ut4_tariq_b7

ut4_tariq_b7
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January 04 2024 08:42:24

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ReadMe


Welcome to Tariq. This ancient city has always been a popular destination for foreign tourists, but has recently found itself becoming a hotbed of dissent and rebellion for locals opposed to its authoritarian regime.

Layout & Design:
Leighrex
ntrnsc

Audio & Music:
ntrnsc
SoF2

Textures:
ntrnsc
sock

Models:
Blackrayne
ValkoVer
Delirium
Blake
Leighrex
ntrnsc

Special thanks:
Delirium
Dewar
Cuz
Biddle
Howler
solitary
ulbens
Zmb

+ everyone who has hosted & supported this project and other new maps for our dead game :)

b7:
- Reworked middle area:
> Closed up the area, removing the large balcony.
> Removed long cross-map sightlines through mid.
> Adjusted tunnel so it doesn't provide straight access to fountain.
> Removed half wall.
> Rotated vendor to properly block the tunnel to pillar from alleys.
- Adjusted TS spawn locations and simplified spawn groupings
- CTF flag positions moved:
> Blue flag is now in front of truck.
> Red flag now sits at the top of overlook.
- CTF spawn areas have two exits for each team.
> Blue team can exit towards the Back Street or at the side of the Loading area.
> Red team can exit out Construction site or at the Voov corner, which now has CTF-specific cover from Double Door/Sneaky.
- TDM and CTF now share the same spawns.
- Added railings to odd elevations throughout map.
- Fixed grenade collision on certain objects.
- Rebuilt terrain around Bend.
- Minor visual improvements.
- More performance optimisations.
- Radio callouts simplified somewhat.
- Enhanced the soundscape.
- Moved Red bombsite.
- Added support for Capture and Hold.

b6:
- Built extra elevated area in Top/Red flag area and widened Deck slightly.
- Made it so most cover from other modes now appears in Team Survivor.
- Reworked the vendor in Mid to block numerous annoying sightlines and tighten engagements around this area.
- Blocked out a number of ratty angles around the Truck and Loading area.
- Optimized brushwork and fixed sloppy construction throughout map.
- Switched off the hard techno music in Alleys (the residents are still partying).
- Updated a few remaining placeholder assets/textures and added some extra environmental details.
- Slight lighting tweaks.

b5:
- Added and improved cover for CTF spawn entrances.
- Moved Blue/bottom CTF spawn area further back.
- Widened Red/top CTF spawn entrance.
- Added another set of boxes in Alleys to enable more options for movement and engagements.
- Blocked vision from Overlook into Backstreet/Back spawn.
- Improved corner clipping in a number of areas.
- Added extra details throughout map.

b4:
- (Probably) Fixed the sound bug that causes the map to crash for many people.
- Fixed a few player clips around doors near Sneaky.
- Renamed certain player radio locations to make them less obtuse. Then added a new, obtuse player radio location.
> Of course, you can make whatever in-game callouts you want. Go nuts!
- Modified certain textures and added some extra details here and there.

b3:
- @ntrnsc has stopped being a chud and learned how hinting works properly. As a result, the skybox is now open again with hopefully minimal changes in performance compared to b2.
- Left some crates below Drop and outside the Red flag, enabling new single walljump entries from Alley to Drop.
- Improved the lighting around Sneaky and Alleys.
- Removed erroneous clip brushes at Tunnel, Honda, Catwalk, and Fountain.
- Replaced ramps in Mid with stairs for extra zoomin'.
- Fixed a few more texture issues.
- 32 spawns for FFA game modes added.
- Bot support added.

b2:
- Many map optimizations! No guarantees, but people running UrT on potatoes, the vanilla client, and public servers with way too many slots should now find the map much more accessible.
- Consequently, it is no longer possible to nade over buildings out of Mid. The buildings behind Honda/Ledges and at Bottom/Pillar each have a skybox above them also.
- Moved CTF spawns to exclusive secluded locations. No spawn doors or sentries.
- CTF flag positions adjusted slightly
- Improved minimap readability and removed minimap text. Call the positions whatever you want!
- Added .arena file

b1:
Apart from the full retexturing and detailing, there are some important gameplay changes from ut4_leighbox012:
- Mid balcony lowered to open up the area significantly
- Area around Top/Red Flag remodelled to allow for more dynamic gameplay in this area.
- Greatly improved corner & edge clipping.
- Lots of glitched boost spots removed - you shouldn't be able to stand on any flags, pipes, beams, windows etc.
- "Fence" callout renamed to "Dark"

