamp/light.ms3d
    ↳ mapobjects/streetlamp/light.JPG
    ↳ mapobjects/streetlamp/streetlamp.qc
    ↳ mapobjects/streetlamp/base.jpg
    ↳ mapobjects/streetlamp/pole.jpg
    ↳ mapobjects/laptop_01
    ↳ mapobjects/laptop_01/laptop_01_closed.md3
    ↳ mapobjects/laptop_01/laptop_01_closed.qc
    ↳ mapobjects/laptop_01/laptop_01_open.md3
    ↳ mapobjects/laptop_01/laptop_01_open.qc
    ↳ mapobjects/laptop_01/readme.txt
    ↳ mapobjects/laptop_01/laptop_01_alt.jpg
    ↳ mapobjects/laptop_01/laptop_01.jpg
    ↳ mapobjects/table_antique_01
    ↳ mapobjects/table_antique_01/table_antique_01.qc
    ↳ mapobjects/table_antique_01/readme.txt
    ↳ mapobjects/table_antique_01/table_antique_01.md3
    ↳ mapobjects/table_antique_01/table_antique_01.jpg
    ↳ mapobjects/couch
    ↳ mapobjects/couch/cushions.JPG
    ↳ mapobjects/couch/mag.jpg
    ↳ mapobjects/couch/Thumbs.db
    ↳ mapobjects/couch/back.JPG
    ↳ mapobjects/couch/newspaper.jpg
    ↳ mapobjects/couch/couch1.qc
    ↳ mapobjects/couch/couch1.md3
    ↳ mapobjects/couch/wood007.jpg
    ↳ mapobjects/couch/couch1.ms3d
    ↳ mapobjects/endtable
    ↳ mapobjects/endtable/end_final.ms3d
    ↳ mapobjects/endtable/Thumbs.db
    ↳ mapobjects/endtable/wood.JPG
    ↳ mapobjects/endtable/endtable.qc
    ↳ mapobjects/endtable/marble.JPG
    ↳ mapobjects/endtable/endtable.md3
/readme.txt
textures
    ↳ truck
    ↳ truck/truckdoor.jpg
    ↳ truck/truck_side.jpg
    ↳ truck/green_dark.jpg
    ↳ truck/vehl1metalpanel.jpg
    ↳ truck/tire_tread.jpg
    ↳ truck/green1.jpg
    ↳ truck/tires2.jpg
    ↳ realworld_light
    ↳ realworld_light/incand.tga
    ↳ realworld_light/mercury.tga
    ↳ realworld_light/lightinc.jpg
    ↳ realworld_light/RealWorld.gif
    ↳ realworld_light/flouresc.tga
    ↳ realworld_light/lightflo.jpg
    ↳ realworld_light/lighthal.jpg
    ↳ realworld_light/lightsod.jpg
    ↳ realworld_light/halide.tga
    ↳ realworld_light/sodium.tga
    ↳ realworld_light/lightmerc.jpg
    ↳ 13_spacemarine
    ↳ 13_spacemarine/computer_console.jpg
    ↳ 13_spacemarine/radar2.jpg
    ↳ 13_spacemarine/panel.jpg
    ↳ 13_spacemarine/steel3.jpg
    ↳ 13_spacemarine/rust_1.jpg
    ↳ 13_spacemarine/nato_crate1.jpg
    ↳ 13_spacemarine/concrete_2.jpg
    ↳ 13_spacemarine/nato_crate_flam1.jpg
    ↳ 13_spacemarine/concrete01-dark.jpg
    ↳ 13_spacemarine/lightcolor1.tga
    ↳ 13_spacemarine/whitewall_1.jpg
    ↳ 13_spacemarine/natodoor-right.jpg
    ↳ 13_spacemarine/brick.jpg
    ↳ 13_spacemarine/light_1.jpg
    ↳ 13_spacemarine/zinc_metal.jpg
    ↳ 13_spacemarine/meat_metal_rusty_a.jpg
    ↳ 13_spacemarine/concrete_1.jpg
    ↳ 13_spacemarine/metalsupport4h.jpg
    ↳ 13_spacemarine/steel_door_1.jpg
    ↳ 13_spacemarine/europemap.jpg
    ↳ 13_spacemarine/nato_crate_plain.jpg
    ↳ 13_spacemarine/radar1.jpg
    ↳ 13_spacemarine/s_roof2.jpg
    ↳ 13_spacemarine/nato_crate_splode.jpg
    ↳ 13_spacemarine/my_brushed.jpg
    ↳ 13_spacemarine/rocky2.jpg
    ↳ 13_spacemarine/bluetiles_3.jpg
    ↳ 13_spacemarine/bricks3.jpg
    ↳ 13_spacemarine/int_door_1.jpg
    ↳ 13_spacemarine/mysteel.jpg
    ↳ 13_spacemarine/natodoor-left.jpg
    ↳ 13_spacemarine/greenbox_side.jpg
    ↳ 13_spacemarine/ww-greyfence.tga
    ↳ 13_spacemarine/pergo1.jpg
    ↳ 13_spacemarine/nato_crate2_black.jpg
    ↳ 13_spacemarine/natomembers.jpg
    ↳ 10_ut_commcenter
    ↳ 10_ut_commcenter/wet_asphalt.jpg
    ↳ 10_ut_commcenter/snow1.jpg
    ↳ 10_ut_commcenter/wet_sidewalk.jpg
    ↳ 10_ut_commcenter/graywall.jpg
    ↳ 10_ut_commcenter/graywall-nato-stripe.jpg
    ↳ 10_ut_commcenter/snow1tga.tga
    ↳ 10_ut_commcenter/rivetmetal1.jpg
    ↳ 10_ut_commcenter/wet_asphalt_snowy.jpg
    ↳ 10_ut_commcenter/tiles04.jpg
    ↳ 10_ut_commcenter/wet_sidewalk_snowy.jpg
    ↳ 10_ut_commcenter/bluewall-nato.jpg
    ↳ 10_ut_commcenter/graywall-nato.jpg
    ↳ 10_ut_commcenter/bluewall.jpg
    ↳ 10_ut_commcenter/black.jpg
    ↳ 11_spacemarine
    ↳ 11_spacemarine/blkrose.jpg
    ↳ humvee
    ↳ humvee/hv_blinker.JPG
    ↳ humvee/hv_blinker_sno.jpg
    ↳ humvee/hv_tires.jpg
    ↳ humvee/hv_door_bk.JPG
    ↳ humvee/hv_block-nato_sno.jpg
    ↳ humvee/hv_door_fwd_sno.jpg
    ↳ humvee/green_dark.jpg
    ↳ humvee/hv_side_bk1.JPG
    ↳ humvee/hv_side_bk1_sno.jpg
    ↳ humvee/hv_side_fwd.JPG
    ↳ humvee/hv_block_sno.jpg
    ↳ humvee/hv_seats.jpg
    ↳ humvee/hv_shocks.tga
    ↳ humvee/hv_grill_sno.jpg
    ↳ humvee/hv_bumper.JPG
    ↳ humvee/hv_bumper.jpg
    ↳ humvee/hv_grill.JPG
    ↳ humvee/hv_panel.tga
    ↳ humvee/hv_door_fwd.JPG
    ↳ humvee/hv_tiretread.jpg
    ↳ humvee/hv_side_bot.JPG
    ↳ humvee/hv_side_bot_sno.jpg
    ↳ humvee/hv_block.jpg
    ↳ humvee/flr_grt.jpg
    ↳ humvee/hv_side_bk.JPG
    ↳ humvee/hv_redcross.tga
    ↳ humvee/hv_door_bk_sno.jpg
    ↳ humvee/hv_side_fwd_sno.jpg
    ↳ humvee/glass.jpg
    ↳ humvee/hv_side_bk.jpg
    ↳ humvee/hv_side_bk_sno.jpg