Arena file


map "ut4_tariq_b7"
longname "Tariq (v0.7)"
type "ut_ffa ut_team ut_survivor ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ ut4_tariq_b7.shader
    ↳ ut4_tariq_b7.arena
sound
    ↳ leighbox
    ↳ leighbox/underground_cellar2_hpf.wav
    ↳ leighbox/air_conditioner.wav
    ↳ leighbox/null.wav
    ↳ leighbox/underground_cellar2.wav
    ↳ leighbox/room_interior01.wav
    ↳ leighbox/room_interior04.wav
    ↳ leighbox/room_interior03.wav
    ↳ leighbox/puma_vunajan.wav
    ↳ leighbox/traffic.wav
    ↳ leighbox/crowd.wav
    ↳ leighbox/room_interior02.wav
    ↳ leighbox/crowd2.wav
    ↳ leighbox/air_conditioner2.wav
    ↳ leighbox/industrialambience.wav
/changelog.txt
levelshots
    ↳ ut4_tariq_b7.jpg
env
    ↳ gtsky_ft.jpg
    ↳ gtsky_dn.jpg
    ↳ gtsky_rt.jpg
    ↳ gtsky_bk.jpg
    ↳ gtsky_up.jpg
    ↳ gtsky_lf.jpg
maps
    ↳ ut4_tariq_b7.aas
    ↳ ut4_tariq_b7.bsp
    ↳ ut4_tariq_b7.TGA
models
    ↳ overgrown
    ↳ overgrown/woodenbarrel
    ↳ overgrown/woodenbarrel/top.jpg
    ↳ overgrown/woodenbarrel/side.jpg
    ↳ mapobjects
    ↳ mapobjects/vv_fusebox
    ↳ mapobjects/vv_fusebox/vv_fusebox_1_n.tga
    ↳ mapobjects/vv_fusebox/vv_fusebox_2_n.tga
    ↳ mapobjects/vv_fusebox/vv_fusebox_1.jpg
    ↳ mapobjects/vv_fusebox/vv_fusebox_2.jpg
    ↳ mapobjects/vv_fusebox/vv_fusebox_1_b.jpg
    ↳ mapobjects/ut-plants
    ↳ mapobjects/ut-plants/leaves.jpg
    ↳ mapobjects/ut-plants/green.jpg
    ↳ mapobjects/ut-plants/green2.jpg
    ↳ mapobjects/ut-plants/red.jpg
    ↳ mapobjects/br_satdish
    ↳ mapobjects/br_satdish/readme.txt
    ↳ mapobjects/br_satdish/br_sat2.jpg
    ↳ mapobjects/br_dumpsters
    ↳ mapobjects/br_dumpsters/br_trash.jpg
    ↳ mapobjects/br_dumpsters/br_dumpsters.jpg
    ↳ mapobjects/br_honda
    ↳ mapobjects/br_honda/br_hondatire.jpg
    ↳ mapobjects/br_honda/br_honda6.jpg
    ↳ mapobjects/br_electricalboxes
    ↳ mapobjects/br_electricalboxes/br_elecboxes2.jpg
    ↳ mapobjects/br_electricalboxes/br_elecboxes1.jpg
    ↳ mapobjects/br_garbagecans
    ↳ mapobjects/br_garbagecans/br_cans.jpg
    ↳ mapobjects/br_boxtruck2
    ↳ mapobjects/br_boxtruck2/br_boxtruck2-1.jpg
    ↳ mapobjects/br_boxtruck2/br_tires.jpg
    ↳ mapobjects/br_boxtruck2/br_boxtruck2-top.jpg
    ↳ mapobjects/br_boxtruck2/br_reardoor.jpg
    ↳ mapobjects/br_boxtruck2/br_tailights.jpg
textures
    ↳ egyptsoc_floor
    ↳ egyptsoc_floor/block07a.jpg
    ↳ ntr_kashdoor
    ↳ ntr_kashdoor/ntr_kashdoor_wood03.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_stone04.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_stone01.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_wood06.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_stone03.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_wood08.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_wood13.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_wood05.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_wood12.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_wood02.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_wood04.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_metal02.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_metal01.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_stone02.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_wood07.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_wood11.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_wood01.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_wood09.jpg
    ↳ ntr_kashdoor/ntr_kashdoor_wood10.jpg
    ↳ egyptsoc_trimd
    ↳ egyptsoc_trimd/128-04dr.jpg
    ↳ aadel_tohunga2
    ↳ aadel_tohunga2/fern.tga
    ↳ liquids
    ↳ liquids/pool3d_3e.jpg
    ↳ liquids/pool3d_5e.jpg
    ↳ aadel_pipeline
    ↳ aadel_pipeline/aircon.tga
    ↳ leighbox
    ↳ leighbox/256_door_old9.jpg
    ↳ leighbox/256_door_nice_5.jpg
    ↳ leighbox/256_conc6_edge3.jpg
    ↳ leighbox/256_door_old5.jpg
    ↳ leighbox/256_conc1_edge2.jpg
    ↳ leighbox/32_light.jpg
    ↳ leighbox/ntrclip_wood.jpg
    ↳ leighbox/128_grate4.jpg
    ↳ leighbox/64_ground2.jpg
    ↳ leighbox/512_metal2.jpg
    ↳ leighbox/256_alleywall_1_edge3.jpg
    ↳ leighbox/ntr_blackglass.tga
    ↳ leighbox/256_conc1_edge3.jpg
    ↳ leighbox/ntr_ele_doors.tga
    ↳ leighbox/256_garbage_glass.jpg
    ↳ leighbox/256_conc4.jpg
    ↳ leighbox/128_light.jpg
    ↳ leighbox/64_balustrade_tl.tga
    ↳ leighbox/ntr_fan_spin.tga
    ↳ leighbox/128_wood2_dark.jpg
    ↳ leighbox/256_conc5_edge4.jpg
    ↳ leighbox/256_alleywall_2_stain.jpg
    ↳ leighbox/256_bricks_01.jpg
    ↳ leighbox/redwall2_edge2.jpg
    ↳ leighbox/decal_graf_01.tga
    ↳ leighbox/zzzpool3d_3e.jpg
    ↳ leighbox/lb_glassenv_w.tga
    ↳ leighbox/redwall_edge1.jpg
    ↳ leighbox/256_stonewall_4.jpg
    ↳ leighbox/64_wall2.jpg
    ↳ leighbox/512_brick1_edge.jpg
    ↳ leighbox/256_crate_01.jpg
    ↳ leighbox/256_conc5_edge5.jpg
    ↳ leighbox/128_lantern_mask.tga
    ↳ leighbox/128_door_old3.jpg
    ↳ leighbox/256_conc6_edge6.jpg
    ↳ leighbox/64_trim2.tga
    ↳ leighbox/256_conc5.jpg
    ↳ leighbox/256_clayfloor2_clean.jpg
    ↳ leighbox/zzzpool3d_5e.jpg
    ↳ leighbox/256_window_m_1.jpg
    ↳ leighbox/64_balustrade_tl_old.tga
    ↳ leighbox/256_window_m_5.jpg
    ↳ leighbox/256_alleywall_2_edge2.jpg
    ↳ leighbox/256_garbage_pnutz.jpg
    ↳ leighbox/256_metal_red.jpg
    ↳ leighbox/128_window_small.jpg
    ↳ leighbox/64_lock.jpg
    ↳ leighbox/ntr_metalpanel_flat.tga
    ↳ leighbox/del_aircon.tga
    ↳ leighbox/ntr_brushed_metal_darker.tga
    ↳ leighbox/256_conc4_edge1.jpg
    ↳ leighbox/ntr_glass_facade.tga
    ↳ leighbox/128_hondaplate.jpg
    ↳ leighbox/128_truckplate.jpg
    ↳ leighbox/512_flag_back.jpg
    ↳ leighbox/256_clayfloor_rockyclean.jpg
    ↳ leighbox/256_door_nice_4.jpg
    ↳ leighbox/512_metal2_edge.jpg
    ↳ leighbox/redwall_dirty.jpg
    ↳ leighbox/128_door_old.jpg
    ↳ leighbox/256_alleywall_2_edge1.jpg
    ↳ leighbox/256_door_nice_7.jpg
    ↳ leighbox/512_flag.jpg
    ↳ leighbox/cobbletest_01.jpg
    ↳ leighbox/lb_glassenv_n.tga
    ↳ leighbox/ntrclip_metal.jpg
    ↳ leighbox/256_door_old4.jpg
    ↳ leighbox/128_grate.jpg
    ↳ leighbox/256_window_m_8.jpg
    ↳ leighbox/256_window_shut_2.jpg
    ↳ leighbox/block01a_blue.jpg
    ↳ leighbox/256_conc6_edge2.jpg
    ↳ leighbox/64_bricktrim1.jpg
    ↳ leighbox/256_conc5_edge2.jpg
    ↳ leighbox/128_window_small2.jpg
    ↳ leighbox/256_window_m_7.jpg
    ↳ leighbox/256_window_m_2.jpg
    ↳ leighbox/256_floor_sq_02dirty_clayedge.jpg
    ↳ leighbox/256_door_nice_3.jpg
    ↳ leighbox/256_conc6_edge5.jpg
    ↳ leighbox/cobbletest_05.jpg
    ↳ leighbox/512_kashivy2.tga
    ↳ leighbox/128_wood2.jpg
    ↳ leighbox/256_conc1_edge.jpg
    ↳ leighbox/del_aircon_dirty2.tga
    ↳ leighbox/256_door_nice_6.jpg
    ↳ leighbox/256_conc3_edge.jpg
    ↳ leighbox/256_stonewall_2.jpg
    ↳ leighbox/64_balustrade_br.tga
    ↳ leighbox/512_brick1.jpg
    ↳ leighbox/256_wood_panel02.jpg
    ↳ leighbox/easteregg.jpg
    ↳ leighbox/256_alleywall_2_edge3.jpg
    ↳ leighbox/256_window_m_6.jpg
    ↳ leighbox/512_goodfish.jpg
    ↳ leighbox/256_floor_sq_01_dirty.jpg
    ↳ leighbox/redwall_clean_pat1.jpg
    ↳ leighbox/lb_glassenv_nw.tga
    ↳ leighbox/128_steeldoor.jpg
    ↳ leighbox/decal_loadarea.tga
    ↳ leighbox/128_fluro.jpg
    ↳ leighbox/256_window_shut_3.jpg
    ↳ leighbox/256_floor_sq_02.jpg
    ↳ leighbox/256_fish.jpg
    ↳ leighbox/256_window_boarded5.jpg
    ↳ leighbox/512_glass2.jpg
    ↳ leighbox/decal_grime_01.tga
    ↳ leighbox/256_window_boarded1.jpg
    ↳ leighbox/256_wood_panel01.jpg
    ↳ leighbox/256_window_m_3.jpg
    ↳ leighbox/256_alleywall_2.jpg
    ↳ leighbox/256_tealmetal.jpg
    ↳ leighbox/flare_flicker.jpg
    ↳ leighbox/ntr_greytile.jpg
    ↳ leighbox/256_window_m_2b.jpg
    ↳ leighbox/ntr_ceiling.jpg
    ↳ leighbox/128_bars.tga
    ↳ leighbox/256_clayfloor_rockydirty.jpg
    ↳ leighbox/cobbletest_03.jpg
    ↳ leighbox/512_flag_clean.jpg
    ↳ leighbox/ntr_blackglass_trans.tga
    ↳ leighbox/64_trim1.jpg
    ↳ leighbox/ntr_glass_facade_env2.tga
    ↳ leighbox/256_conc1.jpg
    ↳ leighbox/cobbletest_02.jpg
    ↳ leighbox/ntr_tile_wall2.jpg
    ↳ leighbox/256_crate_03.jpg
    ↳ leighbox/256_door_nice_1.jpg
    ↳ leighbox/256_door_old8.jpg
    ↳ leighbox/256_conc1_edge4.jpg
    ↳ leighbox/128_grate3.jpg
    ↳ leighbox/128_door_shop1.jpg
    ↳ leighbox/64_lampface.JPG
    ↳ leighbox/256_floor_sq_01_edge.jpg
    ↳ leighbox/64_grate4.tga
    ↳ leighbox/ntr_ivy2.tga
    ↳ leighbox/256_conc6_edge1.jpg
    ↳ leighbox/512_brick2_edge.jpg
    ↳ leighbox/64_grate2.jpg
    ↳ leighbox/256_conc5_edge3.jpg
    ↳ leighbox/decal_noparking.tga
    ↳ leighbox/decal_graf_02.tga
    ↳ leighbox/128_grate2.jpg
    ↳ leighbox/ntr_brushed_metal.tga
    ↳ leighbox/128_lantern.jpg
    ↳ leighbox/64_ground.jpg
    ↳ leighbox/256_crate_02.jpg
    ↳ leighbox/256_conc4_edge4.jpg
    ↳ leighbox/256_window_m_4.jpg
    ↳ leighbox/256_conc4_edge5.jpg
    ↳ leighbox/512_brick1_dirty.jpg
    ↳ leighbox/128_flag.jpg
    ↳ leighbox/128_window_clean.jpg
    ↳ leighbox/256_darkgreenmetal.jpg
    ↳ leighbox/256_conc2_edge.jpg
    ↳ leighbox/256_window_boarded4.jpg
    ↳ leighbox/64_crane_zbeam.tga
    ↳ leighbox/256_clayfloor_clean.jpg
    ↳ leighbox/256_conc2_edge3.jpg
    ↳ leighbox/64_bricktrim2.jpg
    ↳ leighbox/256_conc6.jpg
    ↳ leighbox/256_alleywall_1_edge1.jpg
    ↳ leighbox/256_stonewall_5.jpg
    ↳ leighbox/256_conc2.jpg
    ↳ leighbox/256_conc5_edge1.jpg
    ↳ leighbox/256_conc6_edge4.jpg
    ↳ leighbox/128_grate1.tga
    ↳ leighbox/256_conc2_edge4.jpg
    ↳ leighbox/redwall2_edge1.jpg
    ↳ leighbox/64.bmp
    ↳ leighbox/512_glass3.jpg
    ↳ leighbox/decal_graf_04.tga
    ↳ leighbox/256_floor_sq_01.jpg
    ↳ leighbox/128_door_old2.jpg
    ↳ leighbox/256_conc4_edge3.jpg
    ↳ leighbox/256_window_boarded3.jpg
    ↳ leighbox/64_crane_ybeam.tga
    ↳ leighbox/256_stonewall_1.jpg
    ↳ leighbox/128_flag_back.jpg
    ↳ leighbox/256_window_boarded2.jpg
    ↳ leighbox/256_door_old01.jpg
    ↳ leighbox/256_floor_sq_02_edge.jpg
    ↳ leighbox/256_alleywall_1_edge2.jpg
    ↳ leighbox/256_floor_sq_02_dirty.jpg
    ↳ leighbox/64_lampface.png
    ↳ leighbox/64_grate3.jpg
    ↳ leighbox/256_door_old7.jpg
    ↳ leighbox/256_floor_sq_01_edge1.jpg
    ↳ leighbox/64_crane_jib.tga
    ↳ leighbox/ntr_blackglass_env.tga
    ↳ leighbox/256_stonewall_3.jpg
    ↳ leighbox/64_grate1.tga
    ↳ leighbox/256_conc4_edge6.jpg
    ↳ leighbox/redwall_clean.jpg
    ↳ leighbox/256_cableguard.jpg
    ↳ leighbox/256_door_nice_2.jpg
    ↳ leighbox/256_conc4_edge2.jpg
    ↳ leighbox/256_door_old3.jpg
    ↳ leighbox/256_door_boarded1.jpg
    ↳ leighbox/ntrclip.jpg
    ↳ leighbox/128_railing_blk.tga
    ↳ leighbox/cobbletest_04.jpg
    ↳ leighbox/256_alleywall_1.jpg
    ↳ leighbox/256_cork.jpg
    ↳ leighbox/256_glass_office.jpg
    ↳ leighbox/128_window_industrial.jpg
    ↳ leighbox/decal_graf_03.tga
    ↳ leighbox/256_clayfloor_dirty.jpg
    ↳ leighbox/512_brick2.jpg
    ↳ leighbox/redwall2_clean.jpg
    ↳ leighbox/del_fern.tga
    ↳ leighbox/del_aircon_dirty.tga
    ↳ leighbox/256_door_old2.jpg
    ↳ leighbox/256_stone2_worn.jpg
    ↳ leighbox/redwall_edge2.jpg
    ↳ leighbox/ntr_shutters.tga
    ↳ leighbox/128_bars2.tga
    ↳ leighbox/256_window_shut_1.jpg
    ↳ leighbox/64_sky.jpg
    ↳ leighbox/512_garagedoor.jpg
    ↳ leighbox/512_kashivy.tga
    ↳ leighbox/ntr_blackglass_hex.tga
    ↳ leighbox/64_ceiling.jpg
    ↳ leighbox/256_ivyfull.jpg
    ↳ leighbox/512_kashivy3.tga
    ↳ leighbox/128_wood.jpg
    ↳ leighbox/64_wall.jpg
    ↳ leighbox/256_door_old6.jpg
    ↳ leighbox/ntr_ele_panel.tga
    ↳ leighbox/64_prop.jpg
    ↳ leighbox/256_conc2_edge2.jpg
    ↳ egyptsoc_mat
    ↳ egyptsoc_mat/block01a.jpg
    ↳ egyptsoc_mat/block01b.jpg
    ↳ egyptsoc_mat/block02d.jpg
    ↳ egyptsoc_trim
    ↳ egyptsoc_trim/s064-03c.jpg
    ↳ egyptsoc_trim/064-08b.jpg
    ↳ egyptsoc_trim/s064-03d.jpg
    ↳ egyptsoc_trim/064-01c.jpg
    ↳ egyptsoc_trim/128-01pb.jpg

